Re-enable tests with burnings video. Fix some whitespaces.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3700 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
2f8b537d25
commit
de109a1f6a
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@ -65,21 +65,10 @@ bool makeColorKeyTexture(void)
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{
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bool result = true;
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//result &= doTestWith(EDT_DIRECT3D9, false);
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//result &= doTestWith(EDT_BURNINGSVIDEO, false);
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result &= doTestWith(EDT_SOFTWARE, false);
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//result &= doTestWith(EDT_OPENGL, false);
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//result &= doTestWith(EDT_DIRECT3D9, true);
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//result &= doTestWith(EDT_BURNINGSVIDEO, true);
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result &= doTestWith(EDT_SOFTWARE, true);
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//result &= doTestWith(EDT_OPENGL, true);
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/*
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bool result = doTestWith(EDT_SOFTWARE, false);
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result &= doTestWith(EDT_BURNINGSVIDEO, false);
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result &= doTestWith(EDT_SOFTWARE, true);
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result &= doTestWith(EDT_SOFTWARE, false);
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result &= doTestWith(EDT_BURNINGSVIDEO, true);
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*/
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result &= doTestWith(EDT_SOFTWARE, true);
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return result;
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}
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@ -24,8 +24,8 @@ bool terrainSceneNode(void)
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ICameraSceneNode* camera = smgr->addCameraSceneNode();
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const core::vector3df center (terrain->getBoundingBox().getCenter());
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camera->setTarget (center);
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const core::vector3df center(terrain->getBoundingBox().getCenter());
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camera->setTarget(center);
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// yes, Y is intentionally being set to X here
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const core::vector3df above (center.X, center.X, center.Z);
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@ -51,7 +51,6 @@ bool terrainSceneNode(void)
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logTestString("Small camera up rotation caused bad recalc.\n");
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}
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// This is big enough to cause a recalc
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camera->setUpVector(vector3df(1.f, 0.f, .1f).normalize());
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device->run();
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