Latest changes documented.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@734 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2007-06-25 23:17:32 +00:00
parent 65a1407bd1
commit cfd2ddc94c
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Changes in version 1.4 (... 2007)
- Fixed getSize/getOriginalSize method inversion in OpenGL textures.
- Added per texture-layer filter settings, i.e. one can choose to filter
only chosen texture layers. If all layers are set to the same value the
convenience function material.setFlag(EMF_BILINEAR_FILTER, boolean) can be
used, TRILINEAR_FILTER and ANISOTROPIC_FILTER do work, too. In all other
cases material.BilinearFilter[i] (resp. TrilinerFilter[i] or
AnisotropicFilter[i]) shall are to be used.
- Added adjustable Attenuation for dynamic lights. This allows to change the
intensity of a light based on its distance. The default attenuation changed
from (0,1/radius,0) to (1,0,0) which means no effect by distance. Good