added DDS Image Loader

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3334 dfc29bdd-3216-0410-991c-e03cc46cb475
master
engineer_apple 2010-07-06 12:26:39 +00:00
parent 7446ed9757
commit ccfcd68a12
6 changed files with 1082 additions and 0 deletions

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@ -10,6 +10,7 @@ Changes in 1.7.1 (05.07.2010) TA
- Example 11.
changed the light billboards to use the light color. ( green light, green particle, red light red particle )
allow to disable the bump/parallax on the earth like in the room ( with transparency )
- added DDS Image files, DXT2, DXT3, DXT4, DXT5, based on code from nvidia and Randy Reddig
--------------------------------------

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@ -315,6 +315,8 @@ B3D, MS3D or X meshes */
#define _IRR_COMPILE_WITH_PPM_LOADER_
//! Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files
#define _IRR_COMPILE_WITH_PSD_LOADER_
//! Define _IRR_COMPILE_WITH_DDS_LOADER_ if you want to load .dds files
#define _IRR_COMPILE_WITH_DDS_LOADER_
//! Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files
#define _IRR_COMPILE_WITH_TGA_LOADER_
//! Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files

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@ -0,0 +1,741 @@
// Copyright (C) 2002-2009 Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
/*
Based on Code from Copyright (c) 2003 Randy Reddig
Based on code from Nvidia's DDS example:
http://www.nvidia.com/object/dxtc_decompression_code.html
mainly c to cpp
*/
#include "CImageLoaderDDS.h"
#ifdef _IRR_COMPILE_WITH_DDS_LOADER_
#include "IReadFile.h"
#include "os.h"
#include "CColorConverter.h"
#include "CImage.h"
#include "irrString.h"
namespace irr
{
namespace video
{
/*!
DDSDecodePixelFormat()
determines which pixel format the dds texture is in
*/
void DDSDecodePixelFormat( ddsBuffer *dds, eDDSPixelFormat *pf )
{
u32 fourCC;
/* dummy check */
if( dds == NULL || pf == NULL )
return;
/* extract fourCC */
fourCC = dds->pixelFormat.fourCC;
/* test it */
if( fourCC == 0 )
*pf = DDS_PF_ARGB8888;
else if( fourCC == *((u32*) "DXT1") )
*pf = DDS_PF_DXT1;
else if( fourCC == *((u32*) "DXT2") )
*pf = DDS_PF_DXT2;
else if( fourCC == *((u32*) "DXT3") )
*pf = DDS_PF_DXT3;
else if( fourCC == *((u32*) "DXT4") )
*pf = DDS_PF_DXT4;
else if( fourCC == *((u32*) "DXT5") )
*pf = DDS_PF_DXT5;
else
*pf = DDS_PF_UNKNOWN;
}
/*!
DDSGetInfo()
extracts relevant info from a dds texture, returns 0 on success
*/
s32 DDSGetInfo( ddsBuffer *dds, s32 *width, s32 *height, eDDSPixelFormat *pf )
{
/* dummy test */
if( dds == NULL )
return -1;
/* test dds header */
if( *((s32*) dds->magic) != *((s32*) "DDS ") )
return -1;
if( DDSLittleLong( dds->size ) != 124 )
return -1;
/* extract width and height */
if( width != NULL )
*width = DDSLittleLong( dds->width );
if( height != NULL )
*height = DDSLittleLong( dds->height );
/* get pixel format */
DDSDecodePixelFormat( dds, pf );
/* return ok */
return 0;
}
/*!
DDSGetColorBlockColors()
extracts colors from a dds color block
*/
void DDSGetColorBlockColors( ddsColorBlock *block, ddsColor colors[ 4 ] )
{
u16 word;
/* color 0 */
word = DDSLittleShort( block->colors[ 0 ] );
colors[ 0 ].a = 0xff;
/* extract rgb bits */
colors[ 0 ].b = (u8) word;
colors[ 0 ].b <<= 3;
colors[ 0 ].b |= (colors[ 0 ].b >> 5);
word >>= 5;
colors[ 0 ].g = (u8) word;
colors[ 0 ].g <<= 2;
colors[ 0 ].g |= (colors[ 0 ].g >> 5);
word >>= 6;
colors[ 0 ].r = (u8) word;
colors[ 0 ].r <<= 3;
colors[ 0 ].r |= (colors[ 0 ].r >> 5);
/* same for color 1 */
word = DDSLittleShort( block->colors[ 1 ] );
colors[ 1 ].a = 0xff;
/* extract rgb bits */
colors[ 1 ].b = (u8) word;
colors[ 1 ].b <<= 3;
colors[ 1 ].b |= (colors[ 1 ].b >> 5);
word >>= 5;
colors[ 1 ].g = (u8) word;
colors[ 1 ].g <<= 2;
colors[ 1 ].g |= (colors[ 1 ].g >> 5);
word >>= 6;
colors[ 1 ].r = (u8) word;
colors[ 1 ].r <<= 3;
colors[ 1 ].r |= (colors[ 1 ].r >> 5);
/* use this for all but the super-freak math method */
if( block->colors[ 0 ] > block->colors[ 1 ] )
{
/* four-color block: derive the other two colors.
00 = color 0, 01 = color 1, 10 = color 2, 11 = color 3
these two bit codes correspond to the 2-bit fields
stored in the 64-bit block. */
word = ((u16) colors[ 0 ].r * 2 + (u16) colors[ 1 ].r ) / 3;
/* no +1 for rounding */
/* as bits have been shifted to 888 */
colors[ 2 ].r = (u8) word;
word = ((u16) colors[ 0 ].g * 2 + (u16) colors[ 1 ].g) / 3;
colors[ 2 ].g = (u8) word;
word = ((u16) colors[ 0 ].b * 2 + (u16) colors[ 1 ].b) / 3;
colors[ 2 ].b = (u8) word;
colors[ 2 ].a = 0xff;
word = ((u16) colors[ 0 ].r + (u16) colors[ 1 ].r * 2) / 3;
colors[ 3 ].r = (u8) word;
word = ((u16) colors[ 0 ].g + (u16) colors[ 1 ].g * 2) / 3;
colors[ 3 ].g = (u8) word;
word = ((u16) colors[ 0 ].b + (u16) colors[ 1 ].b * 2) / 3;
colors[ 3 ].b = (u8) word;
colors[ 3 ].a = 0xff;
}
else
{
/* three-color block: derive the other color.
00 = color 0, 01 = color 1, 10 = color 2,
11 = transparent.
These two bit codes correspond to the 2-bit fields
stored in the 64-bit block */
word = ((u16) colors[ 0 ].r + (u16) colors[ 1 ].r) / 2;
colors[ 2 ].r = (u8) word;
word = ((u16) colors[ 0 ].g + (u16) colors[ 1 ].g) / 2;
colors[ 2 ].g = (u8) word;
word = ((u16) colors[ 0 ].b + (u16) colors[ 1 ].b) / 2;
colors[ 2 ].b = (u8) word;
colors[ 2 ].a = 0xff;
/* random color to indicate alpha */
colors[ 3 ].r = 0x00;
colors[ 3 ].g = 0xff;
colors[ 3 ].b = 0xff;
colors[ 3 ].a = 0x00;
}
}
/*
DDSDecodeColorBlock()
decodes a dds color block
fixme: make endian-safe
*/
static void DDSDecodeColorBlock( u32 *pixel, ddsColorBlock *block, s32 width, u32 colors[ 4 ] )
{
s32 r, n;
u32 bits;
u32 masks[] = { 3, 12, 3 << 4, 3 << 6 }; /* bit masks = 00000011, 00001100, 00110000, 11000000 */
s32 shift[] = { 0, 2, 4, 6 };
/* r steps through lines in y */
for( r = 0; r < 4; r++, pixel += (width - 4) ) /* no width * 4 as u32 ptr inc will * 4 */
{
/* width * 4 bytes per pixel per line, each j dxtc row is 4 lines of pixels */
/* n steps through pixels */
for( n = 0; n < 4; n++ )
{
bits = block->row[ r ] & masks[ n ];
bits >>= shift[ n ];
switch( bits )
{
case 0:
*pixel = colors[ 0 ];
pixel++;
break;
case 1:
*pixel = colors[ 1 ];
pixel++;
break;
case 2:
*pixel = colors[ 2 ];
pixel++;
break;
case 3:
*pixel = colors[ 3 ];
pixel++;
break;
default:
/* invalid */
pixel++;
break;
}
}
}
}
/*
DDSDecodeAlphaExplicit()
decodes a dds explicit alpha block
*/
static void DDSDecodeAlphaExplicit( u32 *pixel, ddsAlphaBlockExplicit *alphaBlock, s32 width, u32 alphaZero )
{
s32 row, pix;
u16 word;
ddsColor color;
/* clear color */
color.r = 0;
color.g = 0;
color.b = 0;
/* walk rows */
for( row = 0; row < 4; row++, pixel += (width - 4) )
{
word = DDSLittleShort( alphaBlock->row[ row ] );
/* walk pixels */
for( pix = 0; pix < 4; pix++ )
{
/* zero the alpha bits of image pixel */
*pixel &= alphaZero;
color.a = word & 0x000F;
color.a = color.a | (color.a << 4);
*pixel |= *((u32*) &color);
word >>= 4; /* move next bits to lowest 4 */
pixel++; /* move to next pixel in the row */
}
}
}
/*
DDSDecodeAlpha3BitLinear()
decodes interpolated alpha block
*/
static void DDSDecodeAlpha3BitLinear( u32 *pixel, ddsAlphaBlock3BitLinear *alphaBlock, s32 width, u32 alphaZero )
{
s32 row, pix;
u32 stuff;
u8 bits[ 4 ][ 4 ];
u16 alphas[ 8 ];
ddsColor aColors[ 4 ][ 4 ];
/* get initial alphas */
alphas[ 0 ] = alphaBlock->alpha0;
alphas[ 1 ] = alphaBlock->alpha1;
/* 8-alpha block */
if( alphas[ 0 ] > alphas[ 1 ] )
{
/* 000 = alpha_0, 001 = alpha_1, others are interpolated */
alphas[ 2 ] = ( 6 * alphas[ 0 ] + alphas[ 1 ]) / 7; /* bit code 010 */
alphas[ 3 ] = ( 5 * alphas[ 0 ] + 2 * alphas[ 1 ]) / 7; /* bit code 011 */
alphas[ 4 ] = ( 4 * alphas[ 0 ] + 3 * alphas[ 1 ]) / 7; /* bit code 100 */
alphas[ 5 ] = ( 3 * alphas[ 0 ] + 4 * alphas[ 1 ]) / 7; /* bit code 101 */
alphas[ 6 ] = ( 2 * alphas[ 0 ] + 5 * alphas[ 1 ]) / 7; /* bit code 110 */
alphas[ 7 ] = ( alphas[ 0 ] + 6 * alphas[ 1 ]) / 7; /* bit code 111 */
}
/* 6-alpha block */
else
{
/* 000 = alpha_0, 001 = alpha_1, others are interpolated */
alphas[ 2 ] = (4 * alphas[ 0 ] + alphas[ 1 ]) / 5; /* bit code 010 */
alphas[ 3 ] = (3 * alphas[ 0 ] + 2 * alphas[ 1 ]) / 5; /* bit code 011 */
alphas[ 4 ] = (2 * alphas[ 0 ] + 3 * alphas[ 1 ]) / 5; /* bit code 100 */
alphas[ 5 ] = ( alphas[ 0 ] + 4 * alphas[ 1 ]) / 5; /* bit code 101 */
alphas[ 6 ] = 0; /* bit code 110 */
alphas[ 7 ] = 255; /* bit code 111 */
}
/* decode 3-bit fields into array of 16 bytes with same value */
/* first two rows of 4 pixels each */
stuff = *((u32*) &(alphaBlock->stuff[ 0 ]));
bits[ 0 ][ 0 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 0 ][ 1 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 0 ][ 2 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 0 ][ 3 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 1 ][ 0 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 1 ][ 1 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 1 ][ 2 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 1 ][ 3 ] = (u8) (stuff & 0x00000007);
/* last two rows */
stuff = *((u32*) &(alphaBlock->stuff[ 3 ])); /* last 3 bytes */
bits[ 2 ][ 0 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 2 ][ 1 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 2 ][ 2 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 2 ][ 3 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 3 ][ 0 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 3 ][ 1 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 3 ][ 2 ] = (u8) (stuff & 0x00000007);
stuff >>= 3;
bits[ 3 ][ 3 ] = (u8) (stuff & 0x00000007);
/* decode the codes into alpha values */
for( row = 0; row < 4; row++ )
{
for( pix=0; pix < 4; pix++ )
{
aColors[ row ][ pix ].r = 0;
aColors[ row ][ pix ].g = 0;
aColors[ row ][ pix ].b = 0;
aColors[ row ][ pix ].a = (u8) alphas[ bits[ row ][ pix ] ];
}
}
/* write out alpha values to the image bits */
for( row = 0; row < 4; row++, pixel += width-4 )
{
for( pix = 0; pix < 4; pix++ )
{
/* zero the alpha bits of image pixel */
*pixel &= alphaZero;
/* or the bits into the prev. nulled alpha */
*pixel |= *((u32*) &(aColors[ row ][ pix ]));
pixel++;
}
}
}
/*
DDSDecompressDXT1()
decompresses a dxt1 format texture
*/
s32 DDSDecompressDXT1( ddsBuffer *dds, s32 width, s32 height, u8 *pixels )
{
s32 x, y, xBlocks, yBlocks;
u32 *pixel;
ddsColorBlock *block;
ddsColor colors[ 4 ];
/* setup */
xBlocks = width / 4;
yBlocks = height / 4;
/* walk y */
for( y = 0; y < yBlocks; y++ )
{
/* 8 bytes per block */
block = (ddsColorBlock*) ((u32) dds->data + y * xBlocks * 8);
/* walk x */
for( x = 0; x < xBlocks; x++, block++ )
{
DDSGetColorBlockColors( block, colors );
pixel = (u32*) (pixels + x * 16 + (y * 4) * width * 4);
DDSDecodeColorBlock( pixel, block, width, (u32*) colors );
}
}
/* return ok */
return 0;
}
/*
DDSDecompressDXT3()
decompresses a dxt3 format texture
*/
s32 DDSDecompressDXT3( ddsBuffer *dds, s32 width, s32 height, u8 *pixels )
{
s32 x, y, xBlocks, yBlocks;
u32 *pixel, alphaZero;
ddsColorBlock *block;
ddsAlphaBlockExplicit *alphaBlock;
ddsColor colors[ 4 ];
/* setup */
xBlocks = width / 4;
yBlocks = height / 4;
/* create zero alpha */
colors[ 0 ].a = 0;
colors[ 0 ].r = 0xFF;
colors[ 0 ].g = 0xFF;
colors[ 0 ].b = 0xFF;
alphaZero = *((u32*) &colors[ 0 ]);
/* walk y */
for( y = 0; y < yBlocks; y++ )
{
/* 8 bytes per block, 1 block for alpha, 1 block for color */
block = (ddsColorBlock*) ((u32) dds->data + y * xBlocks * 16);
/* walk x */
for( x = 0; x < xBlocks; x++, block++ )
{
/* get alpha block */
alphaBlock = (ddsAlphaBlockExplicit*) block;
/* get color block */
block++;
DDSGetColorBlockColors( block, colors );
/* decode color block */
pixel = (u32*) (pixels + x * 16 + (y * 4) * width * 4);
DDSDecodeColorBlock( pixel, block, width, (u32*) colors );
/* overwrite alpha bits with alpha block */
DDSDecodeAlphaExplicit( pixel, alphaBlock, width, alphaZero );
}
}
/* return ok */
return 0;
}
/*
DDSDecompressDXT5()
decompresses a dxt5 format texture
*/
s32 DDSDecompressDXT5( ddsBuffer *dds, s32 width, s32 height, u8 *pixels )
{
s32 x, y, xBlocks, yBlocks;
u32 *pixel, alphaZero;
ddsColorBlock *block;
ddsAlphaBlock3BitLinear *alphaBlock;
ddsColor colors[ 4 ];
/* setup */
xBlocks = width / 4;
yBlocks = height / 4;
/* create zero alpha */
colors[ 0 ].a = 0;
colors[ 0 ].r = 0xFF;
colors[ 0 ].g = 0xFF;
colors[ 0 ].b = 0xFF;
alphaZero = *((u32*) &colors[ 0 ]);
/* walk y */
for( y = 0; y < yBlocks; y++ )
{
/* 8 bytes per block, 1 block for alpha, 1 block for color */
block = (ddsColorBlock*) ((u32) dds->data + y * xBlocks * 16);
/* walk x */
for( x = 0; x < xBlocks; x++, block++ )
{
/* get alpha block */
alphaBlock = (ddsAlphaBlock3BitLinear*) block;
/* get color block */
block++;
DDSGetColorBlockColors( block, colors );
/* decode color block */
pixel = (u32*) (pixels + x * 16 + (y * 4) * width * 4);
DDSDecodeColorBlock( pixel, block, width, (u32*) colors );
/* overwrite alpha bits with alpha block */
DDSDecodeAlpha3BitLinear( pixel, alphaBlock, width, alphaZero );
}
}
/* return ok */
return 0;
}
/*
DDSDecompressDXT2()
decompresses a dxt2 format texture (fixme: un-premultiply alpha)
*/
s32 DDSDecompressDXT2( ddsBuffer *dds, s32 width, s32 height, u8 *pixels )
{
s32 r;
/* decompress dxt3 first */
r = DDSDecompressDXT3( dds, width, height, pixels );
/* return to sender */
return r;
}
/*
DDSDecompressDXT4()
decompresses a dxt4 format texture (fixme: un-premultiply alpha)
*/
s32 DDSDecompressDXT4( ddsBuffer *dds, s32 width, s32 height, u8 *pixels )
{
s32 r;
/* decompress dxt5 first */
r = DDSDecompressDXT5( dds, width, height, pixels );
/* return to sender */
return r;
}
/*
DDSDecompressARGB8888()
decompresses an argb 8888 format texture
*/
s32 DDSDecompressARGB8888( ddsBuffer *dds, s32 width, s32 height, u8 *pixels )
{
s32 x, y;
u8 *in, *out;
/* setup */
in = dds->data;
out = pixels;
/* walk y */
for( y = 0; y < height; y++ )
{
/* walk x */
for( x = 0; x < width; x++ )
{
*out++ = *in++;
*out++ = *in++;
*out++ = *in++;
*out++ = *in++;
}
}
/* return ok */
return 0;
}
/*
DDSDecompress()
decompresses a dds texture into an rgba image buffer, returns 0 on success
*/
s32 DDSDecompress( ddsBuffer *dds, u8 *pixels )
{
s32 width, height, r;
eDDSPixelFormat pf;
/* get dds info */
r = DDSGetInfo( dds, &width, &height, &pf );
if( r )
return r;
/* decompress */
switch( pf )
{
case DDS_PF_ARGB8888:
/* fixme: support other [a]rgb formats */
r = DDSDecompressARGB8888( dds, width, height, pixels );
break;
case DDS_PF_DXT1:
r = DDSDecompressDXT1( dds, width, height, pixels );
break;
case DDS_PF_DXT2:
r = DDSDecompressDXT2( dds, width, height, pixels );
break;
case DDS_PF_DXT3:
r = DDSDecompressDXT3( dds, width, height, pixels );
break;
case DDS_PF_DXT4:
r = DDSDecompressDXT4( dds, width, height, pixels );
break;
case DDS_PF_DXT5:
r = DDSDecompressDXT5( dds, width, height, pixels );
break;
default:
case DDS_PF_UNKNOWN:
memset( pixels, 0xFF, width * height * 4 );
r = -1;
break;
}
/* return to sender */
return r;
}
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".tga")
bool CImageLoaderDDS::isALoadableFileExtension(const io::path& filename) const
{
return core::hasFileExtension ( filename, "dds" );
}
//! returns true if the file maybe is able to be loaded by this class
bool CImageLoaderDDS::isALoadableFileFormat(io::IReadFile* file) const
{
if (!file)
return false;
ddsBuffer header;
file->read(&header, sizeof(header));
s32 width, height;
eDDSPixelFormat pixelFormat;
return 0 == DDSGetInfo( &header, &width, &height, &pixelFormat);
}
//! creates a surface from the file
IImage* CImageLoaderDDS::loadImage(io::IReadFile* file) const
{
u8 *memFile = new u8 [ file->getSize() ];
file->read ( memFile, file->getSize() );
ddsBuffer *header = (ddsBuffer*) memFile;
IImage* image = 0;
s32 width, height;
eDDSPixelFormat pixelFormat;
if ( 0 == DDSGetInfo( header, &width, &height, &pixelFormat) )
{
image = new CImage(ECF_A8R8G8B8, core::dimension2d<u32>(width, height));
if ( DDSDecompress( header, (u8*) image->lock() ) == -1)
{
image->unlock();
image->drop();
image = 0;
}
}
delete [] memFile;
if ( image )
image->unlock();
return image;
}
//! creates a loader which is able to load tgas
IImageLoader* createImageLoaderDDS()
{
return new CImageLoaderDDS();
}
} // end namespace video
} // end namespace irr
#endif

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@ -0,0 +1,324 @@
// Copyright (C) 2002-2009 Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_IMAGE_LOADER_DDS_H_INCLUDED__
#define __C_IMAGE_LOADER_DDS_H_INCLUDED__
#include "IrrCompileConfig.h"
#include "IImageLoader.h"
namespace irr
{
namespace video
{
#if defined(_IRR_COMPILE_WITH_DDS_LOADER_) || defined(_IRR_COMPILE_WITH_DDS_WRITER_)
// byte-align structures
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( push, packing )
# pragma pack( 1 )
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# define PACK_STRUCT
#endif
/* dependencies */
/* dds definition */
enum eDDSPixelFormat
{
DDS_PF_ARGB8888,
DDS_PF_DXT1,
DDS_PF_DXT2,
DDS_PF_DXT3,
DDS_PF_DXT4,
DDS_PF_DXT5,
DDS_PF_UNKNOWN
};
/* 16bpp stuff */
#define DDS_LOW_5 0x001F;
#define DDS_MID_6 0x07E0;
#define DDS_HIGH_5 0xF800;
#define DDS_MID_555 0x03E0;
#define DDS_HI_555 0x7C00;
/* structures */
struct ddsColorKey
{
u32 colorSpaceLowValue;
u32 colorSpaceHighValue;
} PACK_STRUCT;
struct ddsCaps
{
u32 caps1;
u32 caps2;
u32 caps3;
u32 caps4;
} PACK_STRUCT;
struct ddsMultiSampleCaps
{
u16 flipMSTypes;
u16 bltMSTypes;
} PACK_STRUCT;
struct ddsPixelFormat
{
u32 size;
u32 flags;
u32 fourCC;
union
{
u32 rgbBitCount;
u32 yuvBitCount;
u32 zBufferBitDepth;
u32 alphaBitDepth;
u32 luminanceBitCount;
u32 bumpBitCount;
u32 privateFormatBitCount;
};
union
{
u32 rBitMask;
u32 yBitMask;
u32 stencilBitDepth;
u32 luminanceBitMask;
u32 bumpDuBitMask;
u32 operations;
};
union
{
u32 gBitMask;
u32 uBitMask;
u32 zBitMask;
u32 bumpDvBitMask;
ddsMultiSampleCaps multiSampleCaps;
};
union
{
u32 bBitMask;
u32 vBitMask;
u32 stencilBitMask;
u32 bumpLuminanceBitMask;
};
union
{
u32 rgbAlphaBitMask;
u32 yuvAlphaBitMask;
u32 luminanceAlphaBitMask;
u32 rgbZBitMask;
u32 yuvZBitMask;
};
} PACK_STRUCT;
struct ddsBuffer
{
/* magic: 'dds ' */
c8 magic[ 4 ];
/* directdraw surface */
u32 size;
u32 flags;
u32 height;
u32 width;
union
{
s32 pitch;
u32 linearSize;
};
u32 backBufferCount;
union
{
u32 mipMapCount;
u32 refreshRate;
u32 srcVBHandle;
};
u32 alphaBitDepth;
u32 reserved;
void *surface;
union
{
ddsColorKey ckDestOverlay;
u32 emptyFaceColor;
};
ddsColorKey ckDestBlt;
ddsColorKey ckSrcOverlay;
ddsColorKey ckSrcBlt;
union
{
ddsPixelFormat pixelFormat;
u32 fvf;
};
ddsCaps ddsCaps;
u32 textureStage;
/* data (Varying size) */
u8 data[ 4 ];
} PACK_STRUCT;
struct ddsColorBlock
{
u16 colors[ 2 ];
u8 row[ 4 ];
} PACK_STRUCT;
struct ddsAlphaBlockExplicit
{
u16 row[ 4 ];
} PACK_STRUCT;
struct ddsAlphaBlock3BitLinear
{
u8 alpha0;
u8 alpha1;
u8 stuff[ 6 ];
} PACK_STRUCT;
struct ddsColor
{
u8 r, g, b, a;
} PACK_STRUCT;
/* public functions */
s32 DDSGetInfo( ddsBuffer *dds, s32 *width, s32 *height, eDDSPixelFormat *pf );
s32 DDSDecompress( ddsBuffer *dds, u8 *pixels );
/* endian tomfoolery */
typedef union
{
f32 f;
c8 c[ 4 ];
}
floatSwapUnion;
#ifndef __BIG_ENDIAN__
#ifdef _SGI_SOURCE
#define __BIG_ENDIAN__
#endif
#endif
#ifdef __BIG_ENDIAN__
s32 DDSBigLong( s32 src ) { return src; }
s16 DDSBigShort( s16 src ) { return src; }
f32 DDSBigFloat( f32 src ) { return src; }
s32 DDSLittleLong( s32 src )
{
return ((src & 0xFF000000) >> 24) |
((src & 0x00FF0000) >> 8) |
((src & 0x0000FF00) << 8) |
((src & 0x000000FF) << 24);
}
s16 DDSLittleShort( s16 src )
{
return ((src & 0xFF00) >> 8) |
((src & 0x00FF) << 8);
}
f32 DDSLittleFloat( f32 src )
{
floatSwapUnion in,out;
in.f = src;
out.c[ 0 ] = in.c[ 3 ];
out.c[ 1 ] = in.c[ 2 ];
out.c[ 2 ] = in.c[ 1 ];
out.c[ 3 ] = in.c[ 0 ];
return out.f;
}
#else /*__BIG_ENDIAN__*/
s32 DDSLittleLong( s32 src ) { return src; }
s16 DDSLittleShort( s16 src ) { return src; }
f32 DDSLittleFloat( f32 src ) { return src; }
s32 DDSBigLong( s32 src )
{
return ((src & 0xFF000000) >> 24) |
((src & 0x00FF0000) >> 8) |
((src & 0x0000FF00) << 8) |
((src & 0x000000FF) << 24);
}
s16 DDSBigShort( s16 src )
{
return ((src & 0xFF00) >> 8) |
((src & 0x00FF) << 8);
}
f32 DDSBigFloat( f32 src )
{
floatSwapUnion in,out;
in.f = src;
out.c[ 0 ] = in.c[ 3 ];
out.c[ 1 ] = in.c[ 2 ];
out.c[ 2 ] = in.c[ 1 ];
out.c[ 3 ] = in.c[ 0 ];
return out.f;
}
#endif /*__BIG_ENDIAN__*/
// Default alignment
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack( pop, packing )
#endif
#undef PACK_STRUCT
#endif // compiled with loader or reader
#ifdef _IRR_COMPILE_WITH_DDS_LOADER_
/*!
Surface Loader for targa images
*/
class CImageLoaderDDS : public IImageLoader
{
public:
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".tga")
virtual bool isALoadableFileExtension(const io::path& filename) const;
//! returns true if the file maybe is able to be loaded by this class
virtual bool isALoadableFileFormat(io::IReadFile* file) const;
//! creates a surface from the file
virtual IImage* loadImage(io::IReadFile* file) const;
private:
};
#endif // compiled with loader
} // end namespace video
} // end namespace irr
#endif

View File

@ -33,6 +33,9 @@ IImageLoader* createImageLoaderTGA();
//! creates a loader which is able to load psd images
IImageLoader* createImageLoaderPSD();
//! creates a loader which is able to load dds images
IImageLoader* createImageLoaderDDS();
//! creates a loader which is able to load pcx images
IImageLoader* createImageLoaderPCX();
@ -108,6 +111,9 @@ CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& scre
#ifdef _IRR_COMPILE_WITH_PSD_LOADER_
SurfaceLoader.push_back(video::createImageLoaderPSD());
#endif
#ifdef _IRR_COMPILE_WITH_DDS_LOADER_
SurfaceLoader.push_back(video::createImageLoaderDDS());
#endif
#ifdef _IRR_COMPILE_WITH_PCX_LOADER_
SurfaceLoader.push_back(video::createImageLoaderPCX());
#endif

View File

@ -2342,6 +2342,14 @@
RelativePath="CImageLoaderBMP.h"
>
</File>
<File
RelativePath=".\CImageLoaderDDS.cpp"
>
</File>
<File
RelativePath=".\CImageLoaderDDS.h"
>
</File>
<File
RelativePath="CImageLoaderJPG.cpp"
>