Fix typos. Thanks @ greenya
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5822 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
949a1de2f2
commit
cb1d2f7706
|
@ -31,7 +31,7 @@ namespace irr
|
||||||
|
|
||||||
//! A device which uses Simple DirectMedia Layer
|
//! A device which uses Simple DirectMedia Layer
|
||||||
/** The SDL device works under all platforms supported by SDL but first must be compiled
|
/** The SDL device works under all platforms supported by SDL but first must be compiled
|
||||||
in by defining the IRR_USE_SDL_DEVICE macro in IrrCompileConfig.h */
|
in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
|
||||||
EIDT_SDL,
|
EIDT_SDL,
|
||||||
|
|
||||||
//! A device for raw framebuffer access
|
//! A device for raw framebuffer access
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace video
|
||||||
//! Is driver able to render to a surface?
|
//! Is driver able to render to a surface?
|
||||||
EVDF_RENDER_TO_TARGET = 0,
|
EVDF_RENDER_TO_TARGET = 0,
|
||||||
|
|
||||||
//! Is hardeware transform and lighting supported?
|
//! Is hardware transform and lighting supported?
|
||||||
EVDF_HARDWARE_TL,
|
EVDF_HARDWARE_TL,
|
||||||
|
|
||||||
//! Are multiple textures per material possible?
|
//! Are multiple textures per material possible?
|
||||||
|
|
|
@ -54,7 +54,7 @@ namespace video
|
||||||
//! Like EMT_LIGHTMAP_M2, but also supports dynamic lighting.
|
//! Like EMT_LIGHTMAP_M2, but also supports dynamic lighting.
|
||||||
EMT_LIGHTMAP_LIGHTING_M2,
|
EMT_LIGHTMAP_LIGHTING_M2,
|
||||||
|
|
||||||
//! Like EMT_LIGHTMAP_4, but also supports dynamic lighting.
|
//! Like EMT_LIGHTMAP_M4, but also supports dynamic lighting.
|
||||||
EMT_LIGHTMAP_LIGHTING_M4,
|
EMT_LIGHTMAP_LIGHTING_M4,
|
||||||
|
|
||||||
//! Detail mapped material.
|
//! Detail mapped material.
|
||||||
|
|
|
@ -56,7 +56,7 @@ namespace scene
|
||||||
//! generic skinned mesh
|
//! generic skinned mesh
|
||||||
EAMT_SKINNED,
|
EAMT_SKINNED,
|
||||||
|
|
||||||
//! generig non-animated mesh
|
//! generic non-animated mesh
|
||||||
EAMT_STATIC
|
EAMT_STATIC
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -71,12 +71,12 @@ namespace scene
|
||||||
/** This value will never be returned by
|
/** This value will never be returned by
|
||||||
ISceneManager::getSceneNodeRenderPass(). The scene manager
|
ISceneManager::getSceneNodeRenderPass(). The scene manager
|
||||||
will determine by itself if an object is transparent or solid
|
will determine by itself if an object is transparent or solid
|
||||||
and register the object as SNRT_TRANSPARENT or SNRT_SOLD
|
and register the object as ESNRT_TRANSPARENT or ESNRP_SOLID
|
||||||
automatically if you call registerNodeForRendering with this
|
automatically if you call registerNodeForRendering with this
|
||||||
value (which is default). Note that it will register the node
|
value (which is default). Note that it will register the node
|
||||||
only as ONE type. If your scene node has both solid and
|
only as ONE type. If your scene node has both solid and
|
||||||
transparent material types register it twice (one time as
|
transparent material types register it twice (one time as
|
||||||
SNRT_SOLID, the other time as SNRT_TRANSPARENT) and in the
|
ESNRP_SOLID, the other time as ESNRT_TRANSPARENT) and in the
|
||||||
render() method call getSceneNodeRenderPass() to find out the
|
render() method call getSceneNodeRenderPass() to find out the
|
||||||
current render pass and render only the corresponding parts of
|
current render pass and render only the corresponding parts of
|
||||||
the node. */
|
the node. */
|
||||||
|
|
|
@ -199,7 +199,7 @@ namespace video
|
||||||
//! All typical anti-alias and smooth modes
|
//! All typical anti-alias and smooth modes
|
||||||
EAAM_FULL_BASIC=15,
|
EAAM_FULL_BASIC=15,
|
||||||
//! Enhanced anti-aliasing for transparent materials
|
//! Enhanced anti-aliasing for transparent materials
|
||||||
/** Usually used with EMT_TRANSPARENT_ALPHA_REF and multisampling. */
|
/** Usually used with EMT_TRANSPARENT_ALPHA_CHANNEL_REF and multisampling. */
|
||||||
EAAM_ALPHA_TO_COVERAGE=16
|
EAAM_ALPHA_TO_COVERAGE=16
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue