Merge branch releases/1.8 revisions r5315:r5325 into trunk.

- documentation changes
- jpg loader can now load more jpg formats.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5326 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2016-07-19 20:30:59 +00:00
parent b92ecca89c
commit c8e0683827
7 changed files with 77 additions and 25 deletions

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The Win32-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
To re-compile Irrlicht for Win32-VisualStudio:
There are several project files for different VS versions in source/Irrlicht.
Irrlicht10.0.sln is for VS 2010
Irrlicht11.0.sln is for VS 2012
Irrlicht12.0.sln is for VS 2013
To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
You might want to change that in the project settings and set it to your current version.
Make sure you use the same platform toolset in your application and in the engine.
Also when compiling examples each example has to use the same platform toolset as was used for the engine.
Platform should be Win32
Configuration is by default "Release"
But you can also chose "Debug" if you want Irrlicht with Debug information.
Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib

16
bin/Win32-gcc/readme.txt Normal file
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If you wish to compile Irrlicht for Win32-gcc you have several choices.
1. You can work from within a MinGW shell.
Go to the folder source/Irrlicht and run the Makefile with:
make win32
Examples can be build by going into the folder of the example (for example examples/01.HelloWorld) and running the Makefile with:
make all_win32
2. Use the Code::Blocks IDE
There is a project file called Irrlicht-gcc.cbp in source/Irrlicht to compile just the engine.
Be sure to select a Windows target like "Win32 - release - accurate math - dll"
There is also Code::Blocks workspace file in the examples folder called BuildAllExamples.workspace
Again be sure to select a Windows target like "Win32 - release - accurate math - dll"
This workspace allows you to compile the engine together with all examples and tools.

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Sorry, I cannot provide procompiled binaries for Win64.
Please goto the \source directory, unzip the source.zip file
and compile them yourself, it will cost you about 3 minutes. :)
The Win64-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
To re-compile Irrlicht for Win32-VisualStudio:
There are several project files for different VS versions in source/Irrlicht.
Irrlicht10.0.sln is for VS 2010
Irrlicht11.0.sln is for VS 2012
Irrlicht12.0.sln is for VS 2013
To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
You might want to change that in the project settings and set it to your current version.
Make sure you use the same platform toolset in your application and in the engine.
Also when compiling examples each example has to use the same platform toolset as was used for the engine.
Platform should be Win64
Configuration is by default "Release"
But you can also chose "Debug" if you want Irrlicht with Debug information.
Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib

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@ -147,7 +147,11 @@ should now be fps independentn
- burningvideo: mipmaplevel adjusted ( not that bad bokeh...(sometimes) )
--------------------------
Changes in 1.8.4
Changes in 1.8.5
- CImageLoaderJPG::isALoadableFileFormat uses a test which allows to load more jpg formats (for example uncompressed jpg's). Thx @Yaron Cohen-Tal for report, test-image and his help with the patch.
--------------------------
Changes in 1.8.4 (9th July 2016, svn r5321)
- Tests on Unix now have a short pause between switching drivers to avoid certain X11 errors.
- Fix CEnumAttribute::getInt() which could crash (thx @ luthyr for reporting)
- No longer try to run tests for drivers not supported on a platform
@ -155,7 +159,7 @@ Changes in 1.8.4
- Deprecate CMatrix4::transformBox as the result is no longer a boundingbox. Use CMatrix4::transformBoxEx instead (which has been available for a long time).
- Fix CSceneCollisionManager::getPickedNodeBB which could sometimes miss collisions.
- Add -U__STRICT_ANSI__ option to c::b project files to allow compiling with -std=c++11 and add an error when trying to compile with Irrlicht with __STRICT_ANSI__
- Update libpng to 1.6.21
- Update libpng to 1.6.23
- Update zlib to 1.2.8
- Fix some compile warnings in aes which got handled as errors by some c++11 compilers.
- Get rid of some misleading-indentation warnings in gcc6

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We don't provide a procompiled dll for Win64.
Visual Studio Express does not come with a 64-bit compiler by default.
You'll have to download the Windows Platform SDK-
http://msdn.microsoft.com/en-us/windows/bb980924.aspx
When installing the platform SDK, make sure you install the x64 and
IA64 compilers from Developer Tools -> Visual C++ Compilers.
If you're using VC Express you will only be able to compile from the
command line.

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@ -75,7 +75,7 @@ The Irrlicht Engine SDK version 1.9
work as well, we simply didn't test them.
* gcc 4.x
* Visual Studio 2008(9.0)-2012(11.0)
* Visual Studio 2010(10.0)-2013(12.0)
* Code::Blocks (& gcc or visual studio toolkit)
If you ever want to (re)compile the engine yourself (which means you don't
@ -170,7 +170,7 @@ The Irrlicht Engine SDK version 1.9
See http://irrlicht.sourceforge.net/author.html for more informations)
Christian Stehno (hybrid) Contribution Coordinator/Developer
Michael Zeilfelder (cutealien) GUI Developer
Michael Zeilfelder (cutealien) Developer
Patryk Nadrowski (Nadro) Developer
Yoran Bosman (Yoran) Webserver administrator
Gareth Davidson (bitplane) Developer/ Forum admin

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@ -125,14 +125,11 @@ bool CImageLoaderJPG::isALoadableFileFormat(io::IReadFile* file) const
return false;
#else
if (!file)
if (!(file && file->seek(0)))
return false;
s32 jfif = 0;
file->seek(6);
file->read(&jfif, sizeof(s32));
return (jfif == 0x4a464946 || jfif == 0x4649464a);
unsigned char header[3];
int headerLen = file->read(header, sizeof(header));
return headerLen >= 3 && !memcmp(header, "\xFF\xD8\xFF", 3);
#endif
}