Fixed Quake3Explorer and added codeblocks project. Ensure paths in createFileList end in /, fixed bug in mountPointReader

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2596 dfc29bdd-3216-0410-991c-e03cc46cb475
master
bitplane 2009-08-13 05:28:19 +00:00
parent dd98649ba5
commit c3240d1561
7 changed files with 128 additions and 76 deletions

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@ -0,0 +1,63 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Irrlicht Example 21 Quake 3 Explorer" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="Linux">
<Option platforms="Unix;" />
<Option output="../../bin/Linux/Quake3Explorer" prefix_auto="0" extension_auto="0" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-D_IRR_STATIC_LIB_" />
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>
</Target>
<Target title="Windows">
<Option platforms="Windows;" />
<Option output="../../bin/Win32-gcc/Quake3Explorer" prefix_auto="0" extension_auto="1" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add directory="../../lib/Win32-gcc" />
</Compiler>
<Linker>
<Add directory="../../lib/Win32-gcc/" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Windows;" />
</VirtualTargets>
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
</Linker>
<Unit filename="main.cpp" />
<Unit filename="q3factory.cpp" />
<Unit filename="q3factory.h" />
<Unit filename="sound.cpp" />
<Unit filename="sound.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -188,7 +188,7 @@ s32 GameData::save ( const string<c16> &filename )
IFileSystem *fs = Device->getFileSystem();
for ( i = 0; i != fs->getFileArchiveCount(); ++i )
{
CurrentArchiveList.push_back ( fs->getFileArchive ( i )->getArchiveName() );
CurrentArchiveList.push_back ( fs->getFileArchive(i)->getFileList()->getPath() );
}
// Store Player Position and Rotation
@ -209,7 +209,7 @@ s32 GameData::save ( const string<c16> &filename )
file->write ( buf, (s32) strlen ( buf ) );
for ( i = 0; i != fs->getFileArchiveCount(); ++i )
{
snprintf ( buf, 128, "archive %s\n",stringc ( fs->getFileArchive ( i )->getArchiveName() ).c_str () );
snprintf ( buf, 128, "archive %s\n",stringc ( fs->getFileArchive(i)->getFileList()->getPath() ).c_str () );
file->write ( buf, (s32) strlen ( buf ) );
}
@ -843,7 +843,7 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
bool exists = false;
for ( i = 0; i != fs->getFileArchiveCount(); ++i )
{
if ( fs->getFileArchive ( i )->getArchiveName() == archiveName )
if ( fs->getFileArchive(i)->getFileList()->getPath() == archiveName )
{
exists = true;
break;
@ -874,6 +874,9 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
case io::EFAT_ZIP:
typeName = "ZIP";
break;
case io::EFAT_GZIP:
typeName = "gzip";
break;
case io::EFAT_FOLDER:
typeName = "Mount";
break;
@ -888,7 +891,7 @@ void CQuake3EventHandler::AddArchive ( const core::string<c16>& archiveName )
}
gui.ArchiveList->setCellText ( index, 0, typeName );
gui.ArchiveList->setCellText ( index, 1, archive->getArchiveName () );
gui.ArchiveList->setCellText ( index, 1, archive->getFileList()->getPath() );
}
}

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@ -19,8 +19,9 @@
<Project filename="16.Quake3MapShader/Quake3MapShader.cbp" />
<Project filename="18.SplitScreen/SplitScreen.cbp" />
<Project filename="19.MouseAndJoystick/MouseAndJoystick.cbp" />
<Project filename="20.ManagedLights/ManagedLights.cbp" active="1" />
<Project filename="20.ManagedLights/ManagedLights.cbp" />
<Project filename="21.Quake3Explorer/Quake3Explorer.cbp" />
<Project filename="Demo/demo.cbp" />
<Project filename="../source/Irrlicht/Irrlicht-gcc.cbp" />
<Project filename="../source/Irrlicht/Irrlicht-gcc.cbp" active="1" />
</Workspace>
</CodeBlocks_workspace_file>

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@ -43,27 +43,6 @@ enum E_FILE_ARCHIVE_TYPE
EFAT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
};
/*
//! Base Info which all File archives must support on browsing
struct IFileArchiveEntry
{
IFileArchiveEntry() {}
core::string<c16> simpleFileName;
core::string<c16> path;
bool operator < (const IFileArchiveEntry& other) const
{
return path < other.path;
}
bool operator == (const IFileArchiveEntry& other) const
{
return path == other.path;
}
};
*/
//! The FileArchive manages archives and provides access to files inside them.
class IFileArchive : public virtual IReferenceCounted
{

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@ -7,6 +7,8 @@
#include "irrArray.h"
#include "coreutil.h"
#include "os.h"
namespace irr
{
namespace io
@ -85,6 +87,8 @@ u32 CFileList::addItem(const core::string<c16>& fullPath, u32 size, bool isDirec
if (IgnorePaths)
entry.FullName = entry.Name;
//os::Printer::log(Path.c_str(), entry.FullName);
Files.push_back(entry);
return Files.size() - 1;

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@ -557,12 +557,15 @@ EFileSystemType CFileSystem::setFileListSystem(EFileSystemType listType)
IFileList* CFileSystem::createFileList()
{
CFileList* r = 0;
core::string<c16> Path = getWorkingDirectory();
Path.replace('\\', '/');
if (lastChar(Path) != '/')
Path.append('/');
//! Construct a native filesystem
//! Construct from native filesystem
if (FileSystemType == FILESYSTEM_NATIVE)
{
core::string<c16> fullPath;
core::string<c16> Path = getWorkingDirectory();
// --------------------------------------------
//! Windows version
#ifdef _IRR_WINDOWS_API_
@ -577,8 +580,7 @@ IFileList* CFileSystem::createFileList()
{
do
{
fullPath = WorkingDirectory[FILESYSTEM_NATIVE] + "/";
fullPath += c_file.name;
fullPath = Path + c_file.name;
r->addItem(fullPath, c_file.size, (_A_SUBDIR & c_file.attrib) != 0, 0);
}
@ -601,7 +603,7 @@ IFileList* CFileSystem::createFileList()
r = new CFileList(Path, false, false);
r->addItem(Path + "/..", 0, true, 0);
r->addItem(Path + "..", 0, true, 0);
//! We use the POSIX compliant methods instead of scandir
DIR* dirHandle=opendir(Path.c_str());
@ -612,8 +614,7 @@ IFileList* CFileSystem::createFileList()
{
u32 size = 0;
bool isDirectory = false;
fullPath = Path + "/";
fullPath += dirEntry->d_name;
fullPath = Path + dirEntry->d_name;
if((strcmp(dirEntry->d_name, ".")==0) ||
(strcmp(dirEntry->d_name, "..")==0))
@ -643,18 +644,17 @@ IFileList* CFileSystem::createFileList()
else
{
//! create file list for the virtual filesystem
r = new CFileList(WorkingDirectory[FILESYSTEM_VIRTUAL], false, false);
r = new CFileList(Path, false, false);
//! add relative navigation
SFileListEntry e2;
SFileListEntry e3;
//! PWD
r->addItem(r->getPath() + "/.", 0, true, 0);
r->addItem(Path + ".", 0, true, 0);
//! add parent dir if we can go up
if (WorkingDirectory[FILESYSTEM_VIRTUAL].size())
r->addItem(r->getPath() + "/..", 0, true, 0);
//! parent
r->addItem(Path + "..", 0, true, 0);
//! merge archives
for (u32 i=0; i < FileArchives.size(); ++i)
@ -663,10 +663,9 @@ IFileList* CFileSystem::createFileList()
for (u32 j=0; j < merge->getFileCount(); ++j)
{
if (core::isInSameDirectory(WorkingDirectory[FILESYSTEM_VIRTUAL], merge->getFullFileName(j)))
if (core::isInSameDirectory(Path, merge->getFullFileName(j)) == 0)
{
core::string<c16> fullPath = r->getPath() + "/";
fullPath += merge->getFullFileName(j);
core::string<c16> fullPath = merge->getFullFileName(j);
r->addItem(fullPath, merge->getFileSize(j), merge->isDirectory(j), 0);
}
}

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@ -118,19 +118,23 @@ void CMountPointReader::buildDirectory()
IFileList * list = Parent->createFileList();
const u32 size = list->getFileCount();
for (u32 i = 0; i!= size; ++i)
for (u32 i=0; i < size; ++i)
{
core::string<c16> full = list->getFullFileName(i);
full = full.subString(Path.size(), full.size() - Path.size());
if (!list->isDirectory(i))
{
addItem(list->getFullFileName(i), list->getFileSize(i), false, RealFileNames.size());
addItem(full, list->getFileSize(i), false, RealFileNames.size());
RealFileNames.push_back(list->getFullFileName(i));
}
else
{
const core::string<c16>& full = list->getFullFileName(i);
const core::string<c16> rel = list->getFileName(i);
core::string<c16> pwd = Parent->getWorkingDirectory() + "/";
pwd += rel;
core::string<c16> pwd = Parent->getWorkingDirectory();
if (core::lastChar(pwd) != '/')
pwd.append('/');
pwd.append(rel);
if ( rel != "." && rel != ".." )
{
@ -158,11 +162,10 @@ IReadFile* CMountPointReader::createAndOpenFile(u32 index)
IReadFile* CMountPointReader::createAndOpenFile(const core::string<c16>& filename)
{
s32 index = findFile(filename, false);
if (index == -1)
if (index != -1)
return createAndOpenFile(index);
else
return 0;
return createReadFile( RealFileNames[Files[index].ID] );
}