Small part of the billboard patch from rogerborg
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3983 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
e18cd0790c
commit
c2e1206eb8
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@ -26,25 +26,43 @@ public:
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const core::vector3df& position = core::vector3df(0,0,0))
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: ISceneNode(parent, mgr, id, position) {}
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//! Sets the size of the billboard.
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//! Sets the size of the billboard, making it rectangular.
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virtual void setSize(const core::dimension2d<f32>& size) = 0;
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//! Sets the widths of the bottom and top edges of the billboard independently.
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/** \param[in] startEdgeWidth The width of the start (bottom) edge of the billboard.
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\param[in] endEdgeWidth The width of the end (top) edge of the billboard.
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*/
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virtual void setWidths(f32 startEdgeWidth, f32 endEdgeWidth) = 0;
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//! Returns the size of the billboard.
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/** This will return the width of the bottom edge of the billboard.
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Use getWidths() to retrieve the bottom and top edges independently.
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\return Size of the billboard.
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*/
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virtual const core::dimension2d<f32>& getSize() const = 0;
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//! Gets the widths of the top and bottom edges of the billboard.
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/** \param[out] startEdgeWidth The width of the start (bottom) edge of the billboard.
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\param[out] endEdgeWidth The width of the end (top) edge of the billboard.
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*/
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virtual void getWidths(f32& startEdgeWidth, f32& endEdgeWidth) const =0;
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//! Set the color of all vertices of the billboard
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/** \param overallColor: the color to set */
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virtual void setColor(const video::SColor & overallColor) = 0;
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/** \param[in] overallColor Color to set */
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virtual void setColor(const video::SColor& overallColor) = 0;
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//! Set the color of the top and bottom vertices of the billboard
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/** \param topColor: the color to set the top vertices
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\param bottomColor: the color to set the bottom vertices */
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virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
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/** \param[in] topColor Color to set the top vertices
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\param[in] bottomColor Color to set the bottom vertices */
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virtual void setColor(const video::SColor& topColor,
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const video::SColor& bottomColor) = 0;
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//! Gets the color of the top and bottom vertices of the billboard
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/** \param topColor: stores the color of the top vertices
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\param bottomColor: stores the color of the bottom vertices */
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virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
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/** \param[out] topColor Stores the color of the top vertices
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\param[out] bottomColor Stores the color of the bottom vertices */
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virtual void getColor(video::SColor& topColor,
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video::SColor& bottomColor) const = 0;
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};
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} // end namespace scene
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@ -81,6 +81,7 @@ void CBillboardSceneNode::render()
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horizontal.set(up.Y,up.X,up.Z);
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}
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horizontal.normalize();
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core::vector3df topHorizontal = horizontal * 0.5f * TopEdgeWidth;
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horizontal *= 0.5f * Size.Width;
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core::vector3df vertical = horizontal.crossProduct(view);
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@ -92,14 +93,24 @@ void CBillboardSceneNode::render()
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for (s32 i=0; i<4; ++i)
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vertices[i].Normal = view;
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vertices[0].Pos = pos + horizontal + vertical;
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/* Vertices are:
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3--0
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| /|
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|/ |
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2--1
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*/
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vertices[0].Pos = pos + topHorizontal + vertical;
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vertices[0].Normal = up;
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vertices[1].Pos = pos + horizontal - vertical;
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vertices[1].Normal = up;
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vertices[2].Pos = pos - horizontal - vertical;
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vertices[3].Pos = pos - horizontal + vertical;
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vertices[2].Normal = up;
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vertices[3].Pos = pos - topHorizontal + vertical;
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vertices[3].Normal = up;
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// draw
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if ( DebugDataVisible & scene::EDS_BBOX )
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if (DebugDataVisible & scene::EDS_BBOX)
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{
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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video::SMaterial m;
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@ -128,13 +139,31 @@ void CBillboardSceneNode::setSize(const core::dimension2d<f32>& size)
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{
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Size = size;
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if (Size.Width == 0.0f)
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if (core::equals(Size.Width, 0.0f))
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Size.Width = 1.0f;
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TopEdgeWidth = Size.Width;
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if (Size.Height == 0.0f )
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if (core::equals(Size.Height, 0.0f))
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Size.Height = 1.0f;
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f32 avg = (size.Width + size.Height)/6;
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const f32 avg = (Size.Width + Size.Height)/6;
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BBox.MinEdge.set(-avg,-avg,-avg);
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BBox.MaxEdge.set(avg,avg,avg);
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}
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void CBillboardSceneNode::setWidths(f32 bottomEdgeWidth, f32 topEdgeWidth)
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{
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Size.Width = bottomEdgeWidth;
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TopEdgeWidth = topEdgeWidth;
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if (core::equals(Size.Width, 0.f))
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Size.Width = 1.0f;
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if (core::equals(TopEdgeWidth, 0.f))
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TopEdgeWidth = 1.0f;
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const f32 avg = (core::max_(Size.Width,TopEdgeWidth) + Size.Height)/6;
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BBox.MinEdge.set(-avg,-avg,-avg);
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BBox.MaxEdge.set(avg,avg,avg);
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}
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@ -160,12 +189,22 @@ const core::dimension2d<f32>& CBillboardSceneNode::getSize() const
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}
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//! Gets the widths of the top and bottom edges of the billboard.
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void CBillboardSceneNode::getWidths(f32& bottomEdgeWidth,
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f32& topEdgeWidth) const
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{
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bottomEdgeWidth = Size.Width;
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topEdgeWidth = TopEdgeWidth;
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}
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//! Writes attributes of the scene node.
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void CBillboardSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
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{
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IBillboardSceneNode::serializeAttributes(out, options);
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out->addFloat("Width", Size.Width);
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out->addFloat("TopEdgeWidth", TopEdgeWidth);
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out->addFloat("Height", Size.Height);
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out->addColor ("Shade_Top", vertices[1].Color );
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out->addColor ("Shade_Down", vertices[0].Color );
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@ -179,18 +218,24 @@ void CBillboardSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttrib
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Size.Width = in->getAttributeAsFloat("Width");
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Size.Height = in->getAttributeAsFloat("Height");
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vertices[1].Color = in->getAttributeAsColor ( "Shade_Top" );
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vertices[0].Color = in->getAttributeAsColor ( "Shade_Down" );
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vertices[2].Color = vertices[1].Color;
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vertices[3].Color = vertices[0].Color;
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setSize(Size);
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if (in->existsAttribute("TopEdgeWidth"))
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{
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TopEdgeWidth = in->getAttributeAsFloat("TopEdgeWidth");
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if (Size.Width != TopEdgeWidth)
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setWidths(Size.Width, TopEdgeWidth);
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}
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vertices[1].Color = in->getAttributeAsColor("Shade_Top");
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vertices[0].Color = in->getAttributeAsColor("Shade_Down");
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vertices[2].Color = vertices[1].Color;
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vertices[3].Color = vertices[0].Color;
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}
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//! Set the color of all vertices of the billboard
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//! \param overallColor: the color to set
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void CBillboardSceneNode::setColor(const video::SColor & overallColor)
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void CBillboardSceneNode::setColor(const video::SColor& overallColor)
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{
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for(u32 vertex = 0; vertex < 4; ++vertex)
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vertices[vertex].Color = overallColor;
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@ -200,7 +245,8 @@ void CBillboardSceneNode::setColor(const video::SColor & overallColor)
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//! Set the color of the top and bottom vertices of the billboard
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//! \param topColor: the color to set the top vertices
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//! \param bottomColor: the color to set the bottom vertices
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void CBillboardSceneNode::setColor(const video::SColor & topColor, const video::SColor & bottomColor)
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void CBillboardSceneNode::setColor(const video::SColor& topColor,
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const video::SColor& bottomColor)
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{
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vertices[0].Color = bottomColor;
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vertices[1].Color = topColor;
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@ -212,7 +258,8 @@ void CBillboardSceneNode::setColor(const video::SColor & topColor, const video::
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//! Gets the color of the top and bottom vertices of the billboard
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//! \param[out] topColor: stores the color of the top vertices
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//! \param[out] bottomColor: stores the color of the bottom vertices
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void CBillboardSceneNode::getColor(video::SColor & topColor, video::SColor & bottomColor) const
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void CBillboardSceneNode::getColor(video::SColor& topColor,
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video::SColor& bottomColor) const
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{
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bottomColor = vertices[0].Color;
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topColor = vertices[1].Color;
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@ -232,6 +279,7 @@ ISceneNode* CBillboardSceneNode::clone(ISceneNode* newParent, ISceneManager* new
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nb->cloneMembers(this, newManager);
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nb->Material = Material;
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nb->TopEdgeWidth = this->TopEdgeWidth;
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if ( newParent )
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nb->drop();
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@ -22,7 +22,8 @@ public:
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//! constructor
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CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position, const core::dimension2d<f32>& size,
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video::SColor colorTop=video::SColor(0xFFFFFFFF),video::SColor colorBottom=video::SColor(0xFFFFFFFF));
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video::SColor colorTop=video::SColor(0xFFFFFFFF),
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video::SColor colorBottom=video::SColor(0xFFFFFFFF));
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//! pre render event
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virtual void OnRegisterSceneNode();
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@ -36,8 +37,14 @@ public:
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//! sets the size of the billboard
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virtual void setSize(const core::dimension2d<f32>& size);
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//! gets the size of the billboard
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virtual const core::dimension2d<f32>& getSize() const;
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//! Sets the widths of the top and bottom edges of the billboard independently.
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virtual void setWidths(f32 bottomEdgeWidth, f32 topEdgeWidth);
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//! gets the size of the billboard
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virtual const core::dimension2d<f32>& getSize() const;
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//! Gets the widths of the top and bottom edges of the billboard.
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virtual void getWidths(f32& bottomEdgeWidth, f32& topEdgeWidth) const;
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virtual video::SMaterial& getMaterial(u32 i);
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@ -46,17 +53,19 @@ public:
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//! Set the color of all vertices of the billboard
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//! \param overallColor: the color to set
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virtual void setColor(const video::SColor & overallColor);
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virtual void setColor(const video::SColor& overallColor);
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//! Set the color of the top and bottom vertices of the billboard
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//! \param topColor: the color to set the top vertices
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//! \param bottomColor: the color to set the bottom vertices
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virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor);
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virtual void setColor(const video::SColor& topColor,
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const video::SColor& bottomColor);
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//! Gets the color of the top and bottom vertices of the billboard
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//! \param[out] topColor: stores the color of the top vertices
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//! \param[out] bottomColor: stores the color of the bottom vertices
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virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const;
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virtual void getColor(video::SColor& topColor,
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video::SColor& bottomColor) const;
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
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@ -72,7 +81,9 @@ public:
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private:
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//! Size.Width is the bottom edge width
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core::dimension2d<f32> Size;
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f32 TopEdgeWidth;
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core::aabbox3d<f32> BBox;
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video::SMaterial Material;
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@ -115,6 +115,17 @@ namespace scene
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//! \param bottomColor: stores the color of the bottom vertices
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virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const;
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virtual void setWidths(f32 bottomEdgeWidth, f32 topEdgeWidth)
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{
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setSize(core::dimension2df(bottomEdgeWidth, Size.Height));
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}
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virtual void getWidths(f32& bottomEdgeWidth, f32& topEdgeWidth) const
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{
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bottomEdgeWidth = Size.Width;
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topEdgeWidth = Size.Width;
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}
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private:
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core::stringw Text;
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