Correct readme for mdl file

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Boba Fett Model for Half-Life
Copyright © 1999 Doug Hillyer
Yodan the Silencer
Author: Doug "CHaoSMaN" Hillyer--All modeling and textures
E-Mail: dhillyer@bigfoot.com
ICQ: 707847 (Don't contact through ICQ without a good reason)
Webpage: http:// *UNDER CONSTRUCTION* E-mail me if you'll host my page.
Experiment 2
Model Name: Boba Fett
Version: 1.0
Relaese Date: 3/24/99
Total Size: 448KB
Polygons: 700
Vertices: 379
Texture Size: 159KB (I'll take it down under 150KB in the next release)
Team Colors: No. Maybe in a future release if I figure out how to change the palette.
Animations: Standard DM Player Animations--I'm too lazy to make my own
Build Time: 30+ Hours?
Programs Used: 3D Studio MAX R2.5, Character Studio R2, Surface Suite 1.1, Photoshop 5
Can I add elements to the construction of the Biped and also extra external bones?
Knows bugs:
Top of jet pack goes though his head in some animations. Not much I can do about it. No chrome texture. If anyone knows how to do this, let me know and I'll add it. Multiplayer BMP thinks it has team colors and doesn't display correctly.
Well, yes and no.
Description:
Here is one less model on the Cold Fusion Wish List (http://www.planethalflife.com/coldfusion/)! After more that 30 hours of modeling and texturing it's finaly done. Each and every polygon hand-built by me, except for the arms, which belong to the gordon model. I saw no reason to remodel something that was already made. All textures made to match the latest version of Boba Fett. The modifier stack in 3DSMAX had at least 40 modifiers and froze my computer numerous time. It's a little bit bulky at 700 polygons, but I can't do it with much less and still have all of the details that I want. I hope that everyone likes it. Please send me any comments or suggestions you may have.
I discovered that it is possible to add both extra links and extra bones without any detremental effects. However, with the exaggerated biped deformation, I came across a problem that hadn't been that obvious on Knute and Bolte. most weapons are rigid non-deformable objects, however the Egon reference model is actually physiqued to a humanoid biped the same way as the player model mesh is. This means that when you deform the biped, it will in turn deform the Egon. It is possible to adjust the Egon model to fit Yodan, but that would mean including the altered Egon gun with the model which would replace the standard one. It would then screw up on standard models, defeating the whole point.
If there is something wronge with the design or model, then let me know so that I can fix it in an upcoming release.
So, the Egon gun screws up on Yodan. Nothing I can do about it. I also didn't account for his spikes so one of them impales the pack aswell. Oh well!
I'm also taking requests or suggestions for models.
Beyond this, I feel the lupine legs and tail work quite well, though I realised that the legs are allready quite 'crouched' in the standing position which didn't leave much room for actual crouching =( However, the root Bip 01 bone is in the same place as the standard Human ones when standing and crouching.
Remember, this model is Copyrighted by me, Doug Hillyer. If you want to use this model or need one custom built for a MOD, then contact me.
I have totally re-animated all of the sequences, but largely based those animations on the Valve ones so no points for originality. However, I have made him fire most weapons, including the missile launcher one-handed, I felt it kind of suited him =)
Enjoy!
So I present to you, chunk the second of my planned three-chunk experiment with Halflife modelling.
Installation:
Put all files (bobafett.mdl, bobafett.bmp) in half-life\valve\models\player\bobafett directory
'Yodan the silencer' PPM for Half-Life
to install:
unzip the zipfile into the path: Sierra/half-life/valve/models/player
it will automatically create a folder called 'Yodan' and place the mdl and bmp files inside.
skins: 1x255x255x255colour bmp.
Chrome: no
Team colours: no
triangles: 505
animations: Custom
Thanks to:
Alexis for the constructive criticism.
Chris for the original name, 'Hugo the Silencer' from which Yodan is derived
Raxogg,DaBalrog and Spine[TDA3] for nagging me
White Dragon, Ian Waugh and Nsi among others, for being competent and friendly competition =)
White Dragon, Raxogg and Mist for testing the model for me.
George Lucas, Gene Roddenberry, Wolfgang Amadeus Motzart, Bruce Li and the Pixies for the background noise =)
The Spanish for their onions
See chunk the first, 'Knute and Bolte' at all good PPM websites near you =)
also available on my web-site
http://dspace.dial.pipex.com/scarecrow
or E-Mail me with questions, advice, complaints etc...
Scarecrow@dial.pipex.com
Please note - I don't have time to make clan models or to commit myself to a mod or TC unless you are offering large sums of cash =)