Add support for cubemap rendertarget textures on D3D9.

(OpenGL still needs to be done).
Example will follow.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5627 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2018-07-12 19:19:11 +00:00
parent f41aad6c6d
commit b795ba324b
15 changed files with 143 additions and 44 deletions

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@ -15,6 +15,17 @@ namespace video
{
class ITexture;
//! Enumeration of cube texture surfaces
enum E_CUBE_SURFACE
{
ECS_POSX = 0,
ECS_NEGX,
ECS_POSY,
ECS_NEGY,
ECS_POSZ,
ECS_NEGZ
};
//! Interface of a Render Target.
class IRenderTarget : public virtual IReferenceCounted
{
@ -41,8 +52,10 @@ namespace video
/** Set multiple textures for the render target.
\param texture Array of texture objects. These textures are used for a color outputs.
\param depthStencil Depth or packed depth-stencil texture. This texture is used as depth
or depth-stencil buffer. */
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil) = 0;
or depth-stencil buffer.
\param cubeSurfaces When rendering to cube textures, set the surface to be used for each texture. Can be empty otherwise.
*/
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces = core::array<E_CUBE_SURFACE>()) = 0;
//! Set one texture.
void setTexture(ITexture* texture, ITexture* depthStencil)
@ -53,6 +66,18 @@ namespace video
setTexture(textureArray, depthStencil);
}
//! Set one cube surface texture.
void setTexture(ITexture* texture, ITexture* depthStencil, E_CUBE_SURFACE cubeSurface)
{
core::array<ITexture*> textureArray(1);
textureArray.push_back(texture);
core::array<E_CUBE_SURFACE> cubeSurfaces(1);
cubeSurfaces.push_back(cubeSurface);
setTexture(textureArray, depthStencil, cubeSurfaces);
}
//! Get driver type of render target.
E_DRIVER_TYPE getDriverType() const
{
@ -67,6 +92,9 @@ namespace video
//! Depth or packed depth-stencil texture assigned to render target.
ITexture* DepthStencil;
//! Active surface of cube textures
core::array<E_CUBE_SURFACE> CubeSurfaces;
//! Driver type of render target.
E_DRIVER_TYPE DriverType;

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@ -391,6 +391,18 @@ namespace video
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
//! Adds a new render target texture with 6 sides for a cubemap map to the texture cache.
/** NOTE: Only supported on D3D9 so far.
\param sideLen Length of one cubemap side.
\param name A name for the texture. Later calls of getTexture() with this name will return this texture.
The name can _not_ be empty.
\param format The color format of the render target. Floating point formats are supported.
\return Pointer to the created texture or 0 if the texture
could not be created. This pointer should not be dropped. See
IReferenceCounted::drop() for more information. */
virtual ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
//! Removes a texture from the texture cache and deletes it.
/** This method can free a lot of memory!
Please note that after calling this, the pointer to the

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@ -3221,7 +3221,7 @@ ITexture* CD3D9Driver::addRenderTargetTexture(const core::dimension2d<u32>& size
const io::path& name,
const ECOLOR_FORMAT format)
{
CD3D9Texture* tex = new CD3D9Texture(this, size, name, format);
CD3D9Texture* tex = new CD3D9Texture(this, size, name, ETT_2D, format);
if (tex)
{
if (!tex->Texture)
@ -3236,6 +3236,24 @@ ITexture* CD3D9Driver::addRenderTargetTexture(const core::dimension2d<u32>& size
return tex;
}
ITexture* CD3D9Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path& name, const ECOLOR_FORMAT format)
{
CD3D9Texture* tex = new CD3D9Texture(this, core::dimension2d<u32>(sideLen, sideLen), name, ETT_CUBEMAP, format);
if (tex)
{
if (!tex->CubeTexture)
{
tex->drop();
return 0;
}
addTexture(tex);
tex->drop();
}
return tex;
}
void CD3D9Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
{
DWORD internalFlag = 0;

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@ -266,6 +266,10 @@ namespace video
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
//! Creates a render target texture for a cubemap
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path& name, const ECOLOR_FORMAT format) _IRR_OVERRIDE_;
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) _IRR_OVERRIDE_;
//! Returns an image created from the last rendered frame.

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@ -49,9 +49,9 @@ namespace irr
DepthStencil->drop();
}
void CD3D9RenderTarget::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil)
void CD3D9RenderTarget::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
{
bool textureUpdate = (Texture != texture) ? true : false;
bool textureUpdate = (Texture != texture) || (CubeSurfaces != cubeSurfaces) ? true : false;
bool depthStencilUpdate = (DepthStencil != depthStencil) ? true : false;
if (textureUpdate || depthStencilUpdate)
@ -60,6 +60,8 @@ namespace irr
if (textureUpdate)
{
CubeSurfaces = cubeSurfaces;
if (texture.size() > Driver->ActiveRenderTarget.size())
{
core::stringc message = "This GPU supports up to ";
@ -92,13 +94,15 @@ namespace irr
CD3D9Texture* currentTexture = (texture[i] && texture[i]->getDriverType() == DriverType) ? static_cast<CD3D9Texture*>(texture[i]) : 0;
IDirect3DTexture9* textureID = 0;
IDirect3DCubeTexture9* cubeTextureId = 0;
UINT level = 0; // no support for rendering to to other mip-levels so far
if (currentTexture)
{
if (currentTexture->getType() == ETT_2D)
textureID = currentTexture->getDX9Texture();
else
os::Printer::log("This driver doesn't support render to cubemaps.", ELL_WARNING);
else if ( currentTexture->getType() == ETT_CUBEMAP )
cubeTextureId = currentTexture->getDX9CubeTexture();
}
if (textureID)
@ -107,7 +111,18 @@ namespace irr
Texture[i]->grab();
IDirect3DSurface9* currentSurface = 0;
textureID->GetSurfaceLevel(0, &currentSurface);
textureID->GetSurfaceLevel(level, &currentSurface);
Surface[i] = currentSurface;
}
else if ( cubeTextureId )
{
Texture[i] = texture[i];
Texture[i]->grab();
IDirect3DSurface9* currentSurface = 0;
D3DCUBEMAP_FACES face = (D3DCUBEMAP_FACES)CubeSurfaces[i]; // we use same numbering
cubeTextureId->GetCubeMapSurface(face, level, &currentSurface);
Surface[i] = currentSurface;
}
@ -146,7 +161,7 @@ namespace irr
if (currentTexture->getType() == ETT_2D)
textureID = currentTexture->getDX9Texture();
else
os::Printer::log("This driver doesn't support render to cubemaps.", ELL_WARNING);
os::Printer::log("This driver doesn't support depth/stencil to cubemaps.", ELL_WARNING);
}
if (textureID)

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@ -29,7 +29,7 @@ namespace irr
CD3D9RenderTarget(CD3D9Driver* driver);
virtual ~CD3D9RenderTarget();
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil) _IRR_OVERRIDE_;
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces) _IRR_OVERRIDE_;
const core::dimension2d<u32>& getSize() const;

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@ -74,10 +74,10 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
switch (Type)
{
case ETT_2D:
Device->CreateTexture(Size.Width, Size.Height, HasMipMaps ? 0 : 1, flags, InternalFormat, D3DPOOL_MANAGED, &Texture, NULL);
hr = Device->CreateTexture(Size.Width, Size.Height, HasMipMaps ? 0 : 1, flags, InternalFormat, D3DPOOL_MANAGED, &Texture, NULL);
break;
case ETT_CUBEMAP:
Device->CreateCubeTexture(Size.Width, HasMipMaps ? 0 : 1, flags, InternalFormat, D3DPOOL_MANAGED, &CubeTexture, NULL);
hr = Device->CreateCubeTexture(Size.Width, HasMipMaps ? 0 : 1, flags, InternalFormat, D3DPOOL_MANAGED, &CubeTexture, NULL);
break;
default:
_IRR_DEBUG_BREAK_IF(true)
@ -114,8 +114,8 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
}
}
CD3D9Texture::CD3D9Texture(CD3D9Driver* driver, const core::dimension2d<u32>& size, const io::path& name, const ECOLOR_FORMAT format)
: ITexture(name, ETT_2D), Driver(driver), InternalFormat(D3DFMT_UNKNOWN), LockReadOnly(false), LockData(0), LockLayer(0),
CD3D9Texture::CD3D9Texture(CD3D9Driver* driver, const core::dimension2d<u32>& size, const io::path& name, E_TEXTURE_TYPE type, const ECOLOR_FORMAT format)
: ITexture(name, type), Driver(driver), InternalFormat(D3DFMT_UNKNOWN), LockReadOnly(false), LockData(0), LockLayer(0),
AutoGenerateMipMaps(false), Device(0), Texture(0), CubeTexture(0), RTTSurface(0)
{
#ifdef _DEBUG
@ -344,32 +344,44 @@ void CD3D9Texture::releaseTexture()
void CD3D9Texture::generateRenderTarget()
{
if (!Texture)
DWORD flags = (IImage::isDepthFormat(ColorFormat)) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET;
HRESULT hr = 0;
switch (Type)
{
DWORD flag = (IImage::isDepthFormat(ColorFormat)) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET;
case ETT_2D:
hr = Device->CreateTexture(Size.Width, Size.Height, 1, flags, InternalFormat, D3DPOOL_DEFAULT, &Texture, NULL);
break;
case ETT_CUBEMAP:
hr = Device->CreateCubeTexture(Size.Width, 1, flags, InternalFormat, D3DPOOL_DEFAULT, &CubeTexture, NULL);
break;
default:
_IRR_DEBUG_BREAK_IF(true)
break;
}
HRESULT hr = Device->CreateTexture(Size.Width, Size.Height, 1, flag, InternalFormat, D3DPOOL_DEFAULT, &Texture, NULL);
if (FAILED(hr))
{
if (D3DERR_INVALIDCALL == hr)
os::Printer::log("Could not create render target texture", "Invalid Call", irr::ELL_ERROR);
else if (D3DERR_OUTOFVIDEOMEMORY == hr)
os::Printer::log("Could not create render target texture", "Out of Video Memory", irr::ELL_ERROR);
else if (E_OUTOFMEMORY == hr)
os::Printer::log("Could not create render target texture", "Out of Memory", irr::ELL_ERROR);
else
os::Printer::log("Could not create render target texture", irr::ELL_ERROR);
core::stringc params("Width:");
params += (unsigned int)Size.Width;
params += " Height: ";
params += (unsigned int)Size.Height;
params += " flag: ";
params += (unsigned int)flag;
params += " format";
params += (unsigned int)InternalFormat;
os::Printer::log(params.c_str(), irr::ELL_ERROR);
}
if (FAILED(hr))
{
if (D3DERR_INVALIDCALL == hr)
os::Printer::log("Could not create render target texture", "Invalid Call", irr::ELL_ERROR);
else if (D3DERR_OUTOFVIDEOMEMORY == hr)
os::Printer::log("Could not create render target texture", "Out of Video Memory", irr::ELL_ERROR);
else if (E_OUTOFMEMORY == hr)
os::Printer::log("Could not create render target texture", "Out of Memory", irr::ELL_ERROR);
else
os::Printer::log("Could not create render target texture", irr::ELL_ERROR);
core::stringc params("Width:");
params += (unsigned int)Size.Width;
params += " Height: ";
params += (unsigned int)Size.Height;
params += " flag: ";
params += (unsigned int)flags;
params += " format";
params += (unsigned int)InternalFormat;
params += " Type: ";
params += (unsigned int)Type;
os::Printer::log(params.c_str(), irr::ELL_ERROR);
}
}

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@ -28,7 +28,7 @@ class CD3D9Texture : public ITexture
public:
CD3D9Texture(const io::path& name, const core::array<IImage*>& image, E_TEXTURE_TYPE type, CD3D9Driver* driver);
CD3D9Texture(CD3D9Driver* driver, const core::dimension2d<u32>& size, const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
CD3D9Texture(CD3D9Driver* driver, const core::dimension2d<u32>& size, const io::path& name, E_TEXTURE_TYPE type, const ECOLOR_FORMAT format = ECF_UNKNOWN);
virtual ~CD3D9Texture();

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@ -2610,6 +2610,12 @@ ITexture* CNullDriver::addRenderTargetTexture(const core::dimension2d<u32>& size
return 0;
}
ITexture* CNullDriver::addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path& name, const ECOLOR_FORMAT format)
{
return 0;
}
void CNullDriver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
{
}

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@ -319,6 +319,10 @@ namespace video
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
//! Creates a render target texture for a cubemap
ITexture* CNullDriver::addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path& name, const ECOLOR_FORMAT format) _IRR_OVERRIDE_;
//! Creates an 1bit alpha channel of the texture based of an color key.
virtual void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const _IRR_OVERRIDE_;

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@ -58,7 +58,7 @@ public:
DepthStencil->drop();
}
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil) _IRR_OVERRIDE_
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces) _IRR_OVERRIDE_
{
bool textureUpdate = (Texture != texture) ? true : false;
bool depthStencilUpdate = (DepthStencil != depthStencil) ? true : false;

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@ -129,7 +129,7 @@ CSoftwareRenderTarget::~CSoftwareRenderTarget()
Texture[0]->drop();
}
void CSoftwareRenderTarget::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil)
void CSoftwareRenderTarget::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
{
if (Texture != texture)
{

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@ -57,7 +57,7 @@ public:
CSoftwareRenderTarget(CSoftwareDriver* driver);
virtual ~CSoftwareRenderTarget();
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil) _IRR_OVERRIDE_;
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces) _IRR_OVERRIDE_;
ITexture* getTexture() const;

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@ -181,7 +181,7 @@ CSoftwareRenderTarget2::~CSoftwareRenderTarget2()
Texture[0]->drop();
}
void CSoftwareRenderTarget2::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil)
void CSoftwareRenderTarget2::setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces)
{
if (Texture != texture)
{

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@ -101,7 +101,7 @@ public:
CSoftwareRenderTarget2(CBurningVideoDriver* driver);
virtual ~CSoftwareRenderTarget2();
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil) _IRR_OVERRIDE_;
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces) _IRR_OVERRIDE_;
ITexture* getTexture() const;