Make proper texture coords which are not clamped...

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1789 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2008-11-20 23:07:53 +00:00
parent 4a89e8f7bf
commit b6f9e543e5
1 changed files with 6 additions and 6 deletions

View File

@ -1596,9 +1596,9 @@ void CColladaFileLoader::readBindMaterialSection(io::IXMLReaderUTF8* reader, con
SceneManager->getMeshManipulator()->setVertexColors(&tmpmesh,material->Mat.DiffuseColor);
if ((material->Transparency!=0.0f) && (material->Transparency!=1.0f))
{
#ifdef COLLADA_READER_DEBUG
os::Printer::log("COLLADA found transparency material", core::stringc(material->Transparency).c_str());
#endif
#ifdef COLLADA_READER_DEBUG
os::Printer::log("COLLADA found transparency material", core::stringc(material->Transparency).c_str());
#endif
SceneManager->getMeshManipulator()->setVertexColorAlpha(&tmpmesh, core::floor32(material->Transparency*255.0f));
}
}
@ -2087,7 +2087,7 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader,
case ECIS_TEXCOORD:
case ECIS_UV:
vtx.TCoords.X = Inputs[k].Data[idx+0];
vtx.TCoords.Y = -Inputs[k].Data[idx+1];
vtx.TCoords.Y = 1-Inputs[k].Data[idx+1];
break;
case ECIS_TANGENT:
break;
@ -2215,12 +2215,12 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader,
if (k==secondTexCoordSetIndex)
{
vtx.TCoords2.X = Inputs[k].Data[idx+0];
vtx.TCoords2.Y = -Inputs[k].Data[idx+1];
vtx.TCoords2.Y = 1-Inputs[k].Data[idx+1];
}
else
{
vtx.TCoords.X = Inputs[k].Data[idx+0];
vtx.TCoords.Y = -Inputs[k].Data[idx+1];
vtx.TCoords.Y = 1-Inputs[k].Data[idx+1];
}
break;
case ECIS_TANGENT: