Add ITexture::getOriginalColorFormat to access color format of images used to create a texture.
We already had the variable, just no access function. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5809 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -1,5 +1,6 @@
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Changes in 1.9 (not yet released)
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- Add ITexture::getOriginalColorFormat to access color format of images used to create a texture
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- Add IMemoryReadFile interface which allows direct access to memory block used as file.
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- Add IReadFile::getType() interface to all users to find out what kind of class implements that interface.
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- .dae/Collada reader/writer now handle whitespace in texture-filenames with escape characters (handle them as xs:anyURI).
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@ -226,6 +226,12 @@ public:
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/** \return The color format of texture. */
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ECOLOR_FORMAT getColorFormat() const { return ColorFormat; };
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//! Get the original color format
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/** When create textures from image data we will often use different color formats.
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For example depending on driver TextureCreationFlag's.
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This can give you the original format which the image used to create the texture had */
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ECOLOR_FORMAT getOriginalColorFormat() const { return OriginalColorFormat; };
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//! Get pitch of the main texture (in bytes).
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/** The pitch is the amount of bytes used for a row of pixels in a
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texture.
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