- Updated changes text file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4564 dfc29bdd-3216-0410-991c-e03cc46cb475master
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Changes in 1.9 (not yet released)
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Changes in 1.9 (not yet released)
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- Material renderers which offers blending feature (eg. EMT_TRANSPARENT_ALPHA_CHANNEL, EMT_ONETEXTURE_BLEND etc.) require SMaterial::BlendOperation set to other value than EBO_NONE.
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- Removed support for built-in T&L variables in ASM/GLSL shaders (variables related to vertices eg. gl_MultiTexCoord0 are still supported). This change allow us to reduce CPU overhead in shader material renderers.
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- IGUIEnvironment::hasFocus has now a parameter checkSubElements as subelements are usually seen as part of an element. Default unfortunately must be false due to backward compatibility.
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- IGUIEnvironment::hasFocus has now a parameter checkSubElements as subelements are usually seen as part of an element. Default unfortunately must be false due to backward compatibility.
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- Add IGUIElement::isTrulyVisible which works like ISceneNode::isTrulyVisible and checks for parent visibility as well.
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- Add IGUIElement::isTrulyVisible which works like ISceneNode::isTrulyVisible and checks for parent visibility as well.
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- Improved DDS loader and added support for DXTn (DXT1-5) compressed textures in OpenGL and Direct3D9 drivers.
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- Improved DDS loader and added support for DXTn (DXT1-5) compressed textures in OpenGL and Direct3D9 drivers.
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