Reduce log-messages for "loaded texture" and "loaded mesh" from ELL_INFORMATION to ELL_DEBUG.
In larger projects those tend to spam the default log too much. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5547 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -1,6 +1,7 @@
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Changes in 1.9 (not yet released)
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- Reduce log-messages for "loaded texture" and "loaded mesh" from ELL_INFORMATION to ELL_DEBUG.
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- Add IGUIButton::setOverrideColor to allow overriding text-color (same function as statictexts and editboxes have).
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- Add functions IGUIButton::getClickShiftState and IGUIButton::getClickControlState to get shift/ctrl key-state when a button was clicked. Thanks @StarSonata for patch.
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- Add function ISceneManager::clearAllRegisteredNodesForRendering.
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@ -647,7 +647,7 @@ video::ITexture* CNullDriver::loadTextureFromFile(io::IReadFile* file, const io:
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}
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if (texture)
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os::Printer::log("Loaded texture", file->getFileName());
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os::Printer::log("Loaded texture", file->getFileName(), ELL_DEBUG);
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}
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for (u32 i = 0; i < imageArray.size(); ++i)
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@ -465,7 +465,7 @@ IAnimatedMesh* CSceneManager::getUncachedMesh(io::IReadFile* file, const io::pat
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if (!msh)
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os::Printer::log("Could not load mesh, file format seems to be unsupported", filename, ELL_ERROR);
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else
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os::Printer::log("Loaded mesh", filename, ELL_INFORMATION);
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os::Printer::log("Loaded mesh", filename, ELL_DEBUG);
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return msh;
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}
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