Minor docs update.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1636 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -102,9 +102,7 @@ namespace video
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\param windowId Handle of another window, if you want the
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bitmap to be displayed on another window. If this is null,
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everything will be displayed in the default window.
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Note: This does not work in fullscreen mode and is not
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implemented for all devices (only for D3D8, D3D9, Software1 and
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Software2, and only for Windows).
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Note: This feature is not fully implemented for all devices.
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\param sourceRect Pointer to a rectangle defining the source
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rectangle of the area to be presented. Set to null to present
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everything. Note: not implemented in all devices.
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@ -327,11 +325,7 @@ namespace video
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render target as texture on it when you are rendering the scene
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into this render target at the same time. It is usually only
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possible to render into a texture between the
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IVideoDriver::beginScene() and endScene() method calls. And
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please also note that the scene will be rendered upside down
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into the texture in some drivers (e.g. OpenGL vs. D3D). A
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simple workaround for this is to flip the texture coordinates
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of the geometry where the render target texture is displayed on.
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IVideoDriver::beginScene() and endScene() method calls.
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\param texture New render target. Must be a texture created with
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IVideoDriver::addRenderTargetTexture(). If set to 0, it sets
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the previous render target which was set before the last
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@ -339,9 +333,9 @@ namespace video
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\param clearBackBuffer Clears the backbuffer of the render
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target with the color parameter
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\param clearZBuffer Clears the zBuffer of the rendertarget.
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Note that, because the frame buffer shares the zbuffer with the
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rendertarget, its zbuffer will be partially cleared too with
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this.
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Note that because the frame buffer may share the zbuffer with
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the rendertarget, its zbuffer might be partially cleared too
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by this.
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\param color The background color for the render target.
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\return True if sucessful and false if not. */
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virtual bool setRenderTarget(video::ITexture* texture,
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