Scenemanager switches from type ESNT_UNKNOWN to type ESNT_SCENE_MANAGER.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3867 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -1,5 +1,7 @@
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Changes in 1.8 (??.??.2011)
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- Scenemanager switches from type ESNT_UNKNOWN to type ESNT_SCENE_MANAGER.
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- Add getActiveFont to all elements which have setOverrideFont for cleaner code
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- Add getOverrideFont to all elements which have setOverrideFont to have a consistent interface
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@ -18,6 +18,8 @@ namespace scene
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name clashes with external scene nodes.*/
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enum ESCENE_NODE_TYPE
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{
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ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
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//! simple cube scene node
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ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'),
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@ -433,7 +433,7 @@ namespace scene
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virtual ISceneManager* createNewSceneManager(bool cloneContent);
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_UNKNOWN; }
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_SCENE_MANAGER; }
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//! Returns the default scene node factory which can create all built in scene nodes
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virtual ISceneNodeFactory* getDefaultSceneNodeFactory();
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