Flip around default parameters in beginScene and setRenderTarget in a way that causes less deprecated warnings, but still does the same in general. That avoids some troubles with function resolution when only first 2 parameters got set (otherwise needed explicit casts to u16).
Use new image->getData in example to avoid warnings. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5205 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
8863d11e65
commit
96e891f09c
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@ -598,7 +598,7 @@ void CQuake3EventHandler::createTextures()
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for ( i = 0; i != 8; ++i )
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{
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image = driver->createImage ( video::ECF_A8R8G8B8, dim);
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data = (u32*) image->lock ();
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data = (u32*) image->getData ();
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for ( y = 0; y != dim.Height; ++y )
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{
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for ( x = 0; x != dim.Width; ++x )
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@ -607,7 +607,6 @@ void CQuake3EventHandler::createTextures()
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}
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data = (u32*) ( (u8*) data + image->getPitch() );
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}
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image->unlock();
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snprintf_irr ( buf, 64, "smoke_%02d", i );
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driver->addTexture( buf, image );
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image->drop ();
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@ -617,7 +616,7 @@ void CQuake3EventHandler::createTextures()
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for ( i = 0; i != 1; ++i )
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{
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image = driver->createImage ( video::ECF_A8R8G8B8, dim);
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data = (u32*) image->lock ();
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data = (u32*) image->getData ();
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for ( y = 0; y != dim.Height; ++y )
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{
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for ( x = 0; x != dim.Width; ++x )
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@ -626,7 +625,6 @@ void CQuake3EventHandler::createTextures()
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}
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data = (u32*) ( (u8*) data + image->getPitch() );
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}
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image->unlock();
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snprintf_irr ( buf, 64, "fog_%02d", i );
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driver->addTexture( buf, image );
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image->drop ();
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@ -159,13 +159,17 @@ public:
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}
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//! Use this to get a pointer to the image data.
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/**
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\return Pointer to the image data. What type of data is pointed to
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depends on the color format of the image. For example if the color
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format is ECF_A8R8G8B8, it is of u32. */
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void* getData() const
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{
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return Data;
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}
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//! Lock function. Use this to get a pointer to the image data.
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/** After you don't need the pointer anymore, you must call unlock().
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/** Use getData instead.
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\return Pointer to the image data. What type of data is pointed to
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depends on the color format of the image. For example if the color
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format is ECF_A8R8G8B8, it is of u32. Be sure to call unlock() after
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@ -136,7 +136,8 @@ namespace video
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ECBF_NONE = 0,
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ECBF_COLOR = 1,
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ECBF_DEPTH = 2,
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ECBF_STENCIL = 4
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ECBF_STENCIL = 4,
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ECBF_ALL = ECBF_COLOR|ECBF_DEPTH|ECBF_STENCIL
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};
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//! Enum for the types of fog distributions to choose from
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@ -233,7 +234,7 @@ namespace video
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//! Applications must call this method before performing any rendering.
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/** This method can clear the back- and the z-buffer.
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\param clearFlag The clear flags.
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\param clearFlag A combination of the E_CLEAR_BUFFER_FLAG bit-flags.
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\param clearColor The clear color for the color buffer.
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\param clearDepth The clear value for the depth buffer.
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\param clearStencil The clear value for the stencil buffer.
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@ -245,10 +246,11 @@ namespace video
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rectangle of the area to be presented. Set to null to present
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everything. Note: not implemented in all devices.
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\return False if failed. */
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virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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virtual bool beginScene(u16 clearFlag=(u16)(ECBF_COLOR|ECBF_DEPTH), SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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const SExposedVideoData& videoData=SExposedVideoData(), core::rect<s32>* sourceRect = 0) = 0;
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_IRR_DEPRECATED_ bool beginScene(bool backBuffer = true, bool zBuffer = true, SColor color = SColor(255,0,0,0),
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//! Old beginScene implementation for downward compatibility. Can't clearn stencil buffer, but otherwise identical to other beginScene
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_IRR_DEPRECATED_ bool beginScene(bool backBuffer, bool zBuffer, SColor color = SColor(255,0,0,0),
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const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0)
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{
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u16 flag = 0;
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@ -576,7 +578,7 @@ namespace video
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possible to render into a texture between the
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IVideoDriver::beginScene() and endScene() method calls.
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\param target Render target object.
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\param clearFlag The clear flags.
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\param clearFlag A combination of the E_CLEAR_BUFFER_FLAG bit-flags.
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\param clearColor The clear color for the color buffer.
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\param clearDepth The clear value for the depth buffer.
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\param clearStencil The clear value for the stencil buffer.
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@ -608,16 +610,18 @@ namespace video
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IVideoDriver::addRenderTargetTexture(). If set to 0, it sets
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the previous render target which was set before the last
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setRenderTarget() call.
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\param clearFlag The clear flags.
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\param clearFlag A combination of the E_CLEAR_BUFFER_FLAG bit-flags.
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\param clearColor The clear color for the color buffer.
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\param clearDepth The clear value for the depth buffer.
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\param clearStencil The clear value for the stencil buffer.
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\return True if sucessful and false if not. */
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virtual bool setRenderTarget(ITexture* texture, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
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virtual bool setRenderTarget(ITexture* texture, u16 clearFlag=ECBF_COLOR|ECBF_DEPTH, SColor clearColor = SColor(255,0,0,0),
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f32 clearDepth = 1.f, u8 clearStencil = 0) = 0;
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_IRR_DEPRECATED_ bool setRenderTarget(ITexture* texture, bool clearBackBuffer = true,
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bool clearZBuffer = true, SColor color = SColor(255,0,0,0))
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//! Sets a new render target.
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// Prefer to use the setRenderTarget function taking flags as parameter as this one can't clear the stencil buffer.
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// It's still offered for backward compatiblity.
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_IRR_DEPRECATED_ bool setRenderTarget(ITexture* texture, bool clearBackBuffer, bool clearZBuffer, SColor color = SColor(255,0,0,0))
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{
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u16 flag = 0;
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