Switch between 16 and 32 bit depending on vertex count

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2256 dfc29bdd-3216-0410-991c-e03cc46cb475
master
bitplane 2009-03-05 21:17:20 +00:00
parent 97edfbdd69
commit 96658e4598
1 changed files with 6 additions and 1 deletions

View File

@ -70,6 +70,7 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file)
// start with empty mesh
SAnimatedMesh* animMesh = 0;
u32 vertCount=0;
// Currently only supports ASCII meshes
if (strcmp(getNextLine(), "ply"))
@ -193,6 +194,10 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file)
el->IsFixedWidth = true;
el->KnownSize = 0;
ElementList.push_back(el);
if (el->Name == "vertex")
vertCount = el->Count;
}
else if (strcmp(word, "end_header") == 0)
{
@ -223,7 +228,7 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file)
if (continueReading)
{
// create a mesh buffer
CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, video::EIT_32BIT);
CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, vertCount > 65565 ? video::EIT_32BIT : video::EIT_16BIT);
mb->setHardwareMappingHint(EHM_STATIC);
// loop through each of the elements