Switch between 16 and 32 bit depending on vertex count
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2256 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
97edfbdd69
commit
96658e4598
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@ -70,6 +70,7 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file)
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// start with empty mesh
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SAnimatedMesh* animMesh = 0;
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u32 vertCount=0;
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// Currently only supports ASCII meshes
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if (strcmp(getNextLine(), "ply"))
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@ -193,6 +194,10 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file)
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el->IsFixedWidth = true;
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el->KnownSize = 0;
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ElementList.push_back(el);
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if (el->Name == "vertex")
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vertCount = el->Count;
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}
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else if (strcmp(word, "end_header") == 0)
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{
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@ -223,7 +228,7 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file)
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if (continueReading)
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{
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// create a mesh buffer
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CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, video::EIT_32BIT);
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CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, vertCount > 65565 ? video::EIT_32BIT : video::EIT_16BIT);
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mb->setHardwareMappingHint(EHM_STATIC);
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// loop through each of the elements
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