Bug 2123736; In getMeshFilename(const IMesh*), test the possibility that the IMesh is an IAnimatedMesh. This is a stopgap.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1674 dfc29bdd-3216-0410-991c-e03cc46cb475master
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d0ac6a9cb4
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941b333aad
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@ -133,6 +133,9 @@ const c8* CMeshCache::getMeshFilename(u32 number) const
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//! Returns the filename of a loaded mesh, if there is any. Returns 0 if there is none.
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const c8* CMeshCache::getMeshFilename(const IAnimatedMesh* const mesh) const
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{
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if(!mesh)
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return 0;
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for (u32 i=0; i<Meshes.size(); ++i)
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{
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if (Meshes[i].Mesh == mesh)
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@ -146,10 +149,15 @@ const c8* CMeshCache::getMeshFilename(const IAnimatedMesh* const mesh) const
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//! Returns the filename of a loaded mesh, if there is any. Returns 0 if there is none.
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const c8* CMeshCache::getMeshFilename(const IMesh* const mesh) const
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{
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if(!mesh)
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return 0;
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for (u32 i=0; i<Meshes.size(); ++i)
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{
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if (Meshes[i].Mesh && Meshes[i].Mesh->getMesh(0) == mesh)
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return Meshes[i].Name.c_str();
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// IMesh may actually be an IAnimatedMesh, so do a direct comparison
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// as well as getting an IMesh from our stored IAnimatedMeshes
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if (Meshes[i].Mesh && (Meshes[i].Mesh == mesh || Meshes[i].Mesh->getMesh(0) == mesh))
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return Meshes[i].Name.c_str();
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}
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return 0;
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