fixed a fast_atof bug with negative exponents
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@702 dfc29bdd-3216-0410-991c-e03cc46cb475master
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c729f356f0
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88cb2efacc
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@ -1,5 +1,7 @@
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Changes in version 1.3.1 (?? Mar 2007)
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- Fixed a bug with negative exponents in fast_atof, posted by RVL
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- renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation
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to avoid conflicts with ISceneNode::getAbsoluteTransformation
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@ -86,8 +86,14 @@ inline const char* fast_atof_move( const char* c, float& out)
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{
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++c;
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//float exp = (float)strtol(c, &t, 10);
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bool einv = (*c=='-');
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if (einv)
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c++;
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float exp = (float)strtol10(c, t);
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if (einv)
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exp *= -1.0f;
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f *= (float)pow(10.0f, exp);
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c = t;
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}
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