Avoid problem with buggy driver returns
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4263 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
424d87e8c3
commit
865eee3d4b
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@ -94,6 +94,8 @@ COpenGLSLMaterialRenderer::~COpenGLSLMaterialRenderer()
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GLhandleARB shaders[8];
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GLint count;
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Driver->extGlGetAttachedObjects(Program, 8, &count, shaders);
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// avoid bugs in some drivers, which return larger numbers
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count=core::min_(count,8);
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for (GLint i=0; i<count; ++i)
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Driver->extGlDeleteObject(shaders[i]);
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Driver->extGlDeleteObject(Program);
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@ -105,6 +107,8 @@ COpenGLSLMaterialRenderer::~COpenGLSLMaterialRenderer()
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GLuint shaders[8];
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GLint count;
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Driver->extGlGetAttachedShaders(Program2, 8, &count, shaders);
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// avoid bugs in some drivers, which return larger numbers
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count=core::min_(count,8);
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for (GLint i=0; i<count; ++i)
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Driver->extGlDeleteShader(shaders[i]);
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Driver->extGlDeleteProgram(Program2);
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