Fix compile warnings for matrix4::setRotationAxisRadiansLH and matrix4::setRotationAxisRadiansRH found by greenya.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4232 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2012-07-07 10:41:20 +00:00
parent 14a4a07e66
commit 82ea8b53a7
1 changed files with 18 additions and 18 deletions

View File

@ -958,21 +958,21 @@ namespace core
const f64 tx = t * axis.X;
M[0] = tx * axis.X + c;
M[1] = tx * axis.Y - s * axis.Z;
M[2] = tx * axis.Z + s * axis.Y;
M[0] = (T)(tx * axis.X + c);
M[1] = (T)(tx * axis.Y - s * axis.Z);
M[2] = (T)(tx * axis.Z + s * axis.Y);
const f64 ty = t * axis.Y;
M[4] = ty * axis.X + s * axis.Z;
M[5] = ty * axis.Y + c;
M[6] = ty * axis.Z - s * axis.X;
M[4] = (T)(ty * axis.X + s * axis.Z);
M[5] = (T)(ty * axis.Y + c);
M[6] = (T)(ty * axis.Z - s * axis.X);
const f64 tz = t * axis.Z;
M[8] = tz * axis.X - s * axis.Y;
M[9] = tz * axis.Z + s * axis.X;
M[10] = tz * axis.Z + c;
M[8] = (T)(tz * axis.X - s * axis.Y);
M[9] = (T)(tz * axis.Z + s * axis.X);
M[10] = (T)(tz * axis.Z + c);
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;
@ -992,21 +992,21 @@ namespace core
const f64 tx = t * axis.X;
M[0] = tx * axis.X + c;
M[1] = tx * axis.Y + s * axis.Z;
M[2] = tx * axis.Z - s * axis.Y;
M[0] = (T)(tx * axis.X + c);
M[1] = (T)(tx * axis.Y + s * axis.Z);
M[2] = (T)(tx * axis.Z - s * axis.Y);
const f64 ty = t * axis.Y;
M[4] = ty * axis.X - s * axis.Z;
M[5] = ty * axis.Y + c;
M[6] = ty * axis.Z + s * axis.X;
M[4] = (T)(ty * axis.X - s * axis.Z);
M[5] = (T)(ty * axis.Y + c);
M[6] = (T)(ty * axis.Z + s * axis.X);
const f64 tz = t * axis.Z;
M[8] = tz * axis.X + s * axis.Y;
M[9] = tz * axis.Z - s * axis.X;
M[10] = tz * axis.Z + c;
M[8] = (T)(tz * axis.X + s * axis.Y);
M[9] = (T)(tz * axis.Z - s * axis.X);
M[10] = (T)(tz * axis.Z + c);
#if defined ( USE_MATRIX_TEST )
definitelyIdentityMatrix=false;