Added particle scale affector, made by Sudi.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1745 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
1460843e14
commit
75ee82d7c9
|
@ -21,6 +21,7 @@ enum E_PARTICLE_AFFECTOR_TYPE
|
|||
EPAT_FADE_OUT,
|
||||
EPAT_GRAVITY,
|
||||
EPAT_ROTATE,
|
||||
EPAT_SCALE,
|
||||
EPAT_COUNT
|
||||
};
|
||||
|
||||
|
@ -32,6 +33,7 @@ const c8* const ParticleAffectorTypeNames[] =
|
|||
"FadeOut",
|
||||
"Gravity",
|
||||
"Rotate",
|
||||
"Scale",
|
||||
0
|
||||
};
|
||||
|
||||
|
@ -44,9 +46,9 @@ public:
|
|||
IParticleAffector() : Enabled(true) {}
|
||||
|
||||
//! Affects an array of particles.
|
||||
//! \param now: Current time. (Same as ITimer::getTime() would return)
|
||||
//! \param particlearray: Array of particles.
|
||||
//! \param count: Amount of particles in array.
|
||||
/** \param now Current time. (Same as ITimer::getTime() would return)
|
||||
\param particlearray Array of particles.
|
||||
\param count Amount of particles in array. */
|
||||
virtual void affect(u32 now, SParticle* particlearray, u32 count) = 0;
|
||||
|
||||
//! Sets whether or not the affector is currently enabled.
|
||||
|
@ -56,17 +58,17 @@ public:
|
|||
virtual bool getEnabled() const { return Enabled; }
|
||||
|
||||
//! Writes attributes of the object.
|
||||
//! Implement this to expose the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml serialization purposes.
|
||||
/** Implement this to expose the attributes of your scene node animator for
|
||||
scripting languages, editors, debuggers or xml serialization purposes. */
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {}
|
||||
|
||||
//! Reads attributes of the object.
|
||||
//! Implement this to set the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml deserialization purposes.
|
||||
//! \param startIndex: start index where to start reading attributes.
|
||||
//! \param in: The attributes to work with.
|
||||
//! \param options: Additional options.
|
||||
//! \return: returns last index of an attribute read by this affector
|
||||
/** Implement this to set the attributes of your scene node animator for
|
||||
scripting languages, editors, debuggers or xml deserialization purposes.
|
||||
\param startIndex start index where to start reading attributes.
|
||||
\param in The attributes to work with.
|
||||
\param options Additional options.
|
||||
\return Last index of an attribute read by this affector */
|
||||
virtual s32 deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { return 0; }
|
||||
|
||||
//! Get emitter type
|
||||
|
|
|
@ -27,11 +27,10 @@ public:
|
|||
//! Set the amount that the normal is divided by for getting a particles direction
|
||||
virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
|
||||
|
||||
//! Sets whether to emit min<->max particles for every vertex per
|
||||
//! second, or to pick min<->max vertices every second
|
||||
//! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
|
||||
virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
|
||||
|
||||
//! Get Mesh we're emitting particles from
|
||||
//! Get mesh we're emitting particles from
|
||||
virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
|
||||
|
||||
//! Get whether to use vertex normal for direction, or direction specified
|
||||
|
@ -40,8 +39,7 @@ public:
|
|||
//! Get the amount that the normal is divided by for getting a particles direction
|
||||
virtual f32 getNormalDirectionModifier() const = 0;
|
||||
|
||||
//! Gets whether to emit min<->max particles for every vertex per
|
||||
//! second, or to pick min<->max vertices every second
|
||||
//! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
|
||||
virtual bool getEveryMeshVertex() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
|
|
|
@ -47,12 +47,11 @@ class IParticleEmitter : public virtual io::IAttributeExchangingObject
|
|||
public:
|
||||
|
||||
//! Prepares an array with new particles to emitt into the system
|
||||
//! and returns how much new particles there are.
|
||||
//! \param now: Current time.
|
||||
//! \param timeSinceLastCall: Time elapsed since last call, in milliseconds.
|
||||
//! \param outArray: Pointer which will point to the array with the new
|
||||
//! particles to add into the system.
|
||||
//! \return Returns amount of new particles in the array. Can be 0.
|
||||
/** \param now Current time.
|
||||
\param timeSinceLastCall Time elapsed since last call, in milliseconds.
|
||||
\param outArray Pointer which will point to the array with the new
|
||||
particles to add into the system.
|
||||
\return Amount of new particles in the array. Can be 0. */
|
||||
virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) = 0;
|
||||
|
||||
//! Set direction the emitter emits particles
|
||||
|
@ -98,17 +97,17 @@ public:
|
|||
virtual const core::vector2df& getMinStartSize() const = 0;
|
||||
|
||||
//! Writes attributes of the object.
|
||||
//! Implement this to expose the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml serialization purposes.
|
||||
/** Implement this to expose the attributes of your scene node animator for
|
||||
scripting languages, editors, debuggers or xml serialization purposes. */
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {}
|
||||
|
||||
//! Reads attributes of the object.
|
||||
//! Implement this to set the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml deserialization purposes.
|
||||
//! \param startIndex: start index where to start reading attributes.
|
||||
//! \param in: The attributes to work with.
|
||||
//! \param options: Additional options.
|
||||
//! \return: returns last index of an attribute read by this affector
|
||||
/** Implement this to set the attributes of your scene node animator for
|
||||
scripting languages, editors, debuggers or xml deserialization purposes.
|
||||
\param startIndex start index where to start reading attributes.
|
||||
\param in The attributes to work with.
|
||||
\param options Additional options.
|
||||
\return Last index of an attribute read by this affector */
|
||||
virtual s32 deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { return 0; }
|
||||
|
||||
//! Get emitter type
|
||||
|
|
|
@ -17,15 +17,13 @@ class IParticleFadeOutAffector : public IParticleAffector
|
|||
{
|
||||
public:
|
||||
|
||||
//! Sets the targetColor, i.e. the color the particles will interpolate
|
||||
//! to over time.
|
||||
//! Sets the targetColor, i.e. the color the particles will interpolate to over time.
|
||||
virtual void setTargetColor( const video::SColor& targetColor ) = 0;
|
||||
|
||||
//! Sets the amount of time it takes for each particle to fade out.
|
||||
virtual void setFadeOutTime( f32 fadeOutTime ) = 0;
|
||||
|
||||
//! Gets the targetColor, i.e. the color the particles will interpolate
|
||||
//! to over time.
|
||||
//! Gets the targetColor, i.e. the color the particles will interpolate to over time.
|
||||
virtual const video::SColor& getTargetColor() const = 0;
|
||||
|
||||
//! Gets the amount of time it takes for each particle to fade out.
|
||||
|
|
|
@ -17,15 +17,14 @@ class IParticleGravityAffector : public IParticleAffector
|
|||
{
|
||||
public:
|
||||
|
||||
//! Set the time in milliseconds when the gravity force is totally
|
||||
//! lost and the particle does not move any more.
|
||||
//! Set the time in milliseconds when the gravity force is totally lost
|
||||
/** At that point the particle does not move any more. */
|
||||
virtual void setTimeForceLost( f32 timeForceLost ) = 0;
|
||||
|
||||
//! Set the direction and force of gravity in all 3 dimensions.
|
||||
virtual void setGravity( const core::vector3df& gravity ) = 0;
|
||||
|
||||
//! Get the time in milliseconds when the gravity force is totally
|
||||
//! lost and the particle does not move any more.
|
||||
//! Get the time in milliseconds when the gravity force is totally lost
|
||||
virtual f32 getTimeForceLost() const = 0;
|
||||
|
||||
//! Get the direction and force of gravity.
|
||||
|
|
|
@ -27,8 +27,7 @@ public:
|
|||
//! Set the amount that the normal is divided by for getting a particles direction
|
||||
virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
|
||||
|
||||
//! Sets whether to emit min<->max particles for every vertex per second, or to pick
|
||||
//! min<->max vertices every second
|
||||
//! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
|
||||
virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
|
||||
|
||||
//! Get Mesh we're emitting particles from
|
||||
|
@ -40,8 +39,7 @@ public:
|
|||
//! Get the amount that the normal is divided by for getting a particles direction
|
||||
virtual f32 getNormalDirectionModifier() const = 0;
|
||||
|
||||
//! Gets whether to emit min<->max particles for every vertex per second, or to pick
|
||||
//! min<->max vertices every second
|
||||
//! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
|
||||
virtual bool getEveryMeshVertex() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
|
|
|
@ -433,6 +433,17 @@ public:
|
|||
const core::vector3df& point, f32 speed = 1.0f, bool attract = true,
|
||||
bool affectX = true, bool affectY = true, bool affectZ = true) = 0;
|
||||
|
||||
//! Creates a scale particle affector.
|
||||
/** This affector scales the particle to the a multiple of its size defined
|
||||
by the scaleTo variable.
|
||||
\param scaleTo: multiple of the size which the particle will be scaled to until deletion
|
||||
\return Pointer to the created particle affector.
|
||||
To add this affector as new affector of this particle system,
|
||||
just call addAffector(). Note that you'll have to drop() the
|
||||
returned pointer, after you don't need it any more, see
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual IParticleAffector* createScaleParticleAffector(const core::vector2df& scaleTo = core::vector2df(1.0f, 1.0f)) = 0;
|
||||
|
||||
//! Creates a fade out particle affector.
|
||||
/** This affector modifies the color of every particle and and reaches
|
||||
the final color when the particle dies. This affector looks really
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
#include "CParticleScaleAffector.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
CParticleScaleAffector::CParticleScaleAffector(const core::vector2df& scaleTo)
|
||||
: ScaleTo(scaleTo)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void CParticleScaleAffector::affect (u32 now, SParticle *particlearray, u32 count)
|
||||
{
|
||||
for(u32 i=0;i<count;i++)
|
||||
{
|
||||
const u32 maxdiff = particlearray[i].endTime - particlearray[i].startTime;
|
||||
const u32 curdiff = now - particlearray[i].startTime;
|
||||
const f32 newscale = (f32)curdiff/maxdiff;
|
||||
particlearray[i].size = particlearray[i].startSize+newscale*ScaleTo;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CParticleScaleAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
out->addFloat("ScaleToX", ScaleTo.X);
|
||||
out->addFloat("ScaleToY", ScaleTo.Y);
|
||||
}
|
||||
|
||||
|
||||
s32 CParticleScaleAffector::deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||||
{
|
||||
ScaleTo.X = in->getAttributeAsFloat("ScaleToX");
|
||||
ScaleTo.Y = in->getAttributeAsFloat("ScaleToY");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
E_PARTICLE_AFFECTOR_TYPE CParticleScaleAffector::getType() const
|
||||
{
|
||||
return scene::EPAT_SCALE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
#ifndef C_PARTICLE_SCALE_AFFECTOR_H
|
||||
#define C_PARTICLE_SCALE_AFFECTOR_H
|
||||
|
||||
#include <IParticleAffector.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
class CParticleScaleAffector : public IParticleAffector
|
||||
{
|
||||
public:
|
||||
CParticleScaleAffector(const core::vector2df& scaleTo = core::vector2df(1.0f, 1.0f));
|
||||
|
||||
virtual void affect(u32 now, SParticle *particlearray, u32 count);
|
||||
|
||||
//! Writes attributes of the object.
|
||||
//! Implement this to expose the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml serialization purposes.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options);
|
||||
|
||||
//! Reads attributes of the object.
|
||||
//! Implement this to set the attributes of your scene node animator for
|
||||
//! scripting languages, editors, debuggers or xml deserialization purposes.
|
||||
//! \param startIndex: start index where to start reading attributes.
|
||||
//! \return: returns last index of an attribute read by this affector
|
||||
virtual s32 deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options);
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const;
|
||||
|
||||
protected:
|
||||
core::vector2df ScaleTo;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif // C_PARTICLE_SCALE_AFFECTOR_H
|
||||
|
|
@ -19,6 +19,7 @@
|
|||
#include "CParticleFadeOutAffector.h"
|
||||
#include "CParticleGravityAffector.h"
|
||||
#include "CParticleRotationAffector.h"
|
||||
#include "CParticleScaleAffector.h"
|
||||
#include "SViewFrustum.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -252,6 +253,12 @@ IParticleAttractionAffector* CParticleSystemSceneNode::createAttractionAffector(
|
|||
return new CParticleAttractionAffector( point, speed, attract, affectX, affectY, affectZ );
|
||||
}
|
||||
|
||||
//! Creates a scale particle affector.
|
||||
IParticleAffector* CParticleSystemSceneNode::createScaleParticleAffector(const core::vector2df& scaleTo)
|
||||
{
|
||||
return new CParticleScaleAffector(scaleTo);
|
||||
}
|
||||
|
||||
|
||||
//! Creates a fade out particle affector.
|
||||
IParticleFadeOutAffector* CParticleSystemSceneNode::createFadeOutParticleAffector(
|
||||
|
@ -635,6 +642,9 @@ void CParticleSystemSceneNode::deserializeAttributes(io::IAttributes* in, io::SA
|
|||
case EPAT_GRAVITY:
|
||||
aff = createGravityAffector();
|
||||
break;
|
||||
case EPAT_SCALE:
|
||||
aff = createScaleParticleAffector();
|
||||
break;
|
||||
case EPAT_NONE:
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -159,6 +159,9 @@ public:
|
|||
const core::vector3df& point, f32 speed = 1.0f, bool attract = true,
|
||||
bool affectX = true, bool affectY = true, bool affectZ = true);
|
||||
|
||||
//! Creates a scale particle affector.
|
||||
virtual IParticleAffector* createScaleParticleAffector(const core::vector2df& scaleTo = core::vector2df(1.0f, 1.0f));
|
||||
|
||||
//! Creates a fade out particle affector.
|
||||
virtual IParticleFadeOutAffector* createFadeOutParticleAffector(
|
||||
const video::SColor& targetColor = video::SColor(0,0,0,0),
|
||||
|
|
|
@ -9,7 +9,7 @@ CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIR
|
|||
Includes=..\..\include;zlib
|
||||
Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lwinmm -lopengl32_@@_
|
||||
Libs=
|
||||
UnitCount=605
|
||||
UnitCount=607
|
||||
Folders=doc,gui_impl,include,include/core,include/gui,include/io,include/scene,include/video,io_impl,other_impl,other_impl/extern,other_impl/extern/jpeglib,other_impl/extern/libpng,other_impl/extern/zlib,scene_impl,scene_impl/animators,scene_impl/collision,scene_impl/mesh,scene_impl/mesh/loaders,scene_impl/mesh/writers,scene_impl/nodes,scene_impl/nodes/particles,video_impl,"video_impl/Burning Video",video_impl/DirectX8,video_impl/DirectX9,video_impl/Null,video_impl/OpenGL,video_impl/Software
|
||||
ObjFiles=
|
||||
PrivateResource=
|
||||
|
@ -6097,3 +6097,23 @@ Priority=1000
|
|||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit606]
|
||||
FileName=CParticleScaleAffector.cpp
|
||||
Folder=scene_impl/nodes/particles
|
||||
Compile=1
|
||||
CompileCpp=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit607]
|
||||
FileName=CParticleScaleAffector.h
|
||||
Folder=scene_impl/nodes/particles
|
||||
Compile=1
|
||||
CompileCpp=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
|
|
|
@ -1529,10 +1529,10 @@
|
|||
<Filter
|
||||
Name="particleSystem">
|
||||
<File
|
||||
RelativePath=".\CParticleAnimatedMeshSceneNodeEmitter.cpp">
|
||||
RelativePath="CParticleAnimatedMeshSceneNodeEmitter.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleAttractionAffector.cpp">
|
||||
RelativePath="CParticleAttractionAffector.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleBoxEmitter.cpp">
|
||||
|
@ -1541,7 +1541,7 @@
|
|||
RelativePath="CParticleBoxEmitter.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleCylinderEmitter.cpp">
|
||||
RelativePath="CParticleCylinderEmitter.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleFadeOutAffector.cpp">
|
||||
|
@ -1556,7 +1556,13 @@
|
|||
RelativePath="CParticleGravityAffector.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleMeshEmitter.cpp">
|
||||
RelativePath="CParticleScaleAffector.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleMeshEmitter.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticlePointEmitter.cpp">
|
||||
|
@ -1565,13 +1571,13 @@
|
|||
RelativePath="CParticlePointEmitter.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleRingEmitter.cpp">
|
||||
RelativePath="CParticleRingEmitter.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleRotationAffector.cpp">
|
||||
RelativePath="CParticleRotationAffector.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleSphereEmitter.cpp">
|
||||
RelativePath="CParticleSphereEmitter.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleSystemSceneNode.cpp">
|
||||
|
@ -1595,16 +1601,16 @@
|
|||
RelativePath="COctTreeTriangleSelector.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneCollisionManager.cpp">
|
||||
RelativePath="CSceneCollisionManager.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneCollisionManager.h">
|
||||
RelativePath="CSceneCollisionManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CTerrainTriangleSelector.cpp">
|
||||
RelativePath="CTerrainTriangleSelector.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CTerrainTriangleSelector.h">
|
||||
RelativePath="CTerrainTriangleSelector.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CTriangleBBSelector.cpp">
|
||||
|
@ -1646,16 +1652,16 @@
|
|||
RelativePath="CSceneNodeAnimatorDelete.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyCircle.cpp">
|
||||
RelativePath="CSceneNodeAnimatorFlyCircle.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyCircle.h">
|
||||
RelativePath="CSceneNodeAnimatorFlyCircle.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyStraight.cpp">
|
||||
RelativePath="CSceneNodeAnimatorFlyStraight.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyStraight.h">
|
||||
RelativePath="CSceneNodeAnimatorFlyStraight.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CSceneNodeAnimatorFollowSpline.cpp">
|
||||
|
@ -1664,32 +1670,32 @@
|
|||
RelativePath="CSceneNodeAnimatorFollowSpline.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorRotation.cpp">
|
||||
RelativePath="CSceneNodeAnimatorRotation.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorRotation.h">
|
||||
RelativePath="CSceneNodeAnimatorRotation.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorTexture.cpp">
|
||||
RelativePath="CSceneNodeAnimatorTexture.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorTexture.h">
|
||||
RelativePath="CSceneNodeAnimatorTexture.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="writers"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\CColladaMeshWriter.cpp">
|
||||
RelativePath="CColladaMeshWriter.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CColladaMeshWriter.h">
|
||||
RelativePath="CColladaMeshWriter.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CIrrMeshWriter.cpp">
|
||||
RelativePath="CIrrMeshWriter.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CIrrMeshWriter.h">
|
||||
RelativePath="CIrrMeshWriter.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSTLMeshWriter.cpp">
|
||||
|
|
|
@ -2049,11 +2049,11 @@
|
|||
Name="particleSystem"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\CParticleAnimatedMeshSceneNodeEmitter.cpp"
|
||||
RelativePath="CParticleAnimatedMeshSceneNodeEmitter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleAttractionAffector.cpp"
|
||||
RelativePath="CParticleAttractionAffector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2065,7 +2065,7 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleCylinderEmitter.cpp"
|
||||
RelativePath="CParticleCylinderEmitter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2085,7 +2085,23 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleMeshEmitter.cpp"
|
||||
RelativePath="CParticleScaleAffector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleMeshEmitter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2097,15 +2113,15 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleRingEmitter.cpp"
|
||||
RelativePath="CParticleRingEmitter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleRotationAffector.cpp"
|
||||
RelativePath="CParticleRotationAffector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleSphereEmitter.cpp"
|
||||
RelativePath="CParticleSphereEmitter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2137,19 +2153,19 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneCollisionManager.cpp"
|
||||
RelativePath="CSceneCollisionManager.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneCollisionManager.h"
|
||||
RelativePath="CSceneCollisionManager.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CTerrainTriangleSelector.cpp"
|
||||
RelativePath="CTerrainTriangleSelector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CTerrainTriangleSelector.h"
|
||||
RelativePath="CTerrainTriangleSelector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2173,19 +2189,19 @@
|
|||
Name="animators"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorCameraFPS.cpp"
|
||||
RelativePath="CSceneNodeAnimatorCameraFPS.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorCameraFPS.h"
|
||||
RelativePath="CSceneNodeAnimatorCameraFPS.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorCameraMaya.cpp"
|
||||
RelativePath="CSceneNodeAnimatorCameraMaya.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorCameraMaya.h"
|
||||
RelativePath="CSceneNodeAnimatorCameraMaya.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2205,19 +2221,19 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyCircle.cpp"
|
||||
RelativePath="CSceneNodeAnimatorFlyCircle.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyCircle.h"
|
||||
RelativePath="CSceneNodeAnimatorFlyCircle.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyStraight.cpp"
|
||||
RelativePath="CSceneNodeAnimatorFlyStraight.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorFlyStraight.h"
|
||||
RelativePath="CSceneNodeAnimatorFlyStraight.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2229,19 +2245,19 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorRotation.cpp"
|
||||
RelativePath="CSceneNodeAnimatorRotation.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorRotation.h"
|
||||
RelativePath="CSceneNodeAnimatorRotation.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorTexture.cpp"
|
||||
RelativePath="CSceneNodeAnimatorTexture.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSceneNodeAnimatorTexture.h"
|
||||
RelativePath="CSceneNodeAnimatorTexture.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
|
@ -2249,35 +2265,35 @@
|
|||
Name="writers"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\CColladaMeshWriter.cpp"
|
||||
RelativePath="CColladaMeshWriter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CColladaMeshWriter.h"
|
||||
RelativePath="CColladaMeshWriter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CIrrMeshWriter.cpp"
|
||||
RelativePath="CIrrMeshWriter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CIrrMeshWriter.h"
|
||||
RelativePath="CIrrMeshWriter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSTLMeshWriter.cpp"
|
||||
RelativePath="CSTLMeshWriter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CSTLMeshWriter.h"
|
||||
RelativePath="CSTLMeshWriter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\COBJMeshWriter.cpp"
|
||||
RelativePath="COBJMeshWriter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\COBJMeshWriter.h"
|
||||
RelativePath="COBJMeshWriter.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
|
@ -2286,63 +2302,63 @@
|
|||
Name="io impl"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\CAttributeImpl.h"
|
||||
RelativePath="CAttributeImpl.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CAttributes.cpp"
|
||||
RelativePath="CAttributes.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CAttributes.h"
|
||||
RelativePath="CAttributes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CFileList.cpp"
|
||||
RelativePath="CFileList.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CFileList.h"
|
||||
RelativePath="CFileList.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CFileSystem.cpp"
|
||||
RelativePath="CFileSystem.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CFileSystem.h"
|
||||
RelativePath="CFileSystem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CLimitReadFile.cpp"
|
||||
RelativePath="CLimitReadFile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CLimitReadFile.h"
|
||||
RelativePath="CLimitReadFile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CMemoryReadFile.cpp"
|
||||
RelativePath="CMemoryReadFile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CMemoryReadFile.h"
|
||||
RelativePath="CMemoryReadFile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CPakReader.cpp"
|
||||
RelativePath="CPakReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CPakReader.h"
|
||||
RelativePath="CPakReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CReadFile.cpp"
|
||||
RelativePath="CReadFile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CReadFile.h"
|
||||
RelativePath="CReadFile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2362,7 +2378,7 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CXMLReaderImpl.h"
|
||||
RelativePath="CXMLReaderImpl.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
@ -2374,15 +2390,15 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CZipReader.cpp"
|
||||
RelativePath="CZipReader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CZipReader.h"
|
||||
RelativePath="CZipReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\irrXML.cpp"
|
||||
RelativePath="irrXML.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
|
|
|
@ -2091,6 +2091,14 @@
|
|||
RelativePath="CParticleGravityAffector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleMeshEmitter.cpp"
|
||||
>
|
||||
|
|
|
@ -470,6 +470,8 @@
|
|||
<Unit filename="CParticleFadeOutAffector.h" />
|
||||
<Unit filename="CParticleGravityAffector.cpp" />
|
||||
<Unit filename="CParticleGravityAffector.h" />
|
||||
<Unit filename="CParticleScaleAffector.cpp" />
|
||||
<Unit filename="CParticleScaleAffector.h" />
|
||||
<Unit filename="CParticleMeshEmitter.cpp" />
|
||||
<Unit filename="CParticleMeshEmitter.h" />
|
||||
<Unit filename="CParticlePointEmitter.cpp" />
|
||||
|
|
|
@ -1748,6 +1748,14 @@
|
|||
<Option compile="0"/>
|
||||
<Option link="0"/>
|
||||
</Unit>
|
||||
<Unit filename="CParticleScaleAffector.cpp">
|
||||
<Option compilerVar="CPP"/>
|
||||
</Unit>
|
||||
<Unit filename="CParticleScaleAffector.h">
|
||||
<Option compilerVar="CPP"/>
|
||||
<Option compile="0"/>
|
||||
<Option link="0"/>
|
||||
</Unit>
|
||||
<Unit filename="CParticleMeshEmitter.cpp">
|
||||
<Option compilerVar="CPP"/>
|
||||
</Unit>
|
||||
|
|
|
@ -2084,6 +2084,14 @@
|
|||
RelativePath="CParticleGravityAffector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CParticleScaleAffector.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CParticleMeshEmitter.cpp"
|
||||
>
|
||||
|
|
|
@ -26,7 +26,7 @@ IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
|
|||
CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
|
||||
CQ3LevelMesh.o CQuake3ShaderSceneNode.o
|
||||
IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
|
||||
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o
|
||||
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o
|
||||
IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
|
||||
IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o
|
||||
IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o \
|
||||
|
|
|
@ -29,7 +29,7 @@ IRRMESHOBJ = IRRMESHLOADER + IRRMESHWRITER + ['CSkinnedMesh.cpp', 'CBoneSceneNod
|
|||
|
||||
IRROBJ = ['CBillboardSceneNode.cpp', 'CCameraSceneNode.cpp', 'CDummyTransformationSceneNode.cpp', 'CEmptySceneNode.cpp', 'CGeometryCreator.cpp', 'CLightSceneNode.cpp', 'CMeshManipulator.cpp', 'CMetaTriangleSelector.cpp', 'COctTreeSceneNode.cpp', 'COctTreeTriangleSelector.cpp', 'CSceneCollisionManager.cpp', 'CSceneManager.cpp', 'CShadowVolumeSceneNode.cpp', 'CSkyBoxSceneNode.cpp', 'CSkyDomeSceneNode.cpp', 'CTerrainSceneNode.cpp', 'CTerrainTriangleSelector.cpp', 'CVolumeLightSceneNode.cpp', 'CCubeSceneNode.cpp', 'CSphereSceneNode.cpp', 'CTextSceneNode.cpp', 'CTriangleBBSelector.cpp', 'CTriangleSelector.cpp', 'CWaterSurfaceSceneNode.cpp', 'CMeshCache.cpp', 'CDefaultSceneNodeAnimatorFactory.cpp', 'CDefaultSceneNodeFactory.cpp'];
|
||||
|
||||
IRRPARTICLEOBJ = ['CParticleAnimatedMeshSceneNodeEmitter.cpp', 'CParticleBoxEmitter.cpp', 'CParticleCylinderEmitter.cpp', 'CParticleMeshEmitter.cpp', 'CParticlePointEmitter.cpp', 'CParticleRingEmitter.cpp', 'CParticleSphereEmitter.cpp', 'CParticleAttractionAffector.cpp', 'CParticleFadeOutAffector.cpp', 'CParticleGravityAffector.cpp', 'CParticleRotationAffector.cpp', 'CParticleSystemSceneNode.cpp'];
|
||||
IRRPARTICLEOBJ = ['CParticleAnimatedMeshSceneNodeEmitter.cpp', 'CParticleBoxEmitter.cpp', 'CParticleCylinderEmitter.cpp', 'CParticleMeshEmitter.cpp', 'CParticlePointEmitter.cpp', 'CParticleRingEmitter.cpp', 'CParticleSphereEmitter.cpp', 'CParticleAttractionAffector.cpp', 'CParticleFadeOutAffector.cpp', 'CParticleGravityAffector.cpp', 'CParticleRotationAffector.cpp', 'CParticleSystemSceneNode.cpp', 'CParticleScaleAffector.cpp'];
|
||||
|
||||
IRRANIMOBJ = ['CSceneNodeAnimatorCameraFPS.cpp', 'CSceneNodeAnimatorCameraMaya.cpp', 'CSceneNodeAnimatorCollisionResponse.cpp', 'CSceneNodeAnimatorDelete.cpp', 'CSceneNodeAnimatorFlyCircle.cpp', 'CSceneNodeAnimatorFlyStraight.cpp', 'CSceneNodeAnimatorFollowSpline.cpp', 'CSceneNodeAnimatorRotation.cpp', 'CSceneNodeAnimatorTexture.cpp'];
|
||||
|
||||
|
|
Loading…
Reference in New Issue