Change font in MaterialViewer example as rendering of builtin font is messed up in GL on some systems (reported by randomMesh).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2943 dfc29bdd-3216-0410-991c-e03cc46cb475master
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4a03580fc7
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741b0be9a4
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@ -759,13 +759,19 @@ protected:
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Device = createDevice(Config.DriverType, Config.ScreenSize);
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if (!Device)
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return false;
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Device->setWindowCaption( DriverTypeNames[Config.DriverType] );
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Device->setEventReceiver(this);
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scene::ISceneManager* smgr = Device->getSceneManager();
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video::IVideoDriver * driver = Device->getVideoDriver ();
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gui::IGUIEnvironment* guiEnv = Device->getGUIEnvironment();
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// set a nicer font
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gui::IGUISkin* skin = guiEnv->getSkin();
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gui::IGUIFont* font = guiEnv->getFont("../../media/fonthaettenschweiler.bmp");
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if (font)
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skin->setFont(font);
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createDefaultTextures(driver);
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gui::IGUIContextMenu * menuBar = guiEnv->addMenu();
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