Change font in MaterialViewer example as rendering of builtin font is messed up in GL on some systems (reported by randomMesh).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2943 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2009-11-29 17:33:13 +00:00
parent 4a03580fc7
commit 741b0be9a4
1 changed files with 7 additions and 1 deletions

View File

@ -759,13 +759,19 @@ protected:
Device = createDevice(Config.DriverType, Config.ScreenSize);
if (!Device)
return false;
Device->setWindowCaption( DriverTypeNames[Config.DriverType] );
Device->setEventReceiver(this);
scene::ISceneManager* smgr = Device->getSceneManager();
video::IVideoDriver * driver = Device->getVideoDriver ();
gui::IGUIEnvironment* guiEnv = Device->getGUIEnvironment();
// set a nicer font
gui::IGUISkin* skin = guiEnv->getSkin();
gui::IGUIFont* font = guiEnv->getFont("../../media/fonthaettenschweiler.bmp");
if (font)
skin->setFont(font);
createDefaultTextures(driver);
gui::IGUIContextMenu * menuBar = guiEnv->addMenu();