Cleanup: Avoid using identical variable names in outer and inner scopes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5853 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
cc07570496
commit
5ff51c947e
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@ -253,10 +253,10 @@ namespace core
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{
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// This catches some floating point troubles.
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// Unfortunately slightly expensive and we don't really know the best epsilon for iszero.
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vector3d<f64> cp1 = bminusa.normalize().crossProduct((p1 - a).normalize());
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if (core::iszero(cp1.X, (f64)ROUNDING_ERROR_f32)
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&& core::iszero(cp1.Y, (f64)ROUNDING_ERROR_f32)
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&& core::iszero(cp1.Z, (f64)ROUNDING_ERROR_f32) )
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vector3d<f64> cp1n = bminusa.normalize().crossProduct((p1 - a).normalize());
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if (core::iszero(cp1n.X, (f64)ROUNDING_ERROR_f32)
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&& core::iszero(cp1n.Y, (f64)ROUNDING_ERROR_f32)
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&& core::iszero(cp1n.Z, (f64)ROUNDING_ERROR_f32) )
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{
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res = 0.f;
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}
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@ -322,7 +322,7 @@ void CAnimatedMeshHalfLife::initModel()
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// initBodyparts
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u32 meshBuffer = 0;
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BodyList.clear();
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SHalflifeBody *body = (SHalflifeBody *) ((u8*) Header + Header->bodypartindex);
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const SHalflifeBody *body = (const SHalflifeBody *) ((u8*) Header + Header->bodypartindex);
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for (i=0; i < Header->numbodyparts; ++i)
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{
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BodyPart part;
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@ -369,7 +369,7 @@ void CAnimatedMeshHalfLife::initModel()
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for (u32 bodypart=0 ; bodypart < Header->numbodyparts ; ++bodypart)
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{
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const SHalflifeBody *body = (SHalflifeBody *)((u8*) Header + Header->bodypartindex) + bodypart;
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body = (const SHalflifeBody *)((u8*) Header + Header->bodypartindex) + bodypart;
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for (u32 modelnr = 0; modelnr < body->nummodels; ++modelnr)
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{
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@ -2901,10 +2901,9 @@ bool CD3D9Driver::retrieveDevice(int numTries, int msSleepBetweenTries)
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//! resets the device
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bool CD3D9Driver::reset()
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{
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u32 i;
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os::Printer::log("Resetting D3D9 device.", ELL_INFORMATION);
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for (i = 0; i<RenderTargets.size(); ++i)
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for (u32 i = 0; i<RenderTargets.size(); ++i)
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{
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if (RenderTargets[i]->getDriverType() == EDT_DIRECT3D9)
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{
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@ -2926,7 +2925,7 @@ bool CD3D9Driver::reset()
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tex->releaseTexture();
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}
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}
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for (i=0; i<Textures.size(); ++i)
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for (u32 i=0; i<Textures.size(); ++i)
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{
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if (Textures[i].Surface->isRenderTarget())
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{
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@ -2936,7 +2935,7 @@ bool CD3D9Driver::reset()
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tex->releaseTexture();
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}
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}
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for (i=0; i<OcclusionQueries.size(); ++i)
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for (u32 i=0; i<OcclusionQueries.size(); ++i)
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{
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if (OcclusionQueries[i].PID)
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{
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@ -3016,12 +3015,12 @@ bool CD3D9Driver::reset()
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}
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// restore RTTs
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for (i=0; i<Textures.size(); ++i)
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for (u32 i=0; i<Textures.size(); ++i)
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{
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if (Textures[i].Surface->isRenderTarget())
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((CD3D9Texture*)(Textures[i].Surface))->generateRenderTarget();
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}
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for (i = 0; i<RenderTargets.size(); ++i)
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for (u32 i = 0; i<RenderTargets.size(); ++i)
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{
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if (RenderTargets[i]->getDriverType() == EDT_DIRECT3D9)
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{
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@ -3045,7 +3044,7 @@ bool CD3D9Driver::reset()
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}
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// restore occlusion queries
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for (i=0; i<OcclusionQueries.size(); ++i)
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for (u32 i=0; i<OcclusionQueries.size(); ++i)
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{
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pID3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, reinterpret_cast<IDirect3DQuery9**>(&OcclusionQueries[i].PID));
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}
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@ -289,12 +289,12 @@ bool CGUIContextMenu::OnEvent(const SEvent& event)
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{
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setEventParent(p);
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SEvent event;
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event.EventType = EET_GUI_EVENT;
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event.GUIEvent.Caller = this;
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event.GUIEvent.Element = 0;
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event.GUIEvent.EventType = EGET_ELEMENT_CLOSED;
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if ( !p->OnEvent(event) )
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SEvent eventClose;
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eventClose.EventType = EET_GUI_EVENT;
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eventClose.GUIEvent.Caller = this;
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eventClose.GUIEvent.Element = 0;
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eventClose.GUIEvent.EventType = EGET_ELEMENT_CLOSED;
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if ( !p->OnEvent(eventClose) )
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{
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if ( CloseHandling & ECMC_HIDE )
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{
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@ -1472,10 +1472,7 @@ void CGUIEditBox::calculateScrollPos()
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if (!AutoScroll)
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return;
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IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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IGUIFont* font = OverrideFont ? OverrideFont : skin->getFont();
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IGUIFont* font = getActiveFont();
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if (!font)
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return;
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@ -1489,10 +1486,6 @@ void CGUIEditBox::calculateScrollPos()
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// NOTE: Calculations different to vertical scrolling because setTextRect interprets VAlign relative to line but HAlign not relative to row
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{
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// get cursor position
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IGUIFont* font = getActiveFont();
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if (!font)
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return;
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// get cursor area
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irr::u32 cursorWidth = font->getDimension(CursorChar.c_str()).Width;
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core::stringw *txtLine = hasBrokenText ? &BrokenText[cursLine] : &Text;
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@ -113,11 +113,11 @@ void CGUIProfiler::updateDisplay()
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{
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for ( u32 i=1; i<Profiler->getGroupCount(); ++i )
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{
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const SProfileData& groupData = Profiler->getGroupData(i);
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if ( groupData.getCallsCounter() >= MinCalls )
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const SProfileData& groupDataOv = Profiler->getGroupData(i);
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if (groupDataOv.getCallsCounter() >= MinCalls )
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{
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rowIndex = DisplayTable->addRow(rowIndex);
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fillRow(rowIndex, groupData, false, false);
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fillRow(rowIndex, groupDataOv, false, false);
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++rowIndex;
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}
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}
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@ -171,8 +171,7 @@ IAnimatedMesh* CLWOMeshFileLoader::createMesh(io::IReadFile* file)
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os::Printer::log("LWO loader: Creating geometry.");
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os::Printer::log("LWO loader: Assigning UV maps.");
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#endif
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u32 i;
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for (i=0; i<Materials.size(); ++i)
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for (u32 i=0; i<Materials.size(); ++i)
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{
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u16 uvTag;
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for (u32 j=0; j<2; ++j) // max 2 texture coords
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@ -206,11 +205,11 @@ IAnimatedMesh* CLWOMeshFileLoader::createMesh(io::IReadFile* file)
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{
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core::array<u32> vertexCount;
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vertexCount.reallocate(Materials.size());
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for (i=0; i<Materials.size(); ++i)
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for (u32 i=0; i<Materials.size(); ++i)
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vertexCount.push_back(0);
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for (u32 polyIndex=0; polyIndex<Indices.size(); ++polyIndex)
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vertexCount[MaterialMapping[polyIndex]] += Indices[polyIndex].size();
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for (i=0; i<Materials.size(); ++i)
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for (u32 i=0; i<Materials.size(); ++i)
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{
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Materials[i]->Meshbuffer->Vertices.reallocate(vertexCount[i]);
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Materials[i]->Meshbuffer->Indices.reallocate(vertexCount[i]);
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@ -255,6 +255,7 @@
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<Rule Id="C26449" Action="None" />
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<Rule Id="C26451" Action="None" />
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<Rule Id="C26455" Action="None" />
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<Rule Id="C26466" Action="None" />
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<Rule Id="C26477" Action="None" />
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<Rule Id="C26481" Action="None" />
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<Rule Id="C26482" Action="None" />
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