Comment some problems in current .irr loader and offer workarounds.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5082 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
05ae7cf0ea
commit
491f571956
|
@ -51,6 +51,13 @@ int main(int argc, char** argv)
|
|||
*/
|
||||
|
||||
// load the scene
|
||||
/* You might have to work around some minor problems in current .irr loader:
|
||||
- It can't load meshes relative to the .irr file, but only relative to the working directory.
|
||||
So you might have to change your working directory to the path where the .irr file is in.
|
||||
- When passing a custom parent node to loadScene then irr_scene attributes will be passed to that.
|
||||
Usually not a problem, but for example AmbientLight will not change that way unless you create a custom
|
||||
SceneNode type which can interpret those attributes.
|
||||
*/
|
||||
if (argc>1)
|
||||
smgr->loadScene(argv[1]);
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue