- ParticleFadeOutAffector::setFadeOutTime can no longer be set to invalid values
- ParticleFadeOutAffector uses now throughout u32 for fadeOutTime (found by greenya) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3439 dfc29bdd-3216-0410-991c-e03cc46cb475master
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90c021e123
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@ -1,5 +1,9 @@
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Changes in 1.8 (??.0?.2010)
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- ParticleFadeOutAffector::setFadeOutTime can no longer be set to invalid values
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- ParticleFadeOutAffector uses now throughout u32 for fadeOutTime (found by greenya)
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- Add missing access function CParticleSystemSceneNode::getAffectors() (seen by B@z)
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- Add missing setters/getters for particle emitters (seen by B@z)
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@ -20,14 +20,14 @@ public:
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//! Sets the targetColor, i.e. the color the particles will interpolate to over time.
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virtual void setTargetColor( const video::SColor& targetColor ) = 0;
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//! Sets the amount of time it takes for each particle to fade out.
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virtual void setFadeOutTime( f32 fadeOutTime ) = 0;
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//! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
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virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
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//! Gets the targetColor, i.e. the color the particles will interpolate to over time.
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virtual const video::SColor& getTargetColor() const = 0;
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//! Gets the amount of time it takes for each particle to fade out.
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virtual f32 getFadeOutTime() const = 0;
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//! Gets the time in milliseconds it takes for each particle to fade out.
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virtual u32 getFadeOutTime() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
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@ -36,7 +36,7 @@ void CParticleFadeOutAffector::affect(u32 now, SParticle* particlearray, u32 cou
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{
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if (particlearray[i].endTime - now < FadeOutTime)
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{
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d = (particlearray[i].endTime - now) / FadeOutTime;
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d = (particlearray[i].endTime - now) / FadeOutTime; // FadeOutTime probably f32 to save casts here (just guessing)
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particlearray[i].color = particlearray[i].startColor.getInterpolated(
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TargetColor, d);
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}
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@ -28,22 +28,22 @@ public:
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virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; }
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//! Sets the amount of time it takes for each particle to fade out.
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virtual void setFadeOutTime( f32 fadeOutTime ) { FadeOutTime = fadeOutTime; }
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virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast<f32>(fadeOutTime) : 1.0f; }
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//! Sets the targetColor, i.e. the color the particles will interpolate
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//! to over time.
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virtual const video::SColor& getTargetColor() const { return TargetColor; }
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//! Sets the amount of time it takes for each particle to fade out.
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virtual f32 getFadeOutTime() const { return FadeOutTime; }
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virtual u32 getFadeOutTime() const { return static_cast<u32>(FadeOutTime); }
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//! Writes attributes of the object.
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//! Implement this to expose the attributes of your scene node animator for
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//! Implement this to expose the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml serialization purposes.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
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//! Reads attributes of the object.
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//! Implement this to set the attributes of your scene node animator for
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//! Implement this to set the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml deserialization purposes.
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//! \param startIndex: start index where to start reading attributes.
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//! \return: returns last index of an attribute read by this affector
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