reverted (accidental?) changes to ISceneNode::getPosition and setPosition return values
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1246 dfc29bdd-3216-0410-991c-e03cc46cb475master
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25235a32fe
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408045e3ff
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@ -375,7 +375,7 @@ namespace scene
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//! Gets the scale of the scene node.
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//! Gets the scale of the scene node.
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/** \return Returns the scale of the scene node. */
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/** \return Returns the scale of the scene node. */
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virtual const core::vector3df& getScale() const
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virtual core::vector3df getScale() const
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{
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{
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return RelativeScale;
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return RelativeScale;
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}
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}
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@ -410,7 +410,7 @@ namespace scene
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//! Gets the position of the node.
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//! Gets the position of the node.
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/** Note that the position is relative to the parent.
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/** Note that the position is relative to the parent.
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\return Returns the current position of the node relative to the parent. */
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\return Returns the current position of the node relative to the parent. */
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virtual const core::vector3df& getPosition() const
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virtual core::vector3df getPosition() const
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{
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{
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return RelativeTranslation;
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return RelativeTranslation;
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}
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}
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