Added documentation for attenuation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1042 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
d55dc0f63c
commit
3de449dc1c
|
@ -55,7 +55,8 @@ struct SLight
|
||||||
/** For details how to use specular highlights, see SMaterial::Shininess */
|
/** For details how to use specular highlights, see SMaterial::Shininess */
|
||||||
SColorf SpecularColor;
|
SColorf SpecularColor;
|
||||||
|
|
||||||
//! Attenuation factors
|
//! Attenuation factors (constant, linear, quadratic)
|
||||||
|
/** Changes the light strength fading over distance */
|
||||||
core::vector3df Attenuation;
|
core::vector3df Attenuation;
|
||||||
|
|
||||||
//! Radius of light. Everything within this radius be be lighted.
|
//! Radius of light. Everything within this radius be be lighted.
|
||||||
|
|
Loading…
Reference in New Issue