Allow to override MaterialType in SOverrideMaterial.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5859 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2019-08-26 14:42:44 +00:00
parent 40d14b7c5c
commit 3c31fb4730
1 changed files with 33 additions and 2 deletions

View File

@ -39,15 +39,40 @@ namespace video
true if the Override material is enabled in the current pass. */
bool Enabled;
struct SMaterialTypeReplacement
{
SMaterialTypeReplacement(s32 original, u32 replacement) : Original(original), Replacement(replacement) {}
SMaterialTypeReplacement(u32 replacement) : Original(-1), Replacement(replacement) {}
//! SMaterial.MaterialType to replace.
//! -1 for all types or a specific value to only replace that one (which is either one of E_MATERIAL_TYPE or a shader material id)
s32 Original;
//! MaterialType to used to override Original (either one of E_MATERIAL_TYPE or a shader material id)
u32 Replacement;
};
//! To overwrite SMaterial::MaterialType
core::array<SMaterialTypeReplacement> MaterialTypes;
//! Default constructor
SOverrideMaterial() : EnableFlags(0), EnablePasses(0), Enabled(false)
{
for ( u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
}
//! disable overrides and reset all flags
void reset()
{
EnableFlags = 0;
EnablePasses = 0;
Enabled = false;
for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; ++i)
{
EnableLayerFlags[i] = true;
EnableLayerFlags[i] = true; // doesn't do anything unless EnableFlags is set, just saying by default all texture layers are affected by flags
EnableTextures[i] = false;
EnableLayers[i] = false;
}
MaterialTypes.clear();
}
//! Apply the enabled overrides
@ -55,6 +80,12 @@ namespace video
{
if (Enabled)
{
for (u32 i = 0; i < MaterialTypes.size(); ++i)
{
const SMaterialTypeReplacement& mtr = MaterialTypes[i];
if (mtr.Original < 0 || (s32)mtr.Original == material.MaterialType)
material.MaterialType = (E_MATERIAL_TYPE)mtr.Replacement;
}
for (u32 f=0; f<32; ++f)
{
const u32 num=(1<<f);