Add a test case for mrt usage. Based on code by wing64.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3414 dfc29bdd-3216-0410-991c-e03cc46cb475master
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fc8bf66fbc
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3a66a00b68
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@ -110,6 +110,8 @@ int main(int argumentCount, char * arguments[])
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TEST(draw2DImage);
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TEST(draw2DImage);
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TEST(lights);
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TEST(lights);
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TEST(twodmaterial);
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TEST(twodmaterial);
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// TEST(viewPort);
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TEST(mrt);
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// TODO: Needs to be fixed first.
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// TODO: Needs to be fixed first.
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// TEST(projectionMatrix);
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// TEST(projectionMatrix);
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// large scenes/long rendering
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// large scenes/long rendering
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@ -0,0 +1,84 @@
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// Copyright (C) 2008-2009 Christian Stehno, Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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//! Tests rendering MRTs
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static bool testWithDriver(E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80));
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if (!device)
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return true; // No error if device does not exist
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if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") < 3)
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return true;
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IVideoDriver* driver = device->getVideoDriver();
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const char* const ps1="struct PS_INPUT\n {\n float4 Position : POSITION0;\n };\n\n struct PS_OUTPUT\n {\n float4 Color : COLOR0;\n float4 Normal : COLOR1;\n float4 Depth : COLOR2;\n };\n PS_OUTPUT pixelMain( PS_INPUT Input )\n {\n PS_OUTPUT Output;\n Output.Color = float4(1.0,1.0,1.0,1.0);\n Output.Normal = float4(0.0,1.0,0.0,1.0);\n Output.Depth = float4(0.0,0.0,1.0,1.0);\n return Output;\n }";
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const char* const ps2="void main(void)\n {\n gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n }";
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// variable
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ITexture* gbuffer[3];
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array<IRenderTarget> gbufferlist;
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core::dimension2du texsize(64,64);
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// allocate buffer
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gbuffer[0] = driver->addRenderTargetTexture(texsize, "rta", ECF_A8R8G8B8);
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gbuffer[1] = driver->addRenderTargetTexture(texsize, "rtb", ECF_A8R8G8B8);
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gbuffer[2] = driver->addRenderTargetTexture(texsize, "rtc", ECF_A8R8G8B8);
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for( u32 i = 0; i < 3; ++i )
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gbufferlist.push_back( IRenderTarget(gbuffer[i]) );
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video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
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s32 newMaterialType = 0;
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if (gpu)
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{
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newMaterialType = gpu->addHighLevelShaderMaterial(
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0, "vertexMain", video::EVST_VS_1_1,
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driverType==video::EDT_DIRECT3D9?ps1:ps2, "pixelMain", video::EPST_PS_1_1);
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}
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ISceneNode* node = device->getSceneManager()->addCubeSceneNode();
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node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType);
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device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10));
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driver->beginScene (true, true, video::SColor (255, 200, 200, 200));
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// render
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driver->setRenderTarget( gbufferlist );
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device->getSceneManager()->drawAll();
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driver->setRenderTarget(0);
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// draw debug rt
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driver->draw2DImage(gbuffer[0], core::position2d<s32>(0,0));
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driver->draw2DImage(gbuffer[1], core::position2d<s32>(64,0));
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driver->draw2DImage(gbuffer[2], core::position2d<s32>(128,0));
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool mrt(void)
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{
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bool passed = true;
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passed &= testWithDriver(EDT_OPENGL);
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passed &= testWithDriver(EDT_DIRECT3D9);
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return passed;
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}
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@ -63,6 +63,9 @@
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<Unit filename="makeColorKeyTexture.cpp" />
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<Unit filename="makeColorKeyTexture.cpp" />
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<Unit filename="matrixOps.cpp" />
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<Unit filename="matrixOps.cpp" />
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<Unit filename="md2Animation.cpp" />
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<Unit filename="md2Animation.cpp" />
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<Unit filename="meshLoaders.cpp" />
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<Unit filename="meshTransform.cpp" />
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<Unit filename="mrt.cpp" />
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<Unit filename="planeMatrix.cpp" />
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<Unit filename="planeMatrix.cpp" />
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<Unit filename="removeCustomAnimator.cpp" />
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<Unit filename="removeCustomAnimator.cpp" />
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<Unit filename="sceneCollisionManager.cpp" />
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<Unit filename="sceneCollisionManager.cpp" />
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@ -115,6 +115,7 @@
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<ClCompile Include="md2Animation.cpp" />
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<ClCompile Include="md2Animation.cpp" />
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<ClCompile Include="meshLoaders.cpp" />
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<ClCompile Include="meshLoaders.cpp" />
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<ClCompile Include="meshTransform.cpp" />
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<ClCompile Include="meshTransform.cpp" />
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<ClCompile Include="mrt.cpp" />
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<ClCompile Include="orthoCam.cpp" />
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<ClCompile Include="orthoCam.cpp" />
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<ClCompile Include="planeMatrix.cpp" />
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<ClCompile Include="planeMatrix.cpp" />
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<ClCompile Include="removeCustomAnimator.cpp" />
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<ClCompile Include="removeCustomAnimator.cpp" />
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@ -137,7 +138,7 @@
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<ClCompile Include="textureFeatures.cpp" />
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<ClCompile Include="textureFeatures.cpp" />
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<ClCompile Include="textureRenderStates.cpp" />
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<ClCompile Include="textureRenderStates.cpp" />
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<ClCompile Include="timer.cpp" />
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<ClCompile Include="timer.cpp" />
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<ClCompile Include="transparentAlphaChannelRef.cpp" />
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<ClCompile Include="transparentMaterials.cpp" />
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<ClCompile Include="vectorPositionDimension2d.cpp" />
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<ClCompile Include="vectorPositionDimension2d.cpp" />
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<ClCompile Include="videoDriver.cpp" />
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<ClCompile Include="videoDriver.cpp" />
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<ClCompile Include="writeImageToFile.cpp" />
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<ClCompile Include="writeImageToFile.cpp" />
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@ -268,6 +268,18 @@
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RelativePath=".\md2Animation.cpp"
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RelativePath=".\md2Animation.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\meshLoaders.cpp"
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>
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</File>
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<File
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RelativePath=".\meshTransform.cpp"
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>
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</File>
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<File
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RelativePath=".\mrt.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\planeMatrix.cpp"
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RelativePath=".\planeMatrix.cpp"
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>
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>
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@ -307,6 +307,10 @@
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RelativePath=".\meshTransform.cpp"
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RelativePath=".\meshTransform.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\mrt.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\orthoCam.cpp"
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RelativePath=".\orthoCam.cpp"
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>
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>
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