No longer set world transform twice in CMeshSceneNode.
I suspect that was just some copy-paste error (some other nodes need this). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5667 dfc29bdd-3216-0410-991c-e03cc46cb475master
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8f2eb13099
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386cbffe9a
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@ -175,8 +175,6 @@ void CMeshSceneNode::render()
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}
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}
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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// for debug purposes only:
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if (DebugDataVisible && PassCount==1)
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{
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