SMaterial deserialization patch by pc0de
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2164 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
858c74c1c5
commit
3735b5308d
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@ -1502,6 +1502,8 @@ io::IAttributes* CNullDriver::createAttributesFromMaterial(const video::SMateria
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attr->addBool("FrontfaceCulling", material.FrontfaceCulling);
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attr->addBool("FogEnable", material.FogEnable);
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attr->addBool("NormalizeNormals", material.NormalizeNormals);
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attr->addInt("AntiAliasing", material.AntiAliasing);
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attr->addInt("ColorMask", material.ColorMask);
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prefix = "BilinearFilter";
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for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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@ -1515,6 +1517,9 @@ io::IAttributes* CNullDriver::createAttributesFromMaterial(const video::SMateria
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prefix="TextureWrap";
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for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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attr->addEnum((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].TextureWrap, aTextureClampNames);
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prefix="LODBias";
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for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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attr->addInt((prefix+core::stringc(i+1)).c_str(), material.TextureLayer[i].LODBias);
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return attr;
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}
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@ -1558,6 +1563,8 @@ void CNullDriver::fillMaterialStructureFromAttributes(video::SMaterial& outMater
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outMaterial.FrontfaceCulling = attr->getAttributeAsBool("FrontfaceCulling");
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outMaterial.FogEnable = attr->getAttributeAsBool("FogEnable");
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outMaterial.NormalizeNormals = attr->getAttributeAsBool("NormalizeNormals");
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outMaterial.AntiAliasing = attr->getAttributeAsInt("AntiAliasing");
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outMaterial.ColorMask = attr->getAttributeAsInt("ColorMask");
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prefix = "BilinearFilter";
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if (attr->existsAttribute(prefix.c_str())) // legacy
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outMaterial.setFlag(EMF_BILINEAR_FILTER, attr->getAttributeAsBool(prefix.c_str()));
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@ -1582,6 +1589,10 @@ void CNullDriver::fillMaterialStructureFromAttributes(video::SMaterial& outMater
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prefix = "TextureWrap";
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for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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outMaterial.TextureLayer[i].TextureWrap = (E_TEXTURE_CLAMP)attr->getAttributeAsEnumeration((prefix+core::stringc(i+1)).c_str(), aTextureClampNames);
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prefix="LODBias";
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for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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outMaterial.TextureLayer[i].LODBias = attr->getAttributeAsInt((prefix+core::stringc(i+1)).c_str());
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}
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