Added some hints to readme.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1621 dfc29bdd-3216-0410-991c-e03cc46cb475master
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readme.txt
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readme.txt
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@ -69,6 +69,8 @@ The Irrlicht Engine SDK version 1.4.2
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(libIrrlicht.so.versionNumber). Use the proper makefile target for this by
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running 'make sharedlib' in the source folder. See the Makefile for details.
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For OSX you can find an XCode project file in source/Irrlicht/MacOSX. This will
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build the libIrrlicht.a library necessary to create the apps.
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==========================================================================
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3. Requirements
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@ -80,10 +82,10 @@ The Irrlicht Engine SDK version 1.4.2
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* gcc 3.3
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* gcc 3.4
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* gcc 4.0.3
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* Visual Studio 6.0
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* gcc 4.x
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* Visual Studio.NET 2003 (7.1)
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* Visual Studio 2005 (8.0)
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* Visual Studio 2008 (9.0)
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* Code::Blocks 1.0 (& gcc or visual studio toolkit)
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* DevC++ 5.0 & gcc (project files included)
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@ -91,16 +93,20 @@ The Irrlicht Engine SDK version 1.4.2
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want to use the precompiled version) you need the following:
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* Windows:
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* Needed: PlatformSDK (which usually comes with all IDEs)
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* Optional: DirectX 9 SDK, for D3D9 support
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* Optional: DirectX 8 SDK, for D3D8 support
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* Needed: PlatformSDK (which usually comes with all IDEs, download
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it separately for MSVC Express 2005)
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* Optional: DirectX SDK, for D3D9 support
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* Optional: DirectX SDK prior to May 2006, for D3D8 support
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* Linux:
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* Needed: XServer with include files
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* Optional: OpenGL headers and libraries (libGL and libGLU), for
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OpenGL support
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* GLX + XF86VidMode extension (X11 support libraries)
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* Optional: OpenGL headers and libraries (libGL.so), for OpenGL support
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* GLX + XF86VidMode or XRandr extension (X11 support libraries,
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the latter two for fullscreen mode)
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* OSX:
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* Needed: XCode and Cocoa framework
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* Needed: OpenGL headers and libraries
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==========================================================================
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4. Release Notes
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