Merge branch releases/1.8 revisions 5286:5301 into trunk:
- Deprecate CMatrix4::transformBox - Fix CSceneCollisionManager::getPickedNodeBB which could sometimes miss collisions. - Get lights and renderTargetTexture tests working again on Windows 10 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5302 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -136,6 +136,9 @@ Changes in 1.9 (not yet released)
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--------------------------
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Changes in 1.8.4
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- Update lights and renderTargetTexture tests to work with Windows 10 (can't have so tiny Windows anymore).
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- Deprecate CMatrix4::transformBox as the result is no longer a boundingbox. Use CMatrix4::transformBoxEx instead (which has been available for a long time).
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- Fix CSceneCollisionManager::getPickedNodeBB which could sometimes miss collisions.
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- Add -U__STRICT_ANSI__ option to c::b project files to allow compiling with -std=c++11 and add an error when trying to compile with Irrlicht with __STRICT_ANSI__
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- Update libpng to 1.6.21
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- Update zlib to 1.2.8
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@ -982,7 +982,7 @@ namespace video
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\param color Color of the pixel to draw. */
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virtual void drawPixel(u32 x, u32 y, const SColor& color) =0;
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//! Draws a non filled concyclic regular 2d polyon.
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//! Draws a non filled concyclic regular 2d polygon.
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/** This method can be used to draw circles, but also
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triangles, tetragons, pentagons, hexagons, heptagons, octagons,
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enneagons, decagons, hendecagons, dodecagon, triskaidecagons,
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@ -1228,9 +1228,11 @@ namespace core
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transformPlane( out );
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}
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//! Transforms a axis aligned bounding box
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//! Transforms the edge-points of a bounding box
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//! Deprecated as it's usually not what people need (regards only 2 corners, but other corners might be outside the box after transformation)
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//! Use transformBoxEx instead.
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template <class T>
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inline void CMatrix4<T>::transformBox(core::aabbox3d<f32>& box) const
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_IRR_DEPRECATED_ inline void CMatrix4<T>::transformBox(core::aabbox3d<f32>& box) const
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{
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#if defined ( USE_MATRIX_TEST )
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if (isIdentity())
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@ -937,7 +937,7 @@ void CNullDriver::drawPixel(u32 x, u32 y, const SColor & color)
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}
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//! Draws a non filled concyclic regular 2d polyon.
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//! Draws a non filled concyclic regular 2d polygon.
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void CNullDriver::draw2DPolygon(core::position2d<s32> center,
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f32 radius, video::SColor color, s32 count)
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{
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@ -219,7 +219,7 @@ namespace video
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//! Draws a pixel
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virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
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//! Draws a non filled concyclic reqular 2d polyon.
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//! Draws a non filled concyclic reqular 2d polygon.
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virtual void draw2DPolygon(core::position2d<s32> center,
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f32 radius, video::SColor Color, s32 vertexCount) _IRR_OVERRIDE_;
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@ -702,13 +702,13 @@ namespace video
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//! normal map lookup 32 bit version
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inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const
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{
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if (x < 0)
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x = pitch-1;
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if (x >= pitch)
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if (x < 0)
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x = pitch-1;
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if (x >= pitch)
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x = 0;
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if (y < 0)
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y = height-1;
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if (y >= height)
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if (y < 0)
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y = height-1;
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if (y >= height)
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y = 0;
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return (f32)(((p[(y * pitch) + x])>>16) & 0xff);
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}
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@ -716,13 +716,13 @@ namespace video
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//! normal map lookup 16 bit version
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inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const
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{
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if (x < 0)
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x = pitch-1;
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if (x >= pitch)
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if (x < 0)
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x = pitch-1;
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if (x >= pitch)
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x = 0;
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if (y < 0)
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y = height-1;
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if (y >= height)
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if (y < 0)
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y = height-1;
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if (y >= height)
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y = 0;
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return (f32) getAverage ( p[(y * pitch) + x] );
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@ -134,7 +134,7 @@ void CSceneCollisionManager::getPickedNodeBB(ISceneNode* root,
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// Now transform into world space, since we need to use world space
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// scales and distances.
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core::aabbox3df worldBox(objectBox);
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current->getAbsoluteTransformation().transformBox(worldBox);
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current->getAbsoluteTransformation().transformBoxEx(worldBox);
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core::vector3df edges[8];
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worldBox.getEdges(edges);
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@ -7,7 +7,7 @@ using namespace irr;
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static bool testLightTypes(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice (driverType, core::dimension2d<u32>(128,128));
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IrrlichtDevice *device = createDevice (driverType, core::dimension2d<u32>(256,128));
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if (!device)
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return true; // No error if device does not exist
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Before Width: | Height: | Size: 921 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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@ -9,7 +9,7 @@ using namespace irr;
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/** This test is very special in its setup, problematic situation was found by stefbuet. */
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static bool testWith2DImage(video::E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32> (128, 128));
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IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32> (256, 128));
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if (!device)
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return true; // No error if device does not exist
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@ -29,7 +29,7 @@ static bool testWith2DImage(video::E_DRIVER_TYPE driverType)
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logTestString("Testing driver %ls\n", driver->getName());
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video::ITexture *image = driver->getTexture ("../media/irrlichtlogo2.png");
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video::ITexture *RTT_texture = driver->addRenderTargetTexture (core::dimension2d < u32 > (128, 128));
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video::ITexture *RTT_texture = driver->addRenderTargetTexture (core::dimension2d < u32 > (256, 128));
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smgr->addCameraSceneNode (0, core::vector3df (100, 100, 100),
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core::vector3df (0, 0, 0));
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