Add some documentation to clarify what ISceneManager::getSceneNodesFromType does do.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5461 dfc29bdd-3216-0410-991c-e03cc46cb475master
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5ecd55e7e4
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24336634a8
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@ -1081,10 +1081,10 @@ namespace scene
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//! Get scene nodes by type.
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/** \param type: Type of scene node to find (ESNT_ANY will return all child nodes).
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\param outNodes: array to be filled with results.
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\param start: Scene node to start from. All children of this scene
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node are searched. If null is specified, the root scene node is
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taken. */
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\param outNodes: results will be added to this array (outNodes is not cleared).
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\param start: Scene node to start from. This node and all children of this scene
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node are checked (recursively, so also children of children, etc). If null is specified,
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the root scene node is taken as start-node. */
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virtual void getSceneNodesFromType(ESCENE_NODE_TYPE type,
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core::array<scene::ISceneNode*>& outNodes,
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ISceneNode* start=0) = 0;
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