Add some documentation to clarify what ISceneManager::getSceneNodesFromType does do.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5461 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2017-05-18 13:04:57 +00:00
parent 5ecd55e7e4
commit 24336634a8
1 changed files with 4 additions and 4 deletions

View File

@ -1081,10 +1081,10 @@ namespace scene
//! Get scene nodes by type.
/** \param type: Type of scene node to find (ESNT_ANY will return all child nodes).
\param outNodes: array to be filled with results.
\param start: Scene node to start from. All children of this scene
node are searched. If null is specified, the root scene node is
taken. */
\param outNodes: results will be added to this array (outNodes is not cleared).
\param start: Scene node to start from. This node and all children of this scene
node are checked (recursively, so also children of children, etc). If null is specified,
the root scene node is taken as start-node. */
virtual void getSceneNodesFromType(ESCENE_NODE_TYPE type,
core::array<scene::ISceneNode*>& outNodes,
ISceneNode* start=0) = 0;