- Fix bug in CSceneNodeAnimatorCollisionResponse::setWorld as found by Quillraven.

- Fix simliar bugs where object have been dropped accidentally in set functions in many places


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2417 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2009-06-10 20:13:37 +00:00
parent f598ea9265
commit 2391338b57
15 changed files with 104 additions and 103 deletions

View File

@ -305,6 +305,8 @@ void CGUIButton::setOverrideFont(IGUIFont* font)
//! Sets an image which should be displayed on the button when it is in normal state.
void CGUIButton::setImage(video::ITexture* image)
{
if (image)
image->grab();
if (Image)
Image->drop();
@ -315,9 +317,6 @@ void CGUIButton::setImage(video::ITexture* image)
ImageRect = core::rect<s32>(core::position2d<s32>(0,0), signedSize);
}
if (Image)
Image->grab();
if (!PressedImage)
setPressedImage(Image);
}
@ -326,15 +325,14 @@ void CGUIButton::setImage(video::ITexture* image)
//! Sets the image which should be displayed on the button when it is in its normal state.
void CGUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
{
if (image)
image->grab();
if (Image)
Image->drop();
Image = image;
ImageRect = pos;
if (Image)
Image->grab();
if (!PressedImage)
setPressedImage(Image, pos);
}
@ -343,6 +341,9 @@ void CGUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
//! Sets an image which should be displayed on the button when it is in pressed state.
void CGUIButton::setPressedImage(video::ITexture* image)
{
if (image)
image->grab();
if (PressedImage)
PressedImage->drop();
@ -352,23 +353,19 @@ void CGUIButton::setPressedImage(video::ITexture* image)
core::dimension2di signedSize(image->getOriginalSize());
PressedImageRect = core::rect<s32>(core::position2d<s32>(0,0), signedSize);
}
if (PressedImage)
PressedImage->grab();
}
//! Sets the image which should be displayed on the button when it is in its pressed state.
void CGUIButton::setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
{
if (image)
image->grab();
if (PressedImage)
PressedImage->drop();
PressedImage = image;
PressedImageRect = pos;
if (PressedImage)
PressedImage->grab();
}

View File

@ -90,6 +90,8 @@ void CGUIContextMenu::setSubMenu(u32 index, CGUIContextMenu* menu)
if (index >= Items.size())
return;
if (menu)
menu->grab();
if (Items[index].SubMenu)
Items[index].SubMenu->drop();
@ -98,7 +100,6 @@ void CGUIContextMenu::setSubMenu(u32 index, CGUIContextMenu* menu)
if (Items[index].SubMenu)
{
menu->grab();
menu->AllowFocus = false;
if ( Environment->getFocus() == menu )
{

View File

@ -597,6 +597,8 @@ u32 CGUIListBox::addItem(const wchar_t* text, s32 icon)
void CGUIListBox::setSpriteBank(IGUISpriteBank* bank)
{
if ( bank == IconBank )
return;
if (IconBank)
IconBank->drop();

View File

@ -40,14 +40,12 @@ CGUIMeshViewer::~CGUIMeshViewer()
//! sets the mesh to be shown
void CGUIMeshViewer::setMesh(scene::IAnimatedMesh* mesh)
{
if (mesh)
mesh->grab();
if (Mesh)
Mesh->drop();
Mesh = mesh;
if (!Mesh)
return;
else
Mesh->grab();
/* This might be used for proper transformation etc.
core::vector3df center(0.0f,0.0f,0.0f);

View File

@ -205,13 +205,12 @@ void CGUISkin::setFont(IGUIFont* font, EGUI_DEFAULT_FONT which)
if ((u32)which >= EGDS_COUNT)
return;
if (font)
font->grab();
if (Fonts[which])
Fonts[which]->drop();
Fonts[which] = font;
if (Fonts[which])
Fonts[which]->grab();
}
@ -225,12 +224,12 @@ IGUISpriteBank* CGUISkin::getSpriteBank() const
//! set a new sprite bank or remove one by passing 0
void CGUISkin::setSpriteBank(IGUISpriteBank* bank)
{
if (SpriteBank)
SpriteBank->drop();
if (bank)
bank->grab();
if (SpriteBank)
SpriteBank->drop();
SpriteBank = bank;
}

View File

@ -80,12 +80,12 @@ void CGUISpriteBank::setTexture(u32 index, video::ITexture* texture)
while (index >= Textures.size())
Textures.push_back(0);
if (Textures[index])
Textures[index]->drop();
if (texture)
texture->grab();
if (Textures[index])
Textures[index]->drop();
Textures[index] = texture;
}

View File

@ -1046,6 +1046,8 @@ void CGUITreeView::setIconFont( IGUIFont* font )
{
s32 height;
if ( font )
font->grab();
if ( IconFont )
{
IconFont->drop();
@ -1059,7 +1061,6 @@ void CGUITreeView::setIconFont( IGUIFont* font )
{
ItemHeight = height;
}
IconFont->grab();
}
}
@ -1067,6 +1068,8 @@ void CGUITreeView::setIconFont( IGUIFont* font )
//! The default is 0 (no images).
void CGUITreeView::setImageList( IGUIImageList* imageList )
{
if (imageList )
imageList->grab();
if( ImageList )
{
ImageList->drop();
@ -1079,7 +1082,6 @@ void CGUITreeView::setImageList( IGUIImageList* imageList )
{
ItemHeight = ImageList->getImageSize().Height + 1;
}
ImageList->grab();
}
}

View File

@ -228,13 +228,12 @@ IOSOperator* CIrrDeviceStub::getOSOperator()
//! Sets the input receiving scene manager.
void CIrrDeviceStub::setInputReceivingSceneManager(scene::ISceneManager* sceneManager)
{
if (sceneManager)
sceneManager->grab();
if (InputReceivingSceneManager)
InputReceivingSceneManager->drop();
InputReceivingSceneManager = sceneManager;
if (InputReceivingSceneManager)
InputReceivingSceneManager->grab();
}

View File

@ -295,14 +295,12 @@ void CMeshSceneNode::setMesh(IMesh* mesh)
if (!mesh)
return; // won't set null mesh
mesh->grab();
if (Mesh)
Mesh->drop();
Mesh = mesh;
copyMaterials();
if (Mesh)
Mesh->grab();
}

View File

@ -286,10 +286,10 @@ bool COctTreeSceneNode::createTree(IMesh* mesh)
MeshName = SceneManager->getMeshCache()->getMeshFilename( mesh );
mesh->grab();
deleteTree();
Mesh = mesh;
Mesh->grab();
u32 beginTime = os::Timer::getRealTime();

View File

@ -72,6 +72,8 @@ IParticleEmitter* CParticleSystemSceneNode::getEmitter()
//! Sets the particle emitter, which creates the particles.
void CParticleSystemSceneNode::setEmitter(IParticleEmitter* emitter)
{
if (emitter == Emitter)
return;
if (Emitter)
Emitter->drop();

View File

@ -1095,13 +1095,12 @@ ICameraSceneNode* CSceneManager::getActiveCamera() const
//! \param camera: The new camera which should be active.
void CSceneManager::setActiveCamera(ICameraSceneNode* camera)
{
if (camera)
camera->grab();
if (ActiveCamera)
ActiveCamera->drop();
ActiveCamera = camera;
if (ActiveCamera)
ActiveCamera->grab();
}
@ -1579,13 +1578,12 @@ void CSceneManager::drawAll()
void CSceneManager::setLightManager(ILightManager* lightManager)
{
if ( lightManager )
lightManager->grab();
if(LightManager)
LightManager->drop();
LightManager = lightManager;
if(LightManager)
LightManager->grab();
}

View File

@ -118,15 +118,15 @@ core::vector3df CSceneNodeAnimatorCollisionResponse::getEllipsoidTranslation() c
//! the scene node may collide.
void CSceneNodeAnimatorCollisionResponse::setWorld(ITriangleSelector* newWorld)
{
if (newWorld)
newWorld->grab();
if (World)
World->drop();
World = newWorld;
if (World)
World->grab();
FirstUpdate = true;
}
@ -273,6 +273,9 @@ ISceneNodeAnimator* CSceneNodeAnimatorCollisionResponse::createClone(ISceneNode*
void CSceneNodeAnimatorCollisionResponse::setCollisionCallback(ICollisionCallback* callback)
{
if ( CollisionCallback == callback )
return;
if (CollisionCallback)
CollisionCallback->drop();

View File

@ -253,6 +253,8 @@ void CShadowVolumeSceneNode::createZPassVolume(s32 faceCount,
void CShadowVolumeSceneNode::setShadowMesh(const IMesh* mesh)
{
if ( ShadowMesh == mesh )
return;
if (ShadowMesh)
ShadowMesh->drop();
ShadowMesh = mesh;

View File

@ -1,2 +1,2 @@
Test suite pass at GMT Tue Jun 9 00:45:13 2009
Test suite pass at GMT Wed Jun 10 20:04:22 2009