- Fix bug in CSceneNodeAnimatorCollisionResponse::setWorld as found by Quillraven.
- Fix simliar bugs where object have been dropped accidentally in set functions in many places git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2417 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
f598ea9265
commit
2391338b57
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@ -305,6 +305,8 @@ void CGUIButton::setOverrideFont(IGUIFont* font)
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//! Sets an image which should be displayed on the button when it is in normal state.
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void CGUIButton::setImage(video::ITexture* image)
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{
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if (image)
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image->grab();
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if (Image)
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Image->drop();
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@ -315,9 +317,6 @@ void CGUIButton::setImage(video::ITexture* image)
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ImageRect = core::rect<s32>(core::position2d<s32>(0,0), signedSize);
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}
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if (Image)
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Image->grab();
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if (!PressedImage)
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setPressedImage(Image);
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}
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@ -326,15 +325,14 @@ void CGUIButton::setImage(video::ITexture* image)
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//! Sets the image which should be displayed on the button when it is in its normal state.
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void CGUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
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{
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if (image)
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image->grab();
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if (Image)
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Image->drop();
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Image = image;
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ImageRect = pos;
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if (Image)
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Image->grab();
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if (!PressedImage)
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setPressedImage(Image, pos);
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}
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@ -343,6 +341,9 @@ void CGUIButton::setImage(video::ITexture* image, const core::rect<s32>& pos)
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//! Sets an image which should be displayed on the button when it is in pressed state.
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void CGUIButton::setPressedImage(video::ITexture* image)
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{
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if (image)
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image->grab();
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if (PressedImage)
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PressedImage->drop();
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@ -352,23 +353,19 @@ void CGUIButton::setPressedImage(video::ITexture* image)
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core::dimension2di signedSize(image->getOriginalSize());
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PressedImageRect = core::rect<s32>(core::position2d<s32>(0,0), signedSize);
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}
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if (PressedImage)
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PressedImage->grab();
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}
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//! Sets the image which should be displayed on the button when it is in its pressed state.
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void CGUIButton::setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
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{
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if (image)
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image->grab();
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if (PressedImage)
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PressedImage->drop();
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PressedImage = image;
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PressedImageRect = pos;
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if (PressedImage)
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PressedImage->grab();
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}
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@ -90,6 +90,8 @@ void CGUIContextMenu::setSubMenu(u32 index, CGUIContextMenu* menu)
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if (index >= Items.size())
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return;
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if (menu)
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menu->grab();
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if (Items[index].SubMenu)
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Items[index].SubMenu->drop();
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@ -98,7 +100,6 @@ void CGUIContextMenu::setSubMenu(u32 index, CGUIContextMenu* menu)
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if (Items[index].SubMenu)
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{
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menu->grab();
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menu->AllowFocus = false;
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if ( Environment->getFocus() == menu )
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{
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@ -597,6 +597,8 @@ u32 CGUIListBox::addItem(const wchar_t* text, s32 icon)
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void CGUIListBox::setSpriteBank(IGUISpriteBank* bank)
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{
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if ( bank == IconBank )
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return;
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if (IconBank)
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IconBank->drop();
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@ -40,14 +40,12 @@ CGUIMeshViewer::~CGUIMeshViewer()
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//! sets the mesh to be shown
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void CGUIMeshViewer::setMesh(scene::IAnimatedMesh* mesh)
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{
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if (mesh)
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mesh->grab();
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if (Mesh)
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Mesh->drop();
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Mesh = mesh;
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if (!Mesh)
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return;
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else
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Mesh->grab();
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/* This might be used for proper transformation etc.
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core::vector3df center(0.0f,0.0f,0.0f);
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@ -205,13 +205,12 @@ void CGUISkin::setFont(IGUIFont* font, EGUI_DEFAULT_FONT which)
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if ((u32)which >= EGDS_COUNT)
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return;
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if (font)
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font->grab();
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if (Fonts[which])
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Fonts[which]->drop();
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Fonts[which] = font;
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if (Fonts[which])
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Fonts[which]->grab();
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}
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@ -225,12 +224,12 @@ IGUISpriteBank* CGUISkin::getSpriteBank() const
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//! set a new sprite bank or remove one by passing 0
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void CGUISkin::setSpriteBank(IGUISpriteBank* bank)
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{
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if (SpriteBank)
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SpriteBank->drop();
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if (bank)
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bank->grab();
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if (SpriteBank)
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SpriteBank->drop();
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SpriteBank = bank;
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}
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@ -80,12 +80,12 @@ void CGUISpriteBank::setTexture(u32 index, video::ITexture* texture)
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while (index >= Textures.size())
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Textures.push_back(0);
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if (Textures[index])
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Textures[index]->drop();
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if (texture)
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texture->grab();
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if (Textures[index])
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Textures[index]->drop();
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Textures[index] = texture;
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}
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@ -74,8 +74,8 @@ void CGUITreeViewNode::clearChilds()
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}
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IGUITreeViewNode* CGUITreeViewNode::addChildBack(
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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s32 imageIndex /*= -1*/,
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s32 selectedImageIndex /*= -1*/,
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void* data /*= 0*/,
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@ -97,9 +97,9 @@ IGUITreeViewNode* CGUITreeViewNode::addChildBack(
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return newChild;
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}
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IGUITreeViewNode* CGUITreeViewNode::addChildFront(
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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IGUITreeViewNode* CGUITreeViewNode::addChildFront(
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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s32 imageIndex /*= -1*/,
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s32 selectedImageIndex /*= -1*/,
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void* data /*= 0*/,
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@ -121,10 +121,10 @@ IGUITreeViewNode* CGUITreeViewNode::addChildFront(
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return newChild;
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}
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IGUITreeViewNode* CGUITreeViewNode::insertChildAfter(
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IGUITreeViewNode* other,
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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IGUITreeViewNode* CGUITreeViewNode::insertChildAfter(
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IGUITreeViewNode* other,
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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s32 imageIndex /*= -1*/,
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s32 selectedImageIndex /*= -1*/,
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void* data /*= 0*/,
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@ -155,10 +155,10 @@ IGUITreeViewNode* CGUITreeViewNode::insertChildAfter(
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return newChild;
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}
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IGUITreeViewNode* CGUITreeViewNode::insertChildBefore(
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IGUITreeViewNode* other,
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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IGUITreeViewNode* CGUITreeViewNode::insertChildBefore(
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IGUITreeViewNode* other,
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const wchar_t* text,
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const wchar_t* icon /*= 0*/,
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s32 imageIndex /*= -1*/,
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s32 selectedImageIndex /*= -1*/,
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void* data /*= 0*/,
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@ -421,10 +421,10 @@ bool CGUITreeViewNode::isVisible() const
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//! constructor
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CGUITreeView::CGUITreeView(IGUIEnvironment* environment, IGUIElement* parent,
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CGUITreeView::CGUITreeView(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle, bool clip,
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bool drawBack,bool scrollBarVertical, bool scrollBarHorizontal)
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: IGUITreeView( environment, parent, id, rectangle ),
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: IGUITreeView( environment, parent, id, rectangle ),
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Root(0), Selected(0),
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ItemHeight( 0 ),
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IndentWidth( 0 ),
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@ -452,7 +452,7 @@ CGUITreeView::CGUITreeView(IGUIEnvironment* environment, IGUIElement* parent,
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if ( scrollBarVertical )
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{
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ScrollBarV = new CGUIScrollBar( false, Environment, this, 0,
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core::rect<s32>( RelativeRect.getWidth() - s,
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core::rect<s32>( RelativeRect.getWidth() - s,
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0,
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RelativeRect.getWidth(),
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RelativeRect.getHeight() - (scrollBarHorizontal ? s : 0 )
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@ -539,7 +539,7 @@ void CGUITreeView::recalculateItemHeight()
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if( IconFont )
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{
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s32 height = IconFont->getDimension( L" " ).Height;
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s32 height = IconFont->getDimension( L" " ).Height;
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if( height > ItemHeight )
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{
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ItemHeight = height;
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@ -658,7 +658,7 @@ bool CGUITreeView::OnEvent( const SEvent &event )
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}
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Selecting = false;
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Environment->removeFocus( this );
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Environment->removeFocus( this );
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mouseAction( event.MouseInput.X, event.MouseInput.Y );
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return true;
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break;
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@ -728,7 +728,7 @@ void CGUITreeView::mouseAction( s32 xpos, s32 ypos, bool onlyHover /*= false*/ )
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Selected = hitNode;
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}
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if( hitNode && !onlyHover
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if( hitNode && !onlyHover
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&& xpos < hitNode->getLevel() * IndentWidth
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&& xpos > ( hitNode->getLevel() - 1 ) * IndentWidth
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&& hitNode->hasChilds() )
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@ -804,7 +804,7 @@ void CGUITreeView::draw()
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clipRect );
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}
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// draw the border
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// draw the border
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frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + 1;
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driver->draw2DRectangle( skin->getColor( EGDC_3D_SHADOW ), frameRect,
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clipRect );
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@ -953,10 +953,10 @@ void CGUITreeView::draw()
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index = node->getImageIndex();
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}
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ImageList->draw(
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index,
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core::position2d<s32>(
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textRect.UpperLeftCorner.X,
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textRect.UpperLeftCorner.Y + ( ( textRect.getHeight() - ImageList->getImageSize().Height ) >> 1 ) ),
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index,
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core::position2d<s32>(
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textRect.UpperLeftCorner.X,
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textRect.UpperLeftCorner.Y + ( ( textRect.getHeight() - ImageList->getImageSize().Height ) >> 1 ) ),
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&clientClip );
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iconWidth += ImageList->getImageSize().Width + 3;
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textRect.UpperLeftCorner.X += ImageList->getImageSize().Width + 3;
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@ -976,7 +976,7 @@ void CGUITreeView::draw()
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textRect.UpperLeftCorner.X -= iconWidth;
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}
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// draw the lines if neccessary
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// draw the lines if neccessary
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if( LinesVisible )
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{
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core::rect<s32> rc;
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@ -997,7 +997,7 @@ void CGUITreeView::draw()
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clipRect );
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if( node->getParent() != Root )
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{
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{
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// vertical line
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if( node == node->getParent()->getFirstChild() )
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{
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@ -1012,7 +1012,7 @@ void CGUITreeView::draw()
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clipRect );
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// the vertical lines of all parents
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IGUITreeViewNode* nodeTmp = node->getParent();
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IGUITreeViewNode* nodeTmp = node->getParent();
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rc.UpperLeftCorner.Y = frameRect.UpperLeftCorner.Y - ( frameRect.getHeight() >> 1 );
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for( s32 n = 0; n < node->getLevel() - 2; ++n )
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{
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@ -1046,7 +1046,9 @@ void CGUITreeView::setIconFont( IGUIFont* font )
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{
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s32 height;
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if( IconFont )
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if ( font )
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font->grab();
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if ( IconFont )
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{
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IconFont->drop();
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}
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@ -1054,12 +1056,11 @@ void CGUITreeView::setIconFont( IGUIFont* font )
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IconFont = font;
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if( IconFont )
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{
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height = IconFont->getDimension( L" " ).Height;
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height = IconFont->getDimension( L" " ).Height;
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if( height > ItemHeight )
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{
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ItemHeight = height;
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}
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IconFont->grab();
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}
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}
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@ -1067,6 +1068,8 @@ void CGUITreeView::setIconFont( IGUIFont* font )
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//! The default is 0 (no images).
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void CGUITreeView::setImageList( IGUIImageList* imageList )
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{
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if (imageList )
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imageList->grab();
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if( ImageList )
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{
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ImageList->drop();
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@ -1079,7 +1082,6 @@ void CGUITreeView::setImageList( IGUIImageList* imageList )
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{
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ItemHeight = ImageList->getImageSize().Height + 1;
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}
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ImageList->grab();
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}
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}
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@ -18,7 +18,7 @@ namespace irr
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//! constructor
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CIrrDeviceStub::CIrrDeviceStub(const SIrrlichtCreationParameters& params)
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: IrrlichtDevice(), VideoDriver(0), GUIEnvironment(0), SceneManager(0),
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: IrrlichtDevice(), VideoDriver(0), GUIEnvironment(0), SceneManager(0),
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Timer(0), CursorControl(0), UserReceiver(params.EventReceiver), Logger(0), Operator(0),
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FileSystem(0), InputReceivingSceneManager(0), CreationParams(params)
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{
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@ -82,7 +82,7 @@ void CIrrDeviceStub::createGUIAndScene()
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#ifdef _IRR_COMPILE_WITH_GUI_
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// create gui environment
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GUIEnvironment = gui::createGUIEnvironment(FileSystem, VideoDriver, Operator);
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#endif
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#endif
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// create Scene manager
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SceneManager = scene::createSceneManager(VideoDriver, FileSystem, CursorControl, GUIEnvironment);
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@ -130,7 +130,7 @@ ITimer* CIrrDeviceStub::getTimer()
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}
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//! Returns the version of the engine.
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//! Returns the version of the engine.
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const char* CIrrDeviceStub::getVersion() const
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{
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return IRRLICHT_SDK_VERSION;
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@ -225,16 +225,15 @@ IOSOperator* CIrrDeviceStub::getOSOperator()
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}
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//! Sets the input receiving scene manager.
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//! Sets the input receiving scene manager.
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void CIrrDeviceStub::setInputReceivingSceneManager(scene::ISceneManager* sceneManager)
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{
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if (sceneManager)
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sceneManager->grab();
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if (InputReceivingSceneManager)
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InputReceivingSceneManager->drop();
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InputReceivingSceneManager = sceneManager;
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if (InputReceivingSceneManager)
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InputReceivingSceneManager->grab();
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}
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@ -48,8 +48,8 @@ void CMeshSceneNode::OnRegisterSceneNode()
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{
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if (IsVisible)
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{
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// because this node supports rendering of mixed mode meshes consisting of
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// transparent and solid material at the same time, we need to go through all
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// because this node supports rendering of mixed mode meshes consisting of
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// transparent and solid material at the same time, we need to go through all
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// materials, check of what type they are and register this node for the right
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// render pass according to that.
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@ -62,16 +62,16 @@ void CMeshSceneNode::OnRegisterSceneNode()
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// count transparent and solid materials in this scene node
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if (ReadOnlyMaterials && Mesh)
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{
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// count mesh materials
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// count mesh materials
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for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
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{
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scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
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video::IMaterialRenderer* rnd = mb ? driver->getMaterialRenderer(mb->getMaterial().MaterialType) : 0;
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if (rnd && rnd->isTransparent())
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if (rnd && rnd->isTransparent())
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++transparentCount;
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else
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else
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++solidCount;
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if (solidCount && transparentCount)
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@ -80,21 +80,21 @@ void CMeshSceneNode::OnRegisterSceneNode()
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}
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else
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{
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// count copied materials
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// count copied materials
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for (u32 i=0; i<Materials.size(); ++i)
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{
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video::IMaterialRenderer* rnd =
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video::IMaterialRenderer* rnd =
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driver->getMaterialRenderer(Materials[i].MaterialType);
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if (rnd && rnd->isTransparent())
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if (rnd && rnd->isTransparent())
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++transparentCount;
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else
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else
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++solidCount;
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if (solidCount && transparentCount)
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break;
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}
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}
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}
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// register according to material types counted
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@ -119,7 +119,7 @@ void CMeshSceneNode::render()
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if (!Mesh || !driver)
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return;
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bool isTransparentPass =
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bool isTransparentPass =
|
||||
SceneManager->getSceneNodeRenderPass() == scene::ESNRP_TRANSPARENT;
|
||||
|
||||
++PassCount;
|
||||
|
@ -162,7 +162,7 @@ void CMeshSceneNode::render()
|
|||
|
||||
// only render transparent buffer if this is the transparent render pass
|
||||
// and solid only in solid pass
|
||||
if (transparent == isTransparentPass)
|
||||
if (transparent == isTransparentPass)
|
||||
{
|
||||
driver->setMaterial(material);
|
||||
driver->drawMeshBuffer(mb);
|
||||
|
@ -295,14 +295,12 @@ void CMeshSceneNode::setMesh(IMesh* mesh)
|
|||
if (!mesh)
|
||||
return; // won't set null mesh
|
||||
|
||||
mesh->grab();
|
||||
if (Mesh)
|
||||
Mesh->drop();
|
||||
|
||||
Mesh = mesh;
|
||||
copyMaterials();
|
||||
|
||||
if (Mesh)
|
||||
Mesh->grab();
|
||||
}
|
||||
|
||||
|
||||
|
@ -358,7 +356,7 @@ void CMeshSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeRe
|
|||
}
|
||||
|
||||
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
||||
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
||||
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
||||
referencing this mesh to change too. */
|
||||
void CMeshSceneNode::setReadOnlyMaterials(bool readonly)
|
||||
{
|
||||
|
@ -378,7 +376,7 @@ ISceneNode* CMeshSceneNode::clone(ISceneNode* newParent, ISceneManager* newManag
|
|||
if (!newParent) newParent = Parent;
|
||||
if (!newManager) newManager = SceneManager;
|
||||
|
||||
CMeshSceneNode* nb = new CMeshSceneNode(Mesh, newParent,
|
||||
CMeshSceneNode* nb = new CMeshSceneNode(Mesh, newParent,
|
||||
newManager, ID, RelativeTranslation, RelativeRotation, RelativeScale);
|
||||
|
||||
nb->cloneMembers(this, newManager);
|
||||
|
|
|
@ -286,10 +286,10 @@ bool COctTreeSceneNode::createTree(IMesh* mesh)
|
|||
|
||||
MeshName = SceneManager->getMeshCache()->getMeshFilename( mesh );
|
||||
|
||||
mesh->grab();
|
||||
deleteTree();
|
||||
|
||||
Mesh = mesh;
|
||||
Mesh->grab();
|
||||
|
||||
u32 beginTime = os::Timer::getRealTime();
|
||||
|
||||
|
@ -311,7 +311,7 @@ bool COctTreeSceneNode::createTree(IMesh* mesh)
|
|||
{
|
||||
IMeshBuffer* b = mesh->getMeshBuffer(i);
|
||||
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
{
|
||||
Materials.push_back(b->getMaterial());
|
||||
|
||||
|
@ -343,7 +343,7 @@ bool COctTreeSceneNode::createTree(IMesh* mesh)
|
|||
for ( i=0; i < mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
b = mesh->getMeshBuffer(i);
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
{
|
||||
meshReserve += 1;
|
||||
}
|
||||
|
@ -355,7 +355,7 @@ bool COctTreeSceneNode::createTree(IMesh* mesh)
|
|||
{
|
||||
b = mesh->getMeshBuffer(i);
|
||||
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
{
|
||||
Materials.push_back(b->getMaterial());
|
||||
LightMapMeshes.push_back(OctTree<video::S3DVertex2TCoords>::SMeshChunk());
|
||||
|
@ -388,7 +388,7 @@ bool COctTreeSceneNode::createTree(IMesh* mesh)
|
|||
{
|
||||
IMeshBuffer* b = mesh->getMeshBuffer(i);
|
||||
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
if (b->getVertexCount() && b->getIndexCount())
|
||||
{
|
||||
Materials.push_back(b->getMaterial());
|
||||
TangentsMeshes.push_back(OctTree<video::S3DVertexTangents>::SMeshChunk());
|
||||
|
|
|
@ -72,6 +72,8 @@ IParticleEmitter* CParticleSystemSceneNode::getEmitter()
|
|||
//! Sets the particle emitter, which creates the particles.
|
||||
void CParticleSystemSceneNode::setEmitter(IParticleEmitter* emitter)
|
||||
{
|
||||
if (emitter == Emitter)
|
||||
return;
|
||||
if (Emitter)
|
||||
Emitter->drop();
|
||||
|
||||
|
@ -161,7 +163,7 @@ IParticleCylinderEmitter* CParticleSystemSceneNode::createCylinderEmitter(
|
|||
bool outlineOnly, const core::vector3df& direction,
|
||||
u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
|
||||
const video::SColor& minStartColor, const video::SColor& maxStartColor,
|
||||
u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
|
||||
u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
|
||||
const core::dimension2df& minStartSize,
|
||||
const core::dimension2df& maxStartSize )
|
||||
{
|
||||
|
|
|
@ -493,8 +493,8 @@ IMeshSceneNode* CSceneManager::addQuake3SceneNode(IMeshBuffer* meshBuffer,
|
|||
if (!parent)
|
||||
parent = this;
|
||||
|
||||
CQuake3ShaderSceneNode* node = new CQuake3ShaderSceneNode( parent,
|
||||
this, id, FileSystem,
|
||||
CQuake3ShaderSceneNode* node = new CQuake3ShaderSceneNode( parent,
|
||||
this, id, FileSystem,
|
||||
meshBuffer, shader );
|
||||
node->drop();
|
||||
|
||||
|
@ -1095,13 +1095,12 @@ ICameraSceneNode* CSceneManager::getActiveCamera() const
|
|||
//! \param camera: The new camera which should be active.
|
||||
void CSceneManager::setActiveCamera(ICameraSceneNode* camera)
|
||||
{
|
||||
if (camera)
|
||||
camera->grab();
|
||||
if (ActiveCamera)
|
||||
ActiveCamera->drop();
|
||||
|
||||
ActiveCamera = camera;
|
||||
|
||||
if (ActiveCamera)
|
||||
ActiveCamera->grab();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1579,13 +1578,12 @@ void CSceneManager::drawAll()
|
|||
|
||||
void CSceneManager::setLightManager(ILightManager* lightManager)
|
||||
{
|
||||
if ( lightManager )
|
||||
lightManager->grab();
|
||||
if(LightManager)
|
||||
LightManager->drop();
|
||||
|
||||
LightManager = lightManager;
|
||||
|
||||
if(LightManager)
|
||||
LightManager->grab();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -118,15 +118,15 @@ core::vector3df CSceneNodeAnimatorCollisionResponse::getEllipsoidTranslation() c
|
|||
//! the scene node may collide.
|
||||
void CSceneNodeAnimatorCollisionResponse::setWorld(ITriangleSelector* newWorld)
|
||||
{
|
||||
if (World)
|
||||
World->drop();
|
||||
if (newWorld)
|
||||
newWorld->grab();
|
||||
|
||||
World = newWorld;
|
||||
if (World)
|
||||
World->grab();
|
||||
if (World)
|
||||
World->drop();
|
||||
|
||||
World = newWorld;
|
||||
|
||||
FirstUpdate = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -188,7 +188,7 @@ void CSceneNodeAnimatorCollisionResponse::animateNode(ISceneNode* node, u32 time
|
|||
CollisionResultPosition
|
||||
= SceneManager->getSceneCollisionManager()->getCollisionResultPosition(
|
||||
World, LastPosition-Translation,
|
||||
Radius, vel, CollisionTriangle, CollisionPoint, f,
|
||||
Radius, vel, CollisionTriangle, CollisionPoint, f,
|
||||
CollisionNode, SlidingSpeed, FallingVelocity);
|
||||
|
||||
CollisionOccurred = (CollisionTriangle != RefTriangle);
|
||||
|
@ -273,6 +273,9 @@ ISceneNodeAnimator* CSceneNodeAnimatorCollisionResponse::createClone(ISceneNode*
|
|||
|
||||
void CSceneNodeAnimatorCollisionResponse::setCollisionCallback(ICollisionCallback* callback)
|
||||
{
|
||||
if ( CollisionCallback == callback )
|
||||
return;
|
||||
|
||||
if (CollisionCallback)
|
||||
CollisionCallback->drop();
|
||||
|
||||
|
|
|
@ -253,6 +253,8 @@ void CShadowVolumeSceneNode::createZPassVolume(s32 faceCount,
|
|||
|
||||
void CShadowVolumeSceneNode::setShadowMesh(const IMesh* mesh)
|
||||
{
|
||||
if ( ShadowMesh == mesh )
|
||||
return;
|
||||
if (ShadowMesh)
|
||||
ShadowMesh->drop();
|
||||
ShadowMesh = mesh;
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
Test suite pass at GMT Tue Jun 9 00:45:13 2009
|
||||
Test suite pass at GMT Wed Jun 10 20:04:22 2009
|
||||
|
||||
|
|
Loading…
Reference in New Issue