Fix bug in MaterialViewer - light control colors got initialized wrong.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4959 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
49bbb38838
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21eeb81b1d
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@ -302,8 +302,8 @@ void CTypicalColorsControl::updateMaterialColors(video::SMaterial & material) co
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void CTypicalColorsControl::setColorsToLightDataColors(const video::SLight & lightData)
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void CTypicalColorsControl::setColorsToLightDataColors(const video::SLight & lightData)
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{
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{
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ControlAmbientColor->setColor(lightData.AmbientColor.toSColor());
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ControlAmbientColor->setColor(lightData.AmbientColor.toSColor());
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ControlAmbientColor->setColor(lightData.DiffuseColor.toSColor());
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ControlDiffuseColor->setColor(lightData.DiffuseColor.toSColor());
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ControlAmbientColor->setColor(lightData.SpecularColor.toSColor());
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ControlSpecularColor->setColor(lightData.SpecularColor.toSColor());
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}
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}
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// Update all changed colors in the light data
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// Update all changed colors in the light data
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