Fix SDL device compilation. VideoDriver is now always dropped after Scenemanager and FileSystem after those two to prevent memory-leaks in some situations.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4724 dfc29bdd-3216-0410-991c-e03cc46cb475master
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3401273272
commit
0adb750092
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@ -754,7 +754,7 @@ void CIrrDeviceSDL::maximizeWindow()
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}
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}
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//! Get the position of this window on screen
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//! Get the position of this window on screen
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core::position2di getWindowPosition()
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core::position2di CIrrDeviceSDL::getWindowPosition()
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{
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{
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return core::position2di(-1, -1);
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return core::position2di(-1, -1);
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}
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}
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@ -55,16 +55,18 @@ CIrrDeviceStub::CIrrDeviceStub(const SIrrlichtCreationParameters& params)
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CIrrDeviceStub::~CIrrDeviceStub()
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CIrrDeviceStub::~CIrrDeviceStub()
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{
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{
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VideoModeList->drop();
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VideoModeList->drop();
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FileSystem->drop();
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if (GUIEnvironment)
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if (GUIEnvironment)
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GUIEnvironment->drop();
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GUIEnvironment->drop();
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if (SceneManager)
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SceneManager->drop();
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if (VideoDriver)
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if (VideoDriver)
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VideoDriver->drop();
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VideoDriver->drop();
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if (SceneManager)
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if ( FileSystem )
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SceneManager->drop();
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FileSystem->drop();
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if (InputReceivingSceneManager)
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if (InputReceivingSceneManager)
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InputReceivingSceneManager->drop();
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InputReceivingSceneManager->drop();
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