Fix SDL device compilation. VideoDriver is now always dropped after Scenemanager and FileSystem after those two to prevent memory-leaks in some situations.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4724 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2014-03-14 15:13:41 +00:00
parent 3401273272
commit 0adb750092
2 changed files with 6 additions and 4 deletions

View File

@ -754,7 +754,7 @@ void CIrrDeviceSDL::maximizeWindow()
}
//! Get the position of this window on screen
core::position2di getWindowPosition()
core::position2di CIrrDeviceSDL::getWindowPosition()
{
return core::position2di(-1, -1);
}

View File

@ -55,16 +55,18 @@ CIrrDeviceStub::CIrrDeviceStub(const SIrrlichtCreationParameters& params)
CIrrDeviceStub::~CIrrDeviceStub()
{
VideoModeList->drop();
FileSystem->drop();
if (GUIEnvironment)
GUIEnvironment->drop();
if (SceneManager)
SceneManager->drop();
if (VideoDriver)
VideoDriver->drop();
if (SceneManager)
SceneManager->drop();
if ( FileSystem )
FileSystem->drop();
if (InputReceivingSceneManager)
InputReceivingSceneManager->drop();