Fix compilation without sw renderers, submitted by pc0de.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2167 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -2,9 +2,9 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#include "CSoftwareDriver.h"
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_SOFTWARE_
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#include "CSoftwareTexture.h"
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@ -174,4 +174,3 @@ namespace video
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#endif
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@ -3,10 +3,10 @@
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#include "CSoftwareDriver2.h"
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#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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#include "CSoftwareDriver2.h"
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#include "SoftwareDriver2_helper.h"
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#include "CSoftwareTexture2.h"
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#include "CSoftware2MaterialRenderer.h"
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@ -252,7 +252,6 @@ namespace video
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SBurningShaderMaterial Material;
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static const sVec4 NDCPlane[6];
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};
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} // end namespace video
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@ -261,4 +260,3 @@ namespace video
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#endif
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