Expose getSpeed and setSpeed of particle attraction affector

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4541 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2013-06-17 09:28:37 +00:00
parent f220d10900
commit 00f8f8a8ac
2 changed files with 7 additions and 2 deletions

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@ -20,6 +20,9 @@ public:
//! Set the point that particles will attract to //! Set the point that particles will attract to
virtual void setPoint( const core::vector3df& point ) = 0; virtual void setPoint( const core::vector3df& point ) = 0;
//! Set the speed, in game units per second that the particles will attract to the specified point
virtual void setSpeed( f32 speed ) { Speed = speed; }
//! Set whether or not the particles are attracting or detracting //! Set whether or not the particles are attracting or detracting
virtual void setAttract( bool attract ) = 0; virtual void setAttract( bool attract ) = 0;
@ -35,6 +38,9 @@ public:
//! Get the point that particles are attracted to //! Get the point that particles are attracted to
virtual const core::vector3df& getPoint() const = 0; virtual const core::vector3df& getPoint() const = 0;
//! Get the speed that points attract to the specified point
virtual f32 getSpeed() const { return Speed; }
//! Get whether or not the particles are attracting or detracting //! Get whether or not the particles are attracting or detracting
virtual bool getAttract() const = 0; virtual bool getAttract() const = 0;

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@ -28,8 +28,7 @@ public:
//! Set the point that particles will attract to //! Set the point that particles will attract to
virtual void setPoint( const core::vector3df& point ) { Point = point; } virtual void setPoint( const core::vector3df& point ) { Point = point; }
//! Set the speed, in game units per second that the particles will attract to //! Set the speed, in game units per second that the particles will attract to the specified point
//! the specified point
virtual void setSpeed( f32 speed ) { Speed = speed; } virtual void setSpeed( f32 speed ) { Speed = speed; }
//! Set whether or not the particles are attracting or detracting //! Set whether or not the particles are attracting or detracting