2007-05-20 11:03:49 -07:00
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CNullDriver.h"
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#include "CSoftwareTexture.h"
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#include "os.h"
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#include "CImage.h"
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#include "CAttributes.h"
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#include "IReadFile.h"
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#include "IWriteFile.h"
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#include "IImageLoader.h"
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#include "IImageWriter.h"
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#include "IMaterialRenderer.h"
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namespace irr
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{
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namespace video
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{
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//! creates a loader which is able to load windows bitmaps
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IImageLoader* createImageLoaderBMP();
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//! creates a loader which is able to load jpeg images
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IImageLoader* createImageLoaderJPG();
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//! creates a loader which is able to load targa images
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IImageLoader* createImageLoaderTGA();
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//! creates a loader which is able to load psd images
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IImageLoader* createImageLoaderPSD();
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//! creates a loader which is able to load pcx images
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IImageLoader* createImageLoaderPCX();
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//! creates a loader which is able to load png images
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IImageLoader* createImageLoaderPNG();
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//! creates a loader which is able to load bmp images
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IImageWriter* createImageWriterBMP();
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//! creates a loader which is able to load jpg images
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IImageWriter* createImageWriterJPG();
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//! creates a loader which is able to load tga images
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IImageWriter* createImageWriterTGA();
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//! creates a loader which is able to load psd images
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IImageWriter* createImageWriterPSD();
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//! creates a loader which is able to load pcx images
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IImageWriter* createImageWriterPCX();
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//! creates a loader which is able to load png images
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IImageWriter* createImageWriterPNG();
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//! creates a loader which is able to load ppm images
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IImageWriter* createImageWriterPPM();
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//! constructor
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CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<s32>& screenSize)
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: FileSystem(io), ViewPort(0,0,0,0), ScreenSize(screenSize),
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PrimitivesDrawn(0), TextureCreationFlags(0)
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{
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#ifdef _DEBUG
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setDebugName("CNullDriver");
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#endif
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setFog();
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setTextureCreationFlag(ETCF_ALWAYS_32_BIT, true);
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setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, true);
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ViewPort = core::rect<s32>(core::position2d<s32>(0,0), screenSize);
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if (FileSystem)
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FileSystem->grab();
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// create surface loader
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SurfaceLoader.push_back(video::createImageLoaderBMP());
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SurfaceLoader.push_back(video::createImageLoaderJPG());
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SurfaceLoader.push_back(video::createImageLoaderTGA());
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SurfaceLoader.push_back(video::createImageLoaderPSD());
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SurfaceLoader.push_back(video::createImageLoaderPCX());
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SurfaceLoader.push_back(video::createImageLoaderPNG());
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SurfaceWriter.push_back(video::createImageWriterBMP());
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SurfaceWriter.push_back(video::createImageWriterJPG());
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SurfaceWriter.push_back(video::createImageWriterTGA());
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SurfaceWriter.push_back(video::createImageWriterPSD());
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SurfaceWriter.push_back(video::createImageWriterPCX());
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SurfaceWriter.push_back(video::createImageWriterPNG());
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SurfaceWriter.push_back(video::createImageWriterPPM());
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// set ExposedData to 0
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memset(&ExposedData, 0, sizeof(ExposedData));
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}
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//! destructor
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CNullDriver::~CNullDriver()
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{
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// delete file system
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if (FileSystem)
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FileSystem->drop();
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// delete textures
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deleteAllTextures();
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// delete surface loader
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u32 i;
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for (i=0; i<SurfaceLoader.size(); ++i)
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SurfaceLoader[i]->drop();
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// delete surface writer
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for (i=0; i<SurfaceWriter.size(); ++i)
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SurfaceWriter[i]->drop();
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deleteMaterialRenders();
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}
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//! Adds an external surface loader to the engine.
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void CNullDriver::addExternalImageLoader(IImageLoader* loader)
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{
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if (!loader)
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return;
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loader->grab();
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SurfaceLoader.push_back(loader);
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}
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//! Adds an external surface writer to the engine.
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void CNullDriver::addExternalImageWriter(IImageWriter* writer)
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{
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if (!writer)
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return;
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writer->grab();
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SurfaceWriter.push_back(writer);
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}
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//! deletes all textures
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void CNullDriver::deleteAllTextures()
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{
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for (u32 i=0; i<Textures.size(); ++i)
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Textures[i].Surface->drop();
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Textures.clear();
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}
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//! applications must call this method before performing any rendering. returns false if failed.
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bool CNullDriver::beginScene(bool backBuffer, bool zBuffer, SColor color)
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{
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core::clearFPUException ();
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PrimitivesDrawn = 0;
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return true;
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}
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//! applications must call this method after performing any rendering. returns false if failed.
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bool CNullDriver::endScene( s32 windowId, core::rect<s32>* sourceRect )
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{
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FPSCounter.registerFrame(os::Timer::getRealTime(), PrimitivesDrawn);
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return true;
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}
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//! queries the features of the driver, returns true if feature is available
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bool CNullDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature)
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{
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return false;
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}
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//! sets transformation
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void CNullDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
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{
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}
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//! Returns the transformation set by setTransform
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const core::matrix4& CNullDriver::getTransform(E_TRANSFORMATION_STATE state)
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{
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return TransformationMatrix;
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}
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//! sets a material
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void CNullDriver::setMaterial(const SMaterial& material)
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{
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}
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//! Removes a texture from the texture cache and deletes it, freeing lot of
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//! memory.
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void CNullDriver::removeTexture(ITexture* texture)
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{
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for (u32 i=0; i<Textures.size(); ++i)
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if (Textures[i].Surface == texture)
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{
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texture->drop();
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Textures.erase(i);
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}
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}
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//! Removes all texture from the texture cache and deletes them, freeing lot of
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//! memory.
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void CNullDriver::removeAllTextures()
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{
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deleteAllTextures();
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}
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//! Returns a texture by index
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ITexture* CNullDriver::getTextureByIndex(u32 i)
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{
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if ( i < Textures.size() )
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return Textures[i].Surface;
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return 0;
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}
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//! Returns amount of textures currently loaded
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s32 CNullDriver::getTextureCount()
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{
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return Textures.size();
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}
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//! Renames a texture
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void CNullDriver::renameTexture(ITexture* texture, const c8* newName)
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{
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// we can do a const_cast here safely, the name of the ITexture interface
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// is only readonly to prevent the user changing the textures name without invoking
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// this method, because the texures will need resorting afterwards
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core::stringc& name = const_cast<core::stringc&>(texture->getName());
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name = newName;
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Textures.sort();
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}
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//! loads a Texture
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ITexture* CNullDriver::getTexture(const c8* filename)
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{
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ITexture* texture = findTexture(filename);
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if (texture)
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return texture;
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io::IReadFile* file = FileSystem->createAndOpenFile(filename);
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bool errorReported = false;
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if (file)
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{
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texture = loadTextureFromFile(file, filename);
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file->drop();
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if (texture)
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{
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addTexture(texture);
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texture->drop(); // drop it becaus we created it, one grab too much
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}
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}
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else
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{
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errorReported = true;
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os::Printer::log("Could not open file of texture", filename, ELL_ERROR);
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}
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if (!texture && !errorReported)
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os::Printer::log("Could not load texture", filename, ELL_ERROR);
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return texture;
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}
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//! loads a Texture
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ITexture* CNullDriver::getTexture(io::IReadFile* file)
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{
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ITexture* texture = 0;
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if (file)
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{
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texture = findTexture(file->getFileName());
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if (texture)
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return texture;
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2007-07-07 13:12:48 -07:00
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texture = loadTextureFromFile(file);
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2007-05-20 11:03:49 -07:00
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if (texture)
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{
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addTexture(texture);
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texture->drop(); // drop it because we created it, one grab too much
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}
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}
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if (!texture)
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os::Printer::log("Could not load texture", file->getFileName(), ELL_ERROR);
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return texture;
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}
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//! opens the file and loads it into the surface
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video::ITexture* CNullDriver::loadTextureFromFile(io::IReadFile* file, const c8 *hashName )
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{
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ITexture* texture = 0;
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IImage* image = createImageFromFile(file);
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if (image)
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{
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// create texture from surface
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texture = createDeviceDependentTexture(image, hashName ? hashName : file->getFileName() );
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os::Printer::log("Loaded texture", file->getFileName());
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image->drop();
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}
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return texture;
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}
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//! adds a surface, not loaded or created by the Irrlicht Engine
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void CNullDriver::addTexture(video::ITexture* texture)
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{
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if (texture)
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{
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SSurface s;
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s.Surface = texture;
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texture->grab();
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Textures.push_back(s);
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// the new texture is now at the end of the texture list. when searching for
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// the next new texture, the texture array will be sorted and the index of this texture
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// will be changed. to let the order be more consistent to the user, sort
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// the textures now already although this isn't necessary:
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Textures.sort();
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}
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}
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//! looks if the image is already loaded
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video::ITexture* CNullDriver::findTexture(const c8* filename)
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{
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if (!filename)
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filename = "";
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SSurface s;
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SDummyTexture dummy(filename);
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s.Surface = &dummy;
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s32 index = Textures.binary_search(s);
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if (index != -1)
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return Textures[index].Surface;
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return 0;
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}
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//! Creates a texture from a loaded IImage.
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ITexture* CNullDriver::addTexture(const c8* name, IImage* image)
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{
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if (!name || !image)
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return 0;
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ITexture* t = createDeviceDependentTexture(image, name);
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if (t)
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{
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addTexture(t);
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t->drop();
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}
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return t;
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}
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//! creates a Texture
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ITexture* CNullDriver::addTexture(const core::dimension2d<s32>& size,
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const c8* name, ECOLOR_FORMAT format)
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{
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if (!name)
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return 0;
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IImage* image = new CImage(format, size);
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ITexture* t = createDeviceDependentTexture(image, name);
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image->drop();
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addTexture(t);
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if (t)
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t->drop();
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return t;
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}
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//! returns a device dependent texture from a software surface (IImage)
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//! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES
|
|
|
|
ITexture* CNullDriver::createDeviceDependentTexture(IImage* surface, const char* name)
|
|
|
|
{
|
|
|
|
#ifdef _IRR_COMPILE_WITH_SOFTWARE_
|
|
|
|
return new CSoftwareTexture(surface, name);
|
|
|
|
#else
|
|
|
|
return 0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! sets a render target
|
|
|
|
bool CNullDriver::setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
|
|
|
|
bool clearZBuffer, SColor color)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! sets a viewport
|
|
|
|
void CNullDriver::setViewPort(const core::rect<s32>& area)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! gets the area of the current viewport
|
|
|
|
const core::rect<s32>& CNullDriver::getViewPort() const
|
|
|
|
{
|
|
|
|
return ViewPort;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! draws a vertex primitive list
|
|
|
|
void CNullDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount, const u16* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType)
|
|
|
|
{
|
|
|
|
PrimitivesDrawn += primitiveCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! draws an indexed triangle list
|
|
|
|
inline void CNullDriver::drawIndexedTriangleList(const S3DVertex* vertices, u32 vertexCount, const u16* indexList, u32 triangleCount)
|
|
|
|
{
|
|
|
|
drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLES);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! draws an indexed triangle list
|
|
|
|
inline void CNullDriver::drawIndexedTriangleList(const S3DVertex2TCoords* vertices, u32 vertexCount, const u16* indexList, u32 triangleCount)
|
|
|
|
{
|
|
|
|
drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLES);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws an indexed triangle list.
|
|
|
|
inline void CNullDriver::drawIndexedTriangleList(const S3DVertexTangents* vertices,
|
|
|
|
u32 vertexCount, const u16* indexList, u32 triangleCount)
|
|
|
|
{
|
|
|
|
drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLES);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws an indexed triangle fan.
|
|
|
|
inline void CNullDriver::drawIndexedTriangleFan(const S3DVertex* vertices,
|
|
|
|
u32 vertexCount, const u16* indexList, u32 triangleCount)
|
|
|
|
{
|
|
|
|
drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws an indexed triangle fan.
|
|
|
|
inline void CNullDriver::drawIndexedTriangleFan(const S3DVertex2TCoords* vertices,
|
|
|
|
u32 vertexCount, const u16* indexList, u32 triangleCount)
|
|
|
|
{
|
|
|
|
drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLE_FAN);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws an indexed triangle fan.
|
|
|
|
inline void CNullDriver::drawIndexedTriangleFan(const S3DVertexTangents* vertices,
|
|
|
|
u32 vertexCount, const u16* indexList, u32 triangleCount)
|
|
|
|
{
|
|
|
|
drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLE_FAN);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a 3d line.
|
|
|
|
void CNullDriver::draw3DLine(const core::vector3df& start,
|
|
|
|
const core::vector3df& end, SColor color)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a 3d triangle.
|
|
|
|
void CNullDriver::draw3DTriangle(const core::triangle3df& triangle, SColor color)
|
|
|
|
{
|
|
|
|
draw3DLine(triangle.pointA, triangle.pointB, color);
|
|
|
|
draw3DLine(triangle.pointB, triangle.pointC, color);
|
|
|
|
draw3DLine(triangle.pointC, triangle.pointA, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a 3d axis aligned box.
|
|
|
|
void CNullDriver::draw3DBox(const core::aabbox3d<f32>& box, SColor color)
|
|
|
|
{
|
|
|
|
core::vector3df edges[8];
|
|
|
|
box.getEdges(edges);
|
|
|
|
|
|
|
|
// TODO: optimize into one big drawIndexPrimitive call.
|
|
|
|
|
|
|
|
draw3DLine(edges[5], edges[1], color);
|
|
|
|
draw3DLine(edges[1], edges[3], color);
|
|
|
|
draw3DLine(edges[3], edges[7], color);
|
|
|
|
draw3DLine(edges[7], edges[5], color);
|
|
|
|
draw3DLine(edges[0], edges[2], color);
|
|
|
|
draw3DLine(edges[2], edges[6], color);
|
|
|
|
draw3DLine(edges[6], edges[4], color);
|
|
|
|
draw3DLine(edges[4], edges[0], color);
|
|
|
|
draw3DLine(edges[1], edges[0], color);
|
|
|
|
draw3DLine(edges[3], edges[2], color);
|
|
|
|
draw3DLine(edges[7], edges[6], color);
|
|
|
|
draw3DLine(edges[5], edges[4], color);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! draws an 2d image
|
|
|
|
void CNullDriver::draw2DImage(video::ITexture* texture, const core::position2d<s32>& destPos)
|
|
|
|
{
|
|
|
|
if (!texture)
|
|
|
|
return;
|
|
|
|
|
|
|
|
draw2DImage(texture,destPos, core::rect<s32>(core::position2d<s32>(0,0), texture->getOriginalSize()));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! draws a set of 2d images, using a color and the alpha channel of the
|
|
|
|
//! texture if desired. The images are drawn beginning at pos and concatenated
|
|
|
|
//! in one line. All drawings are clipped against clipRect (if != 0).
|
|
|
|
//! The subtextures are defined by the array of sourceRects and are chosen
|
|
|
|
//! by the indices given.
|
|
|
|
void CNullDriver::draw2DImage(video::ITexture* texture,
|
|
|
|
const core::position2d<s32>& pos,
|
|
|
|
const core::array<core::rect<s32> >& sourceRects,
|
|
|
|
const core::array<s32>& indices,
|
|
|
|
s32 kerningWidth,
|
|
|
|
const core::rect<s32>* clipRect, SColor color,
|
|
|
|
bool useAlphaChannelOfTexture)
|
|
|
|
{
|
|
|
|
core::position2d<s32> target(pos);
|
|
|
|
|
|
|
|
for (u32 i=0; i<indices.size(); ++i)
|
|
|
|
{
|
|
|
|
draw2DImage(texture, target, sourceRects[indices[i]],
|
|
|
|
clipRect, color, useAlphaChannelOfTexture);
|
|
|
|
target.X += sourceRects[indices[i]].getWidth();
|
|
|
|
target.X += kerningWidth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a part of the texture into the rectangle.
|
|
|
|
void CNullDriver::draw2DImage(video::ITexture* texture, const core::rect<s32>& destRect,
|
|
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
|
|
|
|
video::SColor* colors, bool useAlphaChannelOfTexture)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
|
|
|
|
void CNullDriver::draw2DImage(video::ITexture* texture, const core::position2d<s32>& destPos,
|
|
|
|
const core::rect<s32>& sourceRect,
|
|
|
|
const core::rect<s32>* clipRect, SColor color,
|
|
|
|
bool useAlphaChannelOfTexture)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! draw an 2d rectangle
|
|
|
|
void CNullDriver::draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip)
|
|
|
|
{
|
|
|
|
draw2DRectangle(pos, color, color, color, color, clip);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//!Draws an 2d rectangle with a gradient.
|
|
|
|
void CNullDriver::draw2DRectangle(const core::rect<s32>& pos,
|
|
|
|
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
|
|
|
const core::rect<s32>* clip)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a 2d line.
|
|
|
|
void CNullDriver::draw2DLine(const core::position2d<s32>& start,
|
|
|
|
const core::position2d<s32>& end, SColor color)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a non filled concyclic regular 2d polyon.
|
|
|
|
void CNullDriver::draw2DPolygon(core::position2d<s32> center,
|
|
|
|
f32 radius, video::SColor color, s32 count)
|
|
|
|
{
|
|
|
|
if (count < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
core::position2d<s32> first;
|
|
|
|
core::position2d<s32> a,b;
|
|
|
|
|
|
|
|
for (s32 j=0; j<count; ++j)
|
|
|
|
{
|
|
|
|
b = a;
|
|
|
|
|
|
|
|
f32 p = j / (f32)count * (core::PI*2);
|
|
|
|
a = center + core::position2d<s32>((s32)(sin(p)*radius), (s32)(cos(p)*radius));
|
|
|
|
|
|
|
|
if (j==0)
|
|
|
|
first = a;
|
|
|
|
else
|
|
|
|
draw2DLine(a, b, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
draw2DLine(a, first, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! returns screen size
|
|
|
|
core::dimension2d<s32> CNullDriver::getScreenSize()
|
|
|
|
{
|
|
|
|
return ScreenSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! returns the current render target size,
|
|
|
|
//! or the screen size if render targets are not implemented
|
|
|
|
core::dimension2d<s32> CNullDriver::getCurrentRenderTargetSize()
|
|
|
|
{
|
|
|
|
return ScreenSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// returns current frames per second value
|
|
|
|
s32 CNullDriver::getFPS()
|
|
|
|
{
|
|
|
|
return FPSCounter.getFPS();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! returns amount of primitives (mostly triangles) were drawn in the last frame.
|
|
|
|
//! very useful method for statistics.
|
|
|
|
u32 CNullDriver::getPrimitiveCountDrawn( u32 param )
|
|
|
|
{
|
|
|
|
return (0 == param) ? FPSCounter.getPrimitive() : (1 == param) ? FPSCounter.getPrimitiveAverage() : FPSCounter.getPrimitiveTotal();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Sets the dynamic ambient light color. The default color is
|
|
|
|
//! (0,0,0,0) which means it is dark.
|
|
|
|
//! \param color: New color of the ambient light.
|
|
|
|
void CNullDriver::setAmbientLight(const SColorf& color)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
|
|
|
|
//! driver, it would return "Direct3D8".
|
|
|
|
const wchar_t* CNullDriver::getName()
|
|
|
|
{
|
|
|
|
return L"Irrlicht NullDevice";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
|
|
|
//! this: Frist, draw all geometry. Then use this method, to draw the shadow
|
|
|
|
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
|
|
|
void CNullDriver::drawStencilShadowVolume(const core::vector3df* triangles, s32 count, bool zfail)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
|
|
|
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
|
|
|
//! to draw the color of the shadow.
|
|
|
|
void CNullDriver::drawStencilShadow(bool clearStencilBuffer, video::SColor leftUpEdge,
|
|
|
|
video::SColor rightUpEdge, video::SColor leftDownEdge, video::SColor rightDownEdge)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! deletes all dynamic lights there are
|
|
|
|
void CNullDriver::deleteAllDynamicLights()
|
|
|
|
{
|
|
|
|
Lights.set_used(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! adds a dynamic light
|
|
|
|
void CNullDriver::addDynamicLight(const SLight& light)
|
|
|
|
{
|
|
|
|
Lights.push_back(light);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! returns the maximal amount of dynamic lights the device can handle
|
|
|
|
u32 CNullDriver::getMaximalDynamicLightAmount()
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Returns current amount of dynamic lights set
|
|
|
|
//! \return Current amount of dynamic lights set
|
|
|
|
u32 CNullDriver::getDynamicLightCount()
|
|
|
|
{
|
|
|
|
return Lights.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Returns light data which was previously set with IVideDriver::addDynamicLight().
|
|
|
|
//! \param idx: Zero based index of the light. Must be greater than 0 and smaller
|
|
|
|
//! than IVideoDriver()::getDynamicLightCount.
|
|
|
|
//! \return Light data.
|
|
|
|
const SLight& CNullDriver::getDynamicLight(u32 idx)
|
|
|
|
{
|
|
|
|
if ( idx < Lights.size() )
|
|
|
|
return Lights[idx];
|
|
|
|
|
|
|
|
return *((SLight*)0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates an 1bit alpha channel of the texture based of an color key.
|
|
|
|
void CNullDriver::makeColorKeyTexture(video::ITexture* texture, video::SColor color)
|
|
|
|
{
|
|
|
|
if (!texture)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (texture->getColorFormat() != ECF_A1R5G5B5 &&
|
|
|
|
texture->getColorFormat() != ECF_A8R8G8B8 )
|
|
|
|
{
|
|
|
|
os::Printer::log("Error: Unsupported texture color format for making color key channel.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->getColorFormat() == ECF_A1R5G5B5)
|
|
|
|
{
|
|
|
|
s16 *p = (s16*)texture->lock();
|
|
|
|
|
|
|
|
if (!p)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
core::dimension2d<s32> dim = texture->getSize();
|
|
|
|
s32 pitch = texture->getPitch() / 2;
|
|
|
|
|
|
|
|
// color with alpha enabled (color opaque)
|
|
|
|
s16 ref = (0x1<<15) | (0x7fff & color.toA1R5G5B5());
|
|
|
|
|
|
|
|
for (s32 y=0; y<dim.Height; ++y)
|
|
|
|
{
|
|
|
|
for (s32 x=0; x<pitch; ++x)
|
|
|
|
{
|
|
|
|
s16 c = (0x1<<15) | (0x7fff & p[y*pitch + x]);
|
|
|
|
p[y*pitch + x] = (c == ref) ? 0 : c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->unlock();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s32 *p = (s32*)texture->lock();
|
|
|
|
|
|
|
|
if (!p)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
core::dimension2d<s32> dim = texture->getSize();
|
|
|
|
s32 pitch = texture->getPitch() / 4;
|
|
|
|
|
|
|
|
// color with alpha enabled (color opaque)
|
|
|
|
s32 ref = (0xff<<24) | (0x00ffffff & color.color);
|
|
|
|
|
|
|
|
for (s32 y=0; y<dim.Height; ++y)
|
|
|
|
{
|
|
|
|
for (s32 x=0; x<pitch; ++x)
|
|
|
|
{
|
|
|
|
s32 c = (0xff<<24) | (0x00ffffff & p[y*pitch + x]);
|
|
|
|
p[y*pitch + x] = (c == ref) ? 0 : c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates an 1bit alpha channel of the texture based of an color key position.
|
|
|
|
void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
|
|
|
|
core::position2d<s32> colorKeyPixelPos)
|
|
|
|
{
|
|
|
|
if (!texture)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (texture->getColorFormat() != ECF_A1R5G5B5 &&
|
|
|
|
texture->getColorFormat() != ECF_A8R8G8B8 )
|
|
|
|
{
|
|
|
|
os::Printer::log("Error: Unsupported texture color format for making color key channel.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->getColorFormat() == ECF_A1R5G5B5)
|
|
|
|
{
|
|
|
|
s16 *p = (s16*)texture->lock();
|
|
|
|
|
|
|
|
if (!p)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
core::dimension2d<s32> dim = texture->getSize();
|
|
|
|
s32 pitch = texture->getPitch() / 2;
|
|
|
|
|
|
|
|
s16 ref = (0x1<<15) | (0x7fff & p[colorKeyPixelPos.Y*dim.Width + colorKeyPixelPos.X]);
|
|
|
|
|
|
|
|
for (s32 y=0; y<dim.Height; ++y)
|
|
|
|
{
|
|
|
|
for (s32 x=0; x<pitch; ++x)
|
|
|
|
{
|
|
|
|
s16 c = (0x1<<15) | (0x7fff & p[y*pitch + x]);
|
|
|
|
p[y*pitch + x] = (c == ref) ? 0 : c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->unlock();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s32 *p = (s32*)texture->lock();
|
|
|
|
|
|
|
|
if (!p)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
core::dimension2d<s32> dim = texture->getSize();
|
|
|
|
s32 pitch = texture->getPitch() / 4;
|
|
|
|
|
|
|
|
s32 ref = (0xff<<24) | (0x00ffffff & p[colorKeyPixelPos.Y*dim.Width + colorKeyPixelPos.X]);
|
|
|
|
|
|
|
|
for (s32 y=0; y<dim.Height; ++y)
|
|
|
|
{
|
|
|
|
for (s32 x=0; x<pitch; ++x)
|
|
|
|
{
|
|
|
|
s32 c = (0xff<<24) | (0x00ffffff & p[y*pitch + x]);
|
|
|
|
p[y*pitch + x] = (c == ref) ? 0 : c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates a normal map from a height map texture.
|
|
|
|
//! \param amplitude: Constant value by which the height information is multiplied.
|
|
|
|
void CNullDriver::makeNormalMapTexture(video::ITexture* texture, f32 amplitude)
|
|
|
|
{
|
|
|
|
if (!texture)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (texture->getColorFormat() != ECF_A1R5G5B5 &&
|
|
|
|
texture->getColorFormat() != ECF_A8R8G8B8 )
|
|
|
|
{
|
|
|
|
os::Printer::log("Error: Unsupported texture color format for making normal map.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
core::dimension2d<s32> dim = texture->getSize();
|
|
|
|
amplitude = amplitude / 255.0f;
|
|
|
|
f32 vh = dim.Height / (f32)dim.Width;
|
|
|
|
f32 hh = dim.Width / (f32)dim.Height;
|
|
|
|
|
|
|
|
if (texture->getColorFormat() == ECF_A8R8G8B8)
|
|
|
|
{
|
|
|
|
// ECF_A8R8G8B8 version
|
|
|
|
|
|
|
|
s32 *p = (s32*)texture->lock();
|
|
|
|
|
|
|
|
if (!p)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy texture
|
|
|
|
|
|
|
|
s32 pitch = texture->getPitch() / 4;
|
|
|
|
|
|
|
|
s32* in = new s32[dim.Height * pitch];
|
|
|
|
memcpy(in, p, dim.Height * pitch * 4);
|
|
|
|
|
|
|
|
for (s32 x=0; x<pitch; ++x)
|
|
|
|
for (s32 y=0; y<dim.Height; ++y)
|
|
|
|
{
|
|
|
|
// TODO: this could be optimized really a lot
|
|
|
|
|
|
|
|
core::vector3df h1((x-1)*hh, nml32(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
|
|
|
core::vector3df h2((x+1)*hh, nml32(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
|
|
|
//core::vector3df v1(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
|
|
|
|
//core::vector3df v2(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
|
|
|
|
core::vector3df v1(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
|
|
|
|
core::vector3df v2(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
|
|
|
|
|
|
|
|
core::vector3df v = v1-v2;
|
|
|
|
core::vector3df h = h1-h2;
|
|
|
|
|
|
|
|
core::vector3df n = v.crossProduct(h);
|
|
|
|
n.normalize();
|
|
|
|
n *= 0.5f;
|
|
|
|
n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
|
|
|
|
n *= 255.0f;
|
|
|
|
|
|
|
|
s32 height = (s32)nml32(x, y, pitch, dim.Height, in);
|
|
|
|
p[y*pitch + x] = video::SColor(
|
|
|
|
height, // store height in alpha
|
|
|
|
(s32)n.X, (s32)n.Z, (s32)n.Y).color;
|
|
|
|
}
|
|
|
|
|
|
|
|
delete [] in;
|
|
|
|
texture->unlock();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// ECF_A1R5G5B5 version
|
|
|
|
|
|
|
|
s16 *p = (s16*)texture->lock();
|
|
|
|
|
|
|
|
if (!p)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
s32 pitch = texture->getPitch() / 2;
|
|
|
|
|
|
|
|
// copy texture
|
|
|
|
|
|
|
|
s16* in = new s16[dim.Height * pitch];
|
|
|
|
memcpy(in, p, dim.Height * pitch * 2);
|
|
|
|
|
|
|
|
for (s32 x=0; x<pitch; ++x)
|
|
|
|
for (s32 y=0; y<dim.Height; ++y)
|
|
|
|
{
|
|
|
|
// TODO: this could be optimized really a lot
|
|
|
|
|
|
|
|
core::vector3df h1((x-1)*hh, nml16(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
|
|
|
core::vector3df h2((x+1)*hh, nml16(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
|
|
|
|
core::vector3df v1(x*hh, nml16(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
|
|
|
|
core::vector3df v2(x*hh, nml16(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
|
|
|
|
|
|
|
|
core::vector3df v = v1-v2;
|
|
|
|
core::vector3df h = h1-h2;
|
|
|
|
|
|
|
|
core::vector3df n = v.crossProduct(h);
|
|
|
|
n.normalize();
|
|
|
|
n *= 0.5f;
|
|
|
|
n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
|
|
|
|
n *= 255.0f;
|
|
|
|
|
|
|
|
p[y*pitch + x] = video::RGB16((s32)n.X, (s32)n.Z, (s32)n.Y);
|
|
|
|
}
|
|
|
|
|
|
|
|
delete [] in;
|
|
|
|
texture->unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->regenerateMipMapLevels();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns the maximum amount of primitives (mostly vertices) which
|
|
|
|
//! the device is able to render with one drawIndexedTriangleList
|
|
|
|
//! call.
|
|
|
|
u32 CNullDriver::getMaximalPrimitiveCount()
|
|
|
|
{
|
|
|
|
return 0xFFFFFFFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! checks triangle count and print warning if wrong
|
2007-07-17 14:57:10 -07:00
|
|
|
bool CNullDriver::checkPrimitiveCount(u32 prmCount)
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
2007-07-17 14:57:10 -07:00
|
|
|
u32 m = getMaximalPrimitiveCount();
|
2007-05-20 11:03:49 -07:00
|
|
|
|
2007-07-17 14:57:10 -07:00
|
|
|
if (prmCount > m)
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
|
|
|
char tmp[1024];
|
2007-07-17 14:57:10 -07:00
|
|
|
sprintf(tmp,"Could not draw triangles, too many primitives(%u), maxium is %u.", prmCount, m);
|
2007-05-20 11:03:49 -07:00
|
|
|
os::Printer::log(tmp, ELL_ERROR);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Enables or disables a texture creation flag.
|
|
|
|
void CNullDriver::setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled)
|
|
|
|
{
|
|
|
|
if (enabled && ((flag == ETCF_ALWAYS_16_BIT) || (flag == ETCF_ALWAYS_32_BIT)
|
|
|
|
|| (flag == ETCF_OPTIMIZED_FOR_QUALITY) || (flag == ETCF_OPTIMIZED_FOR_SPEED)))
|
|
|
|
{
|
|
|
|
// disable other formats
|
|
|
|
setTextureCreationFlag(ETCF_ALWAYS_16_BIT, false);
|
|
|
|
setTextureCreationFlag(ETCF_ALWAYS_32_BIT, false);
|
|
|
|
setTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY, false);
|
|
|
|
setTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
// set flag
|
|
|
|
TextureCreationFlags = (TextureCreationFlags & (~flag)) |
|
|
|
|
((((u32)!enabled)-1) & flag);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns if a texture creation flag is enabled or disabled.
|
|
|
|
bool CNullDriver::getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag)
|
|
|
|
{
|
|
|
|
return (TextureCreationFlags & flag)!=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates a software image from a file.
|
|
|
|
IImage* CNullDriver::createImageFromFile(const char* filename)
|
|
|
|
{
|
|
|
|
if (!filename)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
IImage* image = 0;
|
|
|
|
io::IReadFile* file = FileSystem->createAndOpenFile(filename);
|
|
|
|
|
|
|
|
if (file)
|
|
|
|
{
|
|
|
|
image = createImageFromFile(file);
|
|
|
|
file->drop();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
os::Printer::log("Could not open file of image", filename, ELL_ERROR);
|
|
|
|
|
|
|
|
return image;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates a software image from a file.
|
|
|
|
IImage* CNullDriver::createImageFromFile(io::IReadFile* file)
|
|
|
|
{
|
|
|
|
if (!file)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
IImage* image = 0;
|
|
|
|
|
|
|
|
u32 i;
|
|
|
|
|
|
|
|
// try to load file based on file extension
|
|
|
|
for (i=0; i<SurfaceLoader.size(); ++i)
|
|
|
|
{
|
|
|
|
if (SurfaceLoader[i]->isALoadableFileExtension(file->getFileName()))
|
|
|
|
{
|
|
|
|
// reset file position which might have changed due to previous loadImage calls
|
|
|
|
file->seek(0);
|
|
|
|
image = SurfaceLoader[i]->loadImage(file);
|
|
|
|
if (image)
|
|
|
|
return image;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// try to load file based on what is in it
|
|
|
|
for (i=0; i<SurfaceLoader.size(); ++i)
|
|
|
|
{
|
|
|
|
// dito
|
|
|
|
file->seek(0);
|
|
|
|
if (SurfaceLoader[i]->isALoadableFileFormat(file))
|
|
|
|
{
|
|
|
|
file->seek(0);
|
|
|
|
image = SurfaceLoader[i]->loadImage(file);
|
|
|
|
if (image)
|
|
|
|
return image;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0; // failed to load
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Writes the provided image to disk file
|
|
|
|
bool CNullDriver::writeImageToFile(IImage* image, const char* filename,u32 param)
|
|
|
|
{
|
|
|
|
for (u32 i=0; i<SurfaceWriter.size(); ++i)
|
|
|
|
{
|
|
|
|
if (SurfaceWriter[i]->isAWriteableFileExtension(filename))
|
|
|
|
{
|
|
|
|
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
|
|
|
|
if (file)
|
|
|
|
{
|
|
|
|
bool written = SurfaceWriter[i]->writeImage(file, image, param);
|
|
|
|
file->drop();
|
|
|
|
if (written)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false; // failed to write
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates a software image from a byte array.
|
|
|
|
IImage* CNullDriver::createImageFromData(ECOLOR_FORMAT format,
|
2007-07-07 13:12:48 -07:00
|
|
|
const core::dimension2d<s32>& size,
|
|
|
|
void *data, bool ownForeignMemory,
|
|
|
|
bool deleteMemory)
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
|
|
|
return new CImage(format, size, data, ownForeignMemory, deleteMemory);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Sets the fog mode.
|
|
|
|
void CNullDriver::setFog(SColor color, bool linearFog, f32 start, f32 end, f32 density,
|
|
|
|
bool pixelFog, bool rangeFog)
|
|
|
|
{
|
|
|
|
FogColor = color;
|
|
|
|
LinearFog = linearFog;
|
|
|
|
FogStart = start;
|
|
|
|
FogEnd = end;
|
|
|
|
FogDensity = density;
|
|
|
|
PixelFog = pixelFog;
|
|
|
|
RangeFog = rangeFog;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Draws a mesh buffer
|
|
|
|
void CNullDriver::drawMeshBuffer( const scene::IMeshBuffer* mb)
|
|
|
|
{
|
|
|
|
if (!mb)
|
|
|
|
return;
|
|
|
|
|
|
|
|
drawVertexPrimitiveList(mb->getVertices(), mb->getVertexCount(), mb->getIndices(), mb->getIndexCount()/3, mb->getVertexType(), scene::EPT_TRIANGLES);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Only used by the internal engine. Used to notify the driver that
|
|
|
|
//! the window was resized.
|
|
|
|
void CNullDriver::OnResize(const core::dimension2d<s32>& size)
|
|
|
|
{
|
|
|
|
if (ViewPort.getWidth() == ScreenSize.Width &&
|
|
|
|
ViewPort.getHeight() == ScreenSize.Height)
|
|
|
|
ViewPort = core::rect<s32>(core::position2d<s32>(0,0), size);
|
|
|
|
|
|
|
|
ScreenSize = size;
|
|
|
|
}
|
|
|
|
|
|
|
|
// adds a material renderer and drops it afterwards. To be used for internal creation
|
|
|
|
s32 CNullDriver::addAndDropMaterialRenderer(IMaterialRenderer* m)
|
|
|
|
{
|
|
|
|
s32 i = addMaterialRenderer(m);
|
|
|
|
|
|
|
|
if (m)
|
|
|
|
m->drop();
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds a new material renderer to the video device.
|
|
|
|
s32 CNullDriver::addMaterialRenderer(IMaterialRenderer* renderer, const char* name)
|
|
|
|
{
|
|
|
|
if (!renderer)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
SMaterialRenderer r;
|
|
|
|
r.Renderer = renderer;
|
|
|
|
r.Name = name;
|
|
|
|
|
2007-07-15 15:34:42 -07:00
|
|
|
if (name == 0 && (MaterialRenderers.size() < (sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ))
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
|
|
|
// set name of built in renderer so that we don't have to implement name
|
2007-07-15 15:34:42 -07:00
|
|
|
// setting in all available renderers.
|
2007-05-20 11:03:49 -07:00
|
|
|
r.Name = sBuiltInMaterialTypeNames[MaterialRenderers.size()];
|
|
|
|
}
|
|
|
|
|
|
|
|
MaterialRenderers.push_back(r);
|
|
|
|
renderer->grab();
|
|
|
|
|
|
|
|
return MaterialRenderers.size()-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Sets the name of a material renderer.
|
|
|
|
void CNullDriver::setMaterialRendererName(s32 idx, const char* name)
|
|
|
|
{
|
2007-07-15 15:34:42 -07:00
|
|
|
if (idx < s32(sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||
|
2007-05-20 11:03:49 -07:00
|
|
|
idx >= (s32)MaterialRenderers.size())
|
|
|
|
return;
|
|
|
|
|
|
|
|
MaterialRenderers[idx].Name = name;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates material attributes list from a material, usable for serialization and more.
|
|
|
|
io::IAttributes* CNullDriver::createAttributesFromMaterial(const video::SMaterial& material)
|
|
|
|
{
|
|
|
|
io::CAttributes* attr = new io::CAttributes(this);
|
|
|
|
|
2007-07-15 15:34:42 -07:00
|
|
|
attr->addEnum("Type", material.MaterialType, sBuiltInMaterialTypeNames);
|
2007-05-20 11:03:49 -07:00
|
|
|
|
2007-07-11 01:07:06 -07:00
|
|
|
attr->addColor("Ambient", material.AmbientColor);
|
|
|
|
attr->addColor("Diffuse", material.DiffuseColor);
|
|
|
|
attr->addColor("Emissive", material.EmissiveColor);
|
|
|
|
attr->addColor("Specular", material.SpecularColor);
|
2007-05-20 11:03:49 -07:00
|
|
|
|
|
|
|
attr->addFloat("Shininess", material.Shininess);
|
|
|
|
attr->addFloat("Param1", material.MaterialTypeParam);
|
|
|
|
attr->addFloat("Param2", material.MaterialTypeParam2);
|
|
|
|
|
2007-06-25 14:26:16 -07:00
|
|
|
core::stringc prefix="Texture";
|
2007-07-15 15:34:42 -07:00
|
|
|
u32 i;
|
2007-06-25 14:26:16 -07:00
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
2007-07-13 06:34:05 -07:00
|
|
|
attr->addTexture((prefix+(i+1)).c_str(), material.Textures[i]);
|
2007-05-20 11:03:49 -07:00
|
|
|
|
|
|
|
attr->addBool("Wireframe", material.Wireframe);
|
|
|
|
attr->addBool("GouraudShading", material.GouraudShading);
|
|
|
|
attr->addBool("Lighting", material.Lighting);
|
|
|
|
attr->addBool("ZWriteEnable", material.ZWriteEnable);
|
2007-06-25 14:26:16 -07:00
|
|
|
attr->addInt("ZBuffer", material.ZBuffer);
|
2007-05-20 11:03:49 -07:00
|
|
|
attr->addBool("BackfaceCulling", material.BackfaceCulling);
|
|
|
|
attr->addBool("FogEnable", material.FogEnable);
|
|
|
|
attr->addBool("NormalizeNormals", material.NormalizeNormals);
|
|
|
|
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix = "BilinearFilter";
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
2007-07-13 06:34:05 -07:00
|
|
|
attr->addBool((prefix+(i+1)).c_str(), material.BilinearFilter[i]);
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix = "TrilinearFilter";
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
2007-07-13 06:34:05 -07:00
|
|
|
attr->addBool((prefix+(i+1)).c_str(), material.TrilinearFilter[i]);
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix = "AnisotropicFilter";
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
2007-07-13 06:34:05 -07:00
|
|
|
attr->addBool((prefix+(i+1)).c_str(), material.AnisotropicFilter[i]);
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix="TextureWrap";
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
2007-07-13 06:34:05 -07:00
|
|
|
attr->addEnum((prefix+(i+1)).c_str(), material.TextureWrap[i], aTextureClampNames);
|
2007-05-20 11:03:49 -07:00
|
|
|
|
|
|
|
return attr;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Fills an SMaterial structure from attributes.
|
|
|
|
void CNullDriver::fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attr)
|
|
|
|
{
|
|
|
|
outMaterial.MaterialType = video::EMT_SOLID;
|
|
|
|
|
|
|
|
core::stringc name = attr->getAttributeAsString("Type");
|
|
|
|
|
|
|
|
u32 i;
|
|
|
|
|
|
|
|
for ( i=0; i < MaterialRenderers.size(); ++i)
|
|
|
|
if ( name == MaterialRenderers[i].Name )
|
|
|
|
{
|
|
|
|
outMaterial.MaterialType = (video::E_MATERIAL_TYPE)i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
outMaterial.AmbientColor = attr->getAttributeAsColor("Ambient");
|
|
|
|
outMaterial.DiffuseColor = attr->getAttributeAsColor("Diffuse");
|
|
|
|
outMaterial.EmissiveColor = attr->getAttributeAsColor("Emissive");
|
|
|
|
outMaterial.SpecularColor = attr->getAttributeAsColor("Specular");
|
|
|
|
|
|
|
|
outMaterial.Shininess = attr->getAttributeAsFloat("Shininess");
|
|
|
|
outMaterial.MaterialTypeParam = attr->getAttributeAsFloat("Param1");
|
|
|
|
outMaterial.MaterialTypeParam2 = attr->getAttributeAsFloat("Param2");
|
|
|
|
|
2007-06-25 14:26:16 -07:00
|
|
|
core::stringc prefix="Texture";
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
2007-07-13 06:34:05 -07:00
|
|
|
outMaterial.Textures[i] = attr->getAttributeAsTexture((prefix+(i+1)).c_str());
|
2007-05-20 11:03:49 -07:00
|
|
|
|
|
|
|
outMaterial.Wireframe = attr->getAttributeAsBool("Wireframe");
|
|
|
|
outMaterial.GouraudShading = attr->getAttributeAsBool("GouraudShading");
|
|
|
|
outMaterial.Lighting = attr->getAttributeAsBool("Lighting");
|
|
|
|
outMaterial.ZWriteEnable = attr->getAttributeAsBool("ZWriteEnable");
|
2007-06-25 14:26:16 -07:00
|
|
|
outMaterial.ZBuffer = attr->getAttributeAsInt("ZBuffer");
|
2007-05-20 11:03:49 -07:00
|
|
|
outMaterial.BackfaceCulling = attr->getAttributeAsBool("BackfaceCulling");
|
|
|
|
outMaterial.FogEnable = attr->getAttributeAsBool("FogEnable");
|
|
|
|
outMaterial.NormalizeNormals = attr->getAttributeAsBool("NormalizeNormals");
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix = "BilinearFilter";
|
2007-07-13 06:34:05 -07:00
|
|
|
if (attr->existsAttribute(prefix.c_str())) // legacy
|
|
|
|
outMaterial.setFlag(EMF_BILINEAR_FILTER, attr->getAttributeAsBool(prefix.c_str()));
|
|
|
|
else
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
|
|
|
outMaterial.BilinearFilter[i] = attr->getAttributeAsBool((prefix+(i+1)).c_str());
|
|
|
|
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix = "TrilinearFilter";
|
2007-07-13 06:34:05 -07:00
|
|
|
if (attr->existsAttribute(prefix.c_str())) // legacy
|
|
|
|
outMaterial.setFlag(EMF_TRILINEAR_FILTER, attr->getAttributeAsBool(prefix.c_str()));
|
|
|
|
else
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
|
|
|
outMaterial.TrilinearFilter[i] = attr->getAttributeAsBool((prefix+(i+1)).c_str());
|
|
|
|
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix = "AnisotropicFilter";
|
2007-07-13 06:34:05 -07:00
|
|
|
if (attr->existsAttribute(prefix.c_str())) // legacy
|
|
|
|
outMaterial.setFlag(EMF_ANISOTROPIC_FILTER, attr->getAttributeAsBool(prefix.c_str()));
|
|
|
|
else
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
|
|
|
outMaterial.AnisotropicFilter[i] = attr->getAttributeAsBool((prefix+(i+1)).c_str());
|
|
|
|
|
2007-06-25 14:26:16 -07:00
|
|
|
prefix = "TextureWrap";
|
|
|
|
for (i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
2007-07-13 06:34:05 -07:00
|
|
|
outMaterial.TextureWrap[i] = (E_TEXTURE_CLAMP)attr->getAttributeAsEnumeration((prefix+(i+1)).c_str(), aTextureClampNames);
|
2007-05-20 11:03:49 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns driver and operating system specific data about the IVideoDriver.
|
|
|
|
const SExposedVideoData& CNullDriver::getExposedVideoData()
|
|
|
|
{
|
|
|
|
return ExposedData;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns type of video driver
|
|
|
|
E_DRIVER_TYPE CNullDriver::getDriverType()
|
|
|
|
{
|
|
|
|
return EDT_NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! deletes all material renderers
|
|
|
|
void CNullDriver::deleteMaterialRenders()
|
|
|
|
{
|
|
|
|
// delete material renderers
|
|
|
|
for (int i=0; i<(int)MaterialRenderers.size(); ++i)
|
|
|
|
if (MaterialRenderers[i].Renderer)
|
|
|
|
MaterialRenderers[i].Renderer->drop();
|
|
|
|
|
|
|
|
MaterialRenderers.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Returns pointer to material renderer or null
|
|
|
|
IMaterialRenderer* CNullDriver::getMaterialRenderer(u32 idx)
|
|
|
|
{
|
|
|
|
if ( idx < MaterialRenderers.size() )
|
|
|
|
return MaterialRenderers[idx].Renderer;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns amount of currently available material renderers.
|
|
|
|
u32 CNullDriver::getMaterialRendererCount()
|
|
|
|
{
|
|
|
|
return MaterialRenderers.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns name of the material renderer
|
|
|
|
const char* CNullDriver::getMaterialRendererName(u32 idx)
|
|
|
|
{
|
|
|
|
if ( idx < MaterialRenderers.size() )
|
|
|
|
return MaterialRenderers[idx].Name.c_str();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns pointer to the IGPUProgrammingServices interface.
|
|
|
|
IGPUProgrammingServices* CNullDriver::getGPUProgrammingServices()
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, based on a high level shading
|
|
|
|
//! language. Currently only HLSL in D3D9 is supported.
|
|
|
|
s32 CNullDriver::addHighLevelShaderMaterial(
|
|
|
|
const c8* vertexShaderProgram,
|
|
|
|
const c8* vertexShaderEntryPointName,
|
|
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
|
|
const c8* pixelShaderProgram,
|
|
|
|
const c8* pixelShaderEntryPointName,
|
|
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
|
|
IShaderConstantSetCallBack* callback,
|
|
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
|
|
s32 userData)
|
|
|
|
{
|
|
|
|
os::Printer::log("High level shader materials not available (yet) in this driver, sorry");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
|
|
|
|
//! but tries to load the programs from files.
|
|
|
|
s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
|
|
|
|
const c8* vertexShaderProgram,
|
|
|
|
const c8* vertexShaderEntryPointName,
|
|
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
|
|
const c8* pixelShaderProgram,
|
|
|
|
const c8* pixelShaderEntryPointName,
|
|
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
|
|
IShaderConstantSetCallBack* callback,
|
|
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
|
|
s32 userData)
|
|
|
|
{
|
|
|
|
io::IReadFile* vsfile = 0;
|
|
|
|
io::IReadFile* psfile = 0;
|
|
|
|
|
|
|
|
if (vertexShaderProgram)
|
|
|
|
{
|
|
|
|
vsfile = FileSystem->createAndOpenFile(vertexShaderProgram);
|
|
|
|
if (!vsfile)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not open vertex shader program file",
|
|
|
|
vertexShaderProgram, ELL_WARNING);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pixelShaderProgram)
|
|
|
|
{
|
|
|
|
psfile = FileSystem->createAndOpenFile(pixelShaderProgram);
|
|
|
|
if (!psfile)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not open pixel shader program file",
|
|
|
|
pixelShaderProgram, ELL_WARNING);
|
|
|
|
if (vsfile)
|
|
|
|
vsfile->drop();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
s32 result = addHighLevelShaderMaterialFromFiles(
|
|
|
|
vsfile, vertexShaderEntryPointName, vsCompileTarget,
|
|
|
|
psfile, pixelShaderEntryPointName, psCompileTarget,
|
|
|
|
callback, baseMaterial, userData);
|
|
|
|
|
|
|
|
if (psfile)
|
|
|
|
psfile->drop();
|
|
|
|
|
|
|
|
if (vsfile)
|
|
|
|
vsfile->drop();
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
|
|
|
|
//! but tries to load the programs from files.
|
|
|
|
s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
|
|
|
|
io::IReadFile* vertexShaderProgram,
|
|
|
|
const c8* vertexShaderEntryPointName,
|
|
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
|
|
io::IReadFile* pixelShaderProgram,
|
|
|
|
const c8* pixelShaderEntryPointName,
|
|
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
|
|
IShaderConstantSetCallBack* callback,
|
|
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
|
|
s32 userData)
|
|
|
|
{
|
|
|
|
c8* vs = 0;
|
|
|
|
c8* ps = 0;
|
|
|
|
|
|
|
|
if (vertexShaderProgram)
|
|
|
|
{
|
|
|
|
s32 size = vertexShaderProgram->getSize();
|
|
|
|
if (size)
|
|
|
|
{
|
|
|
|
vs = new c8[size+1];
|
|
|
|
vertexShaderProgram->read(vs, size);
|
|
|
|
vs[size] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pixelShaderProgram)
|
|
|
|
{
|
|
|
|
s32 size = pixelShaderProgram->getSize();
|
|
|
|
if (size)
|
|
|
|
{
|
|
|
|
ps = new c8[size+1];
|
|
|
|
pixelShaderProgram->read(ps, size);
|
|
|
|
ps[size] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
s32 result = this->addHighLevelShaderMaterial(
|
|
|
|
vs, vertexShaderEntryPointName, vsCompileTarget,
|
|
|
|
ps, pixelShaderEntryPointName, psCompileTarget,
|
|
|
|
callback, baseMaterial, userData);
|
|
|
|
|
|
|
|
delete [] vs;
|
|
|
|
delete [] ps;
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
|
|
|
//! vertex shaders to render geometry.
|
|
|
|
s32 CNullDriver::addShaderMaterial(const c8* vertexShaderProgram,
|
|
|
|
const c8* pixelShaderProgram,
|
|
|
|
IShaderConstantSetCallBack* callback,
|
|
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
|
|
s32 userData)
|
|
|
|
{
|
|
|
|
os::Printer::log("Shader materials not implemented yet in this driver, sorry.");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
|
|
|
|
//! programs from files.
|
|
|
|
s32 CNullDriver::addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
|
|
|
|
io::IReadFile* pixelShaderProgram,
|
|
|
|
IShaderConstantSetCallBack* callback,
|
|
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
|
|
s32 userData)
|
|
|
|
{
|
|
|
|
c8* vs = 0;
|
|
|
|
c8* ps = 0;
|
|
|
|
|
|
|
|
if (vertexShaderProgram)
|
|
|
|
{
|
|
|
|
s32 size = vertexShaderProgram->getSize();
|
|
|
|
if (size)
|
|
|
|
{
|
|
|
|
vs = new c8[size+1];
|
|
|
|
vertexShaderProgram->read(vs, size);
|
|
|
|
vs[size] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pixelShaderProgram)
|
|
|
|
{
|
|
|
|
s32 size = pixelShaderProgram->getSize();
|
|
|
|
if (size)
|
|
|
|
{
|
|
|
|
ps = new c8[size+1];
|
|
|
|
pixelShaderProgram->read(ps, size);
|
|
|
|
ps[size] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
s32 result = addShaderMaterial(vs, ps, callback, baseMaterial, userData);
|
|
|
|
|
|
|
|
delete [] vs;
|
|
|
|
delete [] ps;
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
|
|
|
|
//! programs from files.
|
|
|
|
s32 CNullDriver::addShaderMaterialFromFiles(const c8* vertexShaderProgramFileName,
|
|
|
|
const c8* pixelShaderProgramFileName,
|
|
|
|
IShaderConstantSetCallBack* callback,
|
|
|
|
E_MATERIAL_TYPE baseMaterial,
|
|
|
|
s32 userData)
|
|
|
|
{
|
|
|
|
io::IReadFile* vsfile = 0;
|
|
|
|
io::IReadFile* psfile = 0;
|
|
|
|
|
|
|
|
if (vertexShaderProgramFileName)
|
|
|
|
{
|
|
|
|
vsfile = FileSystem->createAndOpenFile(vertexShaderProgramFileName);
|
|
|
|
if (!vsfile)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not open vertex shader program file",
|
|
|
|
vertexShaderProgramFileName, ELL_WARNING);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pixelShaderProgramFileName)
|
|
|
|
{
|
|
|
|
psfile = FileSystem->createAndOpenFile(pixelShaderProgramFileName);
|
|
|
|
if (!psfile)
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not open pixel shader program file",
|
|
|
|
pixelShaderProgramFileName, ELL_WARNING);
|
|
|
|
if (vsfile)
|
|
|
|
vsfile->drop();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
s32 result = addShaderMaterialFromFiles(vsfile, psfile, callback,
|
|
|
|
baseMaterial, userData);
|
|
|
|
|
|
|
|
if (psfile)
|
|
|
|
psfile->drop();
|
|
|
|
|
|
|
|
if (vsfile)
|
|
|
|
vsfile->drop();
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Creates a render target texture.
|
2007-07-13 06:53:34 -07:00
|
|
|
ITexture* CNullDriver::createRenderTargetTexture(const core::dimension2d<s32>& size, const c8* name)
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Clears the ZBuffer.
|
|
|
|
void CNullDriver::clearZBuffer()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
|
|
IImage* CNullDriver::createScreenShot()
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// prints renderer version
|
|
|
|
void CNullDriver::printVersion()
|
|
|
|
{
|
|
|
|
core::stringw namePrint = L"Using renderer: ";
|
|
|
|
namePrint += getName();
|
|
|
|
os::Printer::log(namePrint.c_str(), ELL_INFORMATION);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! creates a video driver
|
|
|
|
IVideoDriver* createNullDriver(io::IFileSystem* io, const core::dimension2d<s32>& screenSize)
|
|
|
|
{
|
|
|
|
return new CNullDriver(io, screenSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // end namespace
|
|
|
|
} // end namespace
|
|
|
|
|