irrlicht/source/Irrlicht/CTextSceneNode.h

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// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__
#define __C_TEXT_SCENE_NODE_H_INCLUDED__
#include "ITextSceneNode.h"
#include "IBillboardTextSceneNode.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "ISceneCollisionManager.h"
#include "SMesh.h"
namespace irr
{
namespace scene
{
class CTextSceneNode : public ITextSceneNode
{
public:
//! constructor
CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
gui::IGUIFont* font, scene::ISceneCollisionManager* coll,
const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0,
video::SColor color=video::SColor(100,0,0,0));
//! destructor
virtual ~CTextSceneNode();
virtual void OnRegisterSceneNode();
//! renders the node.
virtual void render();
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const;
//! sets the text string
virtual void setText(const wchar_t* text);
//! sets the color of the text
virtual void setTextColor(video::SColor color);
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; }
private:
core::stringw Text;
video::SColor Color;
gui::IGUIFont* Font;
scene::ISceneCollisionManager* Coll;
core::aabbox3d<f32> Box;
};
class CBillboardTextSceneNode : public IBillboardTextSceneNode
{
public:
CBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
gui::IGUIFont* font,const wchar_t* text,
const core::vector3df& position, const core::dimension2d<f32>& size,
video::SColor shade_top, video::SColor shade_bottom);
//! destructor
virtual ~CBillboardTextSceneNode();
virtual void OnRegisterSceneNode();
//! renders the node.
virtual void render();
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const;
//! sets the text string
virtual void setText(const wchar_t* text);
//! sets the color of the text
virtual void setTextColor(video::SColor color);
//! sets the size of the billboard
virtual void setSize(const core::dimension2d<f32>& size);
//! gets the size of the billboard
virtual const core::dimension2d<f32>& getSize() const;
virtual video::SMaterial& getMaterial(u32 i);
//! returns amount of materials used by this scene node.
virtual u32 getMaterialCount() const;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; }
//! Set the color of all vertices of the billboard
//! \param overallColor: the color to set
virtual void setColor(const video::SColor & overallColor);
//! Set the color of the top and bottom vertices of the billboard
//! \param topColor: the color to set the top vertices
//! \param bottomColor: the color to set the bottom vertices
virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor);
//! Gets the color of the top and bottom vertices of the billboard
//! \param topColor: stores the color of the top vertices
//! \param bottomColor: stores the color of the bottom vertices
virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const;
private:
core::stringw Text;
video::SColor Color;
gui::IGUIFontBitmap* Font;
core::dimension2d<f32> Size;
core::aabbox3d<f32> BBox;
video::SMaterial Material;
video::SColor Shade_top;
video::SColor Shade_bottom;
struct SSymbolInfo
{
u32 bufNo;
f32 Width;
f32 Kerning;
u32 firstInd;
u32 firstVert;
};
core::array < SSymbolInfo > Symbol;
SMesh *Mesh;
};
} // end namespace scene
} // end namespace irr
#endif