2009-03-10 13:46:58 -07:00
|
|
|
// Copyright (C) 2002-2008 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
|
|
|
#ifndef __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__
|
|
|
|
#define __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__
|
|
|
|
|
|
|
|
#include "ISceneNode.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace scene
|
|
|
|
{
|
|
|
|
//! This is an abstract base class for animators that have a discrete end time.
|
|
|
|
class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
//! constructor
|
|
|
|
ISceneNodeAnimatorFinishing(u32 finishTime)
|
|
|
|
: FinishTime(finishTime), HasFinished(false) { }
|
|
|
|
|
|
|
|
virtual bool hasFinished(void) const { return HasFinished; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
u32 FinishTime;
|
|
|
|
bool HasFinished;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|