48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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//
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// created by Dean Wadsworth aka Varmint Dec 31 2007
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#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
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#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class IVolumeLightSceneNode : public ISceneNode
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{
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public:
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//! constructor
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IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position,
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const core::vector3df& rotation,
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const core::vector3df& scale)
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: ISceneNode(parent, mgr, id, position, rotation, scale) {};
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_CUBE; }
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virtual void setSubDivideU (const u32 inU) =0;
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virtual void setSubDivideV (const u32 inV) =0;
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virtual u32 getSubDivideU () const =0;
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virtual u32 getSubDivideV () const =0;
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virtual void setFootColour(const video::SColor inColour) =0;
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virtual void setTailColour(const video::SColor inColour) =0;
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virtual video::SColor getFootColour () const =0;
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virtual video::SColor getTailColour () const =0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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