irrlicht/source/Irrlicht.NET/IGUIElement.h

146 lines
3.4 KiB
C
Raw Normal View History

// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#using <mscorlib.dll>
using namespace System;
#pragma unmanaged
#include "..\\..\\include\\irrlicht.h"
#pragma managed
#include "Rect.h"
#include "Color.h"
namespace Irrlicht
{
namespace GUI
{
/// <summary>
/// Base class of all GUI elements.
/// </summary>
public __gc class IGUIElement
{
public:
/// <summary>
/// You should access the IGUIElement
/// through the methods in IGUIEnvironment. Simply don't use
/// this constructor.
///</summary>
///<param name="font">The real, unmanaged C++ element</param>
IGUIElement(irr::gui::IGUIElement* element);
~IGUIElement();
/// <summary>
/// Returns the parent of this element.
/// </summary>
__property IGUIElement* get_Parent();
/// <summary>
/// Sets or gets the relative rectangle of this element.
/// </summary>
__property Core::Rect get_RelativePosition();
/// <summary>
/// Sets or gets the relative rectangle of this element.
/// </summary>
__property void set_RelativePosition(Core::Rect r);
/// <summary>
/// Gets the absolute rectangle of this element.
/// </summary>
__property Core::Rect get_AbsolutePosition();
/// <summary>
/// Updates the absolute position of this element.
/// </summary>
void UpdateAbsolutePosition();
/// <summary>
/// Returns the child element, which is at the position of the point.
/// </summary>
IGUIElement* GetElementFromPoint(Core::Position2D point);
/// <summary>
/// Adds a GUI element as new child of this element.
/// </summary>
void AddChild(IGUIElement* child);
/// <summary>
/// Removes a child element.
/// </summary>
void RemoveChild(IGUIElement* child);
/// <summary>
/// Removes this element from its parent.
/// <summary>
void Remove();
/// <summary>
/// Draws this element
/// </summary>
void Draw();
/// <summary>
/// Moves this element.
/// </summary>
void Move(Core::Position2D absoluteMovement);
/// <summary>
/// Sets or gets if the element is visible.
/// </summary>
__property bool get_Visible();
/// <summary>
/// Sets or gets if the element is visible.
/// </summary>
__property void set_Visible(bool visible);
/// <summary>
/// Sets or gets if the element is enabled.
/// </summary>
__property bool get_Enabled();
/// <summary>
/// Sets or gets if the element is enabled.
/// </summary>
__property void set_Enabled(bool enabled);
/// <summary>
/// Sets or gets the text the element is displaying
/// </summary>
__property void set_Text(System::String* text);
/// <summary>
/// Sets or gets the text the element is displaying
/// </summary>
__property System::String* get_Text();
/// <summary>
/// Sets or gets the ID of this element
/// </summary>
__property int get_ID();
/// <summary>
/// Sets or gets the ID of this element
/// </summary>
__property void set_ID(int id);
/// <summary>
/// Returns the internal pointer to the native C++ irrlicht element.
/// Do not use this, only needed by the internal .NET wrapper.
///</summary>
__property irr::gui::IGUIElement* get_NativeElement();
protected:
irr::gui::IGUIElement* Element;
};
}
}