irrlicht/source/Irrlicht.NET/IAnimatedMesh.cpp

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// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IAnimatedMesh.h"
#include "NativeConverter.h"
namespace Irrlicht
{
namespace Scene
{
IAnimatedMesh::IAnimatedMesh(irr::scene::IAnimatedMesh* mesh)
: AnimatedMesh(mesh)
{
AnimatedMesh->grab();
}
IAnimatedMesh::~IAnimatedMesh()
{
AnimatedMesh->drop();
}
int IAnimatedMesh::get_FrameCount()
{
return AnimatedMesh->getFrameCount();
}
IMesh* IAnimatedMesh::GetMesh(int frame)
{
return GetMesh(frame, -1, -1, 255);
}
IMesh* IAnimatedMesh::GetMesh(int frame, int startFrameLoop, int endFrameLoop, int detailLevel)
{
irr::scene::IMesh* mesh = AnimatedMesh->getMesh(frame, startFrameLoop, endFrameLoop, detailLevel);
if (!mesh)
return 0;
return new IMesh(mesh);
}
Core::Box3D IAnimatedMesh::get_BoundingBox()
{
return irr::NativeConverter::getNETBox(AnimatedMesh->getBoundingBox());
}
AnimatedMeshType IAnimatedMesh::get_MeshType()
{
return (Scene::AnimatedMeshType)AnimatedMesh->getMeshType();
}
irr::scene::IAnimatedMesh* IAnimatedMesh::get_NativeAnimatedMesh()
{
return AnimatedMesh;
}
}
}