irrlicht/source/Irrlicht/CSceneNodeAnimatorFlyCircle...

77 lines
2.1 KiB
C++
Raw Normal View History

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CSceneNodeAnimatorFlyCircle.h"
namespace irr
{
namespace scene
{
//! constructor
CSceneNodeAnimatorFlyCircle::CSceneNodeAnimatorFlyCircle(u32 time, const core::vector3df& center, f32 radius, f32 speed, const core::vector3df& direction)
: Center(center), Direction(direction), Radius(radius), Speed(speed), StartTime(time)
{
#ifdef _DEBUG
setDebugName("CSceneNodeAnimatorFlyCircle");
#endif
init();
}
void CSceneNodeAnimatorFlyCircle::init()
{
Direction.normalize();
if (Direction.Y != 0)
VecV = core::vector3df(50,0,0).crossProduct(Direction).normalize();
else
VecV = core::vector3df(0,50,0).crossProduct(Direction).normalize();
VecU = VecV.crossProduct(Direction).normalize();
}
//! animates a scene node
void CSceneNodeAnimatorFlyCircle::animateNode(ISceneNode* node, u32 timeMs)
{
if ( 0 == node )
return;
const f32 t = (timeMs-StartTime) * Speed;
node->setPosition(Center + Radius * ((VecU*cosf(t)) + (VecV*sinf(t))));
}
//! Writes attributes of the scene node animator.
void CSceneNodeAnimatorFlyCircle::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
out->addVector3d("Center", Center);
out->addFloat("Radius", Radius);
out->addFloat("Speed", Speed);
out->addVector3d("Direction", Direction);
}
//! Reads attributes of the scene node animator.
void CSceneNodeAnimatorFlyCircle::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
Center = in->getAttributeAsVector3d("Center");
Radius = in->getAttributeAsFloat("Radius");
Speed = in->getAttributeAsFloat("Speed");
Direction = in->getAttributeAsVector3d("Direction");
StartTime = 0;
if (Direction.equals(core::vector3df(0,0,0)))
Direction.set(0,1,0); // irrlicht 1.1 backwards compatibility
else
Direction.normalize();
init();
}
} // end namespace scene
} // end namespace irr